Hey Adael,
There are some new(old) zone additions,
Do you think you'll be readding these?
I haven't actually redownloaded your map since you first posted!
I still can't figure out how to add to it or change things
Hmmm, not sure why off the top of my head. My guess is it might have been because the table targetting was never initialized at some point to start with.Rajis wrote:I don't know if other people have had this problem, but the targeting aliases were not working. Quintilius and I were trying to figure it out. The problem was targetting.primary wasn't being set. Quintilius figured out that if you make them all targettingprimary then everything works as it should. Hope that can help everyone!
EF changes have been made, and map on the dropbox has been updated.Adael wrote:Map has been updated. Includes any fixes for changed room descriptions that I've stumbled across (including the recent ones in the Westwood), and the Tear-Illian road addition.
Future updates will need include any more EF changes, and Falme/Seandar (at some point...someday, I say)
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
Door north: southgate
North: A ramshorned trolloc is here, fighting Derick.^^^ works fine here
A raven is here, watching.
Naugrim the Dark Master is standing here mending a weapon.
A poor, solemn villager walks by.
* S HP:Healthy MV:Tiring >
scan n
Razhak narrates 'they killing my mob'
A ramshorned trolloc is sitting here.
*Derick* is here, fighting a ramshorned trolloc, riding a warhorse.
*Kendall* is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A Shienaran gate guard is here, fighting a ramshorned trolloc.
A Shienaran gate guard is here, fighting a ramshorned trolloc.
* S HP:Healthy MV:Tiring >
Look
Your blood freezes as you hear someone's death cry. mob dies so Derick should come up on Auto Scan
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
Door north: southgate
North: West: A grizzled Shienaran veteran looks on.^^^ Now it messes up doesn't show entire north auto scan
<<<
A raven is here, watching.
Naugrim the Dark Master is standing here mending a weapon.
A poor, solemn villager walks by.
* S HP:Healthy MV:Strong >
Kerryk wrote:I think that is an actual game bug with change spam 1 command and how it interacts with auto scan sometimes.
Look
Inside an Old Outpost
The only thing that remains of the door that once blocked the entrance
to this tower are four old and rusted hinges. From the size of the hinges,
the door must have been massive indeed. There is no evidence that it
was broken open with force; none of the hinges are bent or broken. A
winding stone stair climbs the wall here like a jagged vine.
[ obvious exits: N U ]
Door up: trapdoor
North: A black flame dances here in midair.
* S HP:Healthy MV:Fresh >
Look
Inside an Old Outpost
The only thing that remains of the door that once blocked the entrance
to this tower are four old and rusted hinges. From the size of the hinges,
the door must have been massive indeed. There is no evidence that it
was broken open with force; none of the hinges are bent or broken. A
winding stone stair climbs the wall here like a jagged vine.
[ obvious exits: N U ]
Door up: trapdoor
North: A black flame dances here in midair. restarted trigger here wish I would have looked on more time before scanning
* S HP:Healthy MV:Fresh >
scan north
*Myhelper* is standing here, riding a plodding ox.
* S HP:Healthy MV:Fresh >
*Myhelper* has arrived from the north.vvvvvvv
* S HP:Healthy MV:Fresh >
*Myhelper* leaves north.^^^^^^^ with the change spam 1 option any one of these things could have fixed it
* S HP:Healthy MV:Fresh >
Look
Inside an Old Outpost
The only thing that remains of the door that once blocked the entrance
to this tower are four old and rusted hinges. From the size of the hinges,
the door must have been massive indeed. There is no evidence that it
was broken open with force; none of the hinges are bent or broken. A
winding stone stair climbs the wall here like a jagged vine.
[ obvious exits: N U ]
North: *Myhelper* is standing here, riding a plodding ox.
A black flame dances here in midair.
* S HP:Healthy MV:Fresh >