Wotmud Map - World

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Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Wotmud Map - World

Postby Octavio » Fri May 18, 2018 3:57 pm

Here is a map I created. I am hesitant on posting it because of the FOFY rule. Thoughts? Also, as you can tell from the legend there is a whole lot more info in other layers. Again, seems like a FOFY kind of thing.

https://i.imgur.com/cnSmgvT.gif
Last edited by Octavio on Mon May 28, 2018 10:01 am, edited 1 time in total.

Badr
Posts: 1
Joined: Fri May 18, 2018 4:00 pm

Re: World Map

Postby Badr » Fri May 18, 2018 4:06 pm

You already know my thoughts, but I for one love it. It's good to understand how zones connect at a high level, just for navigational reasons.

For what it's worth, I don't know if I ever really agreed with the FOFY mentality, but it seems especially archaic now that the game is some 25 years old. A lot of the work we do on the wiki is to combat how hard a game like this can be for a new or less experienced player to get into for the first time.

Just my two cents though.

Reyne
Posts: 256
Joined: Wed Mar 08, 2017 2:46 am

Re: World Map

Postby Reyne » Fri May 18, 2018 8:49 pm

FOFY is cool when it is secret things that are worth exploring and finding out about (which there are many!) but yeah I don't see why basic info like maps should be obscured. Depends on context I suppose.

Anyway thanks for the map, looks good!

Taziar
Posts: 525
Joined: Sat Mar 21, 2015 10:28 pm
Location: Seattle

Re: World Map

Postby Taziar » Sat May 19, 2018 5:26 am

That is a really cool interpretation of the zone layout Octavio. Well done.

We should put that on the wiki somewhere...

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: World Map

Postby Octavio » Sat May 19, 2018 7:39 am

Tazlar I think that would be good. There are a few other areas I have on the map in other layers that I can use some help on. I believe that I have all the coaches but do not have all the riverboats. Again, if it is not to much FOFY I can post that version and maybe get some help in finishing that part of the map.

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: World Map

Postby Octavio » Sat May 19, 2018 7:59 am

OK I have now posed the version with boats and coaches added. I need help in completing this section.

1) Can we confirm that I have all the coaches, and their pricing
2) I have ships and river boats lumped together.
3) I need departure times for ships and boats that don't have them
4) Some boats are there but do not have destination times or names
5) I am not sure how captain's hat boats work or where they start from and go to
6) Are all ships and boats represented?

Again there is a lot of detail here however once you look at it for a few weeks it gets easier to use :p PLease feel free to either post here or email me and I will continue to work on this section.

After that we can do smobs...then the map really starts to look fun.

https://i.imgur.com/fcA9asc.gif

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: World Map

Postby Octavio » Mon May 21, 2018 9:42 am

Can anyone confirm that I have all the coaches and boats listed? I am working on gathering times.

Taziar
Posts: 525
Joined: Sat Mar 21, 2015 10:28 pm
Location: Seattle

Re: World Map

Postby Taziar » Mon May 21, 2018 10:14 am

Missing Sea Wind from Bandar Eban to Central Tremalking.

Just what I notice from first glance.

edit- boat name

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: World Map

Postby Octavio » Mon May 21, 2018 10:56 am

Thanks. Route has been added, new image here: https://i.imgur.com/0wa74T4.gif

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: World Map

Postby Octavio » Sat May 26, 2018 5:40 pm

New ships, boats, and coaches map updated. If anyone could tell me the name of the IoMM boat for DS and what time it leaves the wastelands as well as what time it leaves IoMM I think I am done with this part of the map.

https://i.imgur.com/ZwoqeIg.gif


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