Nervously dipping my toe into a conversation that significantly more experienced people are having but...
The armor weave seems to be one of the only things that make anything less than excellent dodge set ups even remotely viable.
Assuming Stark's tool is correct (which I am), dodge gets seriously diminished returns against clubs past ~135 DB due to the clubs bonus always giving at least 9% chance to bash. Thus it seems to me that armor is most useful for people with 17/18 dex or with some gaps in gear. If you already have 140 DB then going to 150 DB isn't effectively going to change that much as far as bash % is concerned, outside of cases where you're fighting mounted master fades. Adding 10 to 110 DB or 120 DB yields double digit reductions in bash %
Using an on foot 19 str hcombo with s'redit prod (17 lbs) numbers to test (based on the numbers the equipment trainer spits out for "good" hcombo, so we're at about 140 OB and 50 PB): against 135 DB this is a 9% minimum chance to bash (further DB doesn't reduce the bash %). For the sake of comparison, with the riding bonus it is a 13% chance to bash and is back to 9% at 138 db. Using 21 str and everything else the same, you get 15% bash against 140DB and back to 9% against 144 DB.
Here's why I think dodge isn't that great though outside of specific contexts:
a) You need 19 dex and decent gear to really be viable. A "good" dodge set (with grings, sids, rrobe, and cbelt) at 99 dodge with armor weave gets you less than 150 DB at 18 dex. Don't rely on not being noticed and pumping out damage while DS is bashing your abs - they are good and won't fall for that most of the time. Less than 140 DB and you have a death wish which means 17 dex or less is just right out.
I'm not sure if there is any other set up that is this "either it is great or it will get you killed immediately" which makes it highly dependent on getting decent gear. Even if it is easier to get that gear than it has been in the past (based on what people tell me), it is still a pain in the butt. I'm definitely not burning QPs to issue grings and cbelts only to get wrecked in a few minutes. If I run full dodge on Reyne, I think I get crit in about 2-3 rounds once bashed which doesn't take too long to happen. With a quick fairly easy to get PB/l.combo set up I last much longer - I still get bashed but PB isn't nearly as penalized when sitting. And if I die, not a big deal. Buy a walking staff, get an etched. The PB trinkets are significantly easier to get than the DB ones; I can solo up a set in an hour or less probably. With a basher character I can throw on 2 pieces of abs grab a mediocre club and be somewhat useful even if only to soak some damage and aggro up while the heavier hitters do their thing - and if I die so what I lost a club and a couple pieces of mail.
b) Even with 19 dex with decent gear you're still standing a really good chance of getting bashed once there is more than one opponent, making the fact that dodge doesn't split the defensive bonus not as great as it seems. Even at very low ~10% odds of getting bashed, you're bound to eat at least a couple when multiple people are running bashes (which they likely will) and you can't afford to soak nearly as much damage given the nearly 0% abs if you're cranking the DB. As Aishana said you're quickly going to die when there are 2 people bashing on you.
If you have 19 dex *and* you have decent gear *and* you're not getting multiple bashes run on you consistently, then dodge is pretty great. In most other contexts you will fairly quickly eat a couple bashes and get your hps obliterated. At 17 dex with not a ton of health, dodge in PvP is pointless. I get killed before I even know what happened. It's also great for PvE, especially with a group.
Skadi wrote:honestly I think master/zerk is really underlooked.
I agree. Half the people in PK are masters and I didn't add any OB for zerk into the numbers I ran.
Long post geez. At least I'm at work >.>
That all said I don't really think dodge is particularly in a bad place because it is great for 1v1 and high risk/reward seems to be the purpose of the rogue class. Dunno how you'd make it 'better' without having to mess with a bunch of other things as well and as it is now a rogue in decent dodge with a plan to succeed can mess up someone's day quite a bit!