Halcyon wrote:Concerning dodge itself, I believe it is extremely sub par, especially now that we can play with the actual percentages.
For me, the problem is more that it's either terrific (like against a group of non-master trollocs) or awful (against mounted masters with rares and uniques.) And that it doesn't scale linearly, so the numbers we see are kind of fake.
The most counter-intuitive part of the equation is that PB is such an important factor. I can kind of see how the coders would get there, though. Every player needs to have a way to do damage to every other player, and there's nothing more boring in a fight than a combo basher missing on a dodger who can't break his parry.
While we're here, any insight on probability of breaking parry?