A glimpse of what's to come...

Open Forum for the Seanchan Race.
Elysia
Posts: 3598
Joined: Sun Feb 15, 2015 1:29 pm

A glimpse of what's to come...

Postby Elysia » Wed Feb 07, 2018 4:03 pm

Now that we actually have a "normal" amount of immortals...

-- Watchers Members --

Rank 1 Intern
Rank 2 Apprentice
Maugris, Rhydian
Rank 3 Mobol'er
Palaemon
Rank 4 Spotter
Lorelei
Rank 5 Clan Guardian
Cynthiel
Rank 6 Supervisor
Astares, Giramael
Rank 7 Director
Rank 8 Dictator
Elysia
Rank 9 Grand Poobah
Vivienne, Vampa

the Guardian is the current Supreme Omniscent Being.


...we finally have the manpower that will be needed to manually convert Seanchan into humans/ Lightside.

I'm going to give a short rundown of what will happen and how it affects you, and why we're doing this.

Seanchan side has been some form of dead/inactive since 2008. This ultimately lead to closing off of Seandar and the Seanchan mainland. Despite these being re-opened, the side is still pretty much dead throughout the day. The Seanchan Sundays didn't really take off, either.

Throughout the years, there have been Seanchan players mentioning that it would be better if they were human, so at least they would have someone to chat with, exp with or otherwise interact. The cleanest way to do that, would obviously be coding. E.g. a bit like dreadlords are a separate "race" on DS, but they show up on DS who-list, can communicate on the same globals and so on. Unfortunately, such a coding solution is unlikely.

The alternative wasn't really an alternative in recent years: plain and simple manual grunt work. Now that we do have a whole bunch of new immortals, however...

In short:
  • Seanchan will be turned into humans via a plain homeland change to a human homeland.
    • Player homeland changes can be automated through mobol. Clanned Seanchan will be moved to a room where they can do that homeland change. We will have to put in mobol to "catch" and move unclanned Seanchan (since they aren't on a handy clanlist) so they can do the same.
    • All mobs will have to be changed manually. Hence the manual grunt work. Changes include that they stop aggroing humans (which will be you) and adding mobol to attack Empire wanteds.
  • As you will have a human homeland, you will unfortunately lose your Seanchan-side narrates and chats, as well as the pretty drawls. However, the drawls can be emoted if you so desire.
  • You will retain your clan status, your cities, pretty much everything.
  • You will be able to see and use LS narrates, chats, yells, says, tells and so on.
  • You will physically be able to follow/lead and group with any other human. Whether you should do so as per your Seanchan roleplay is something else, of course.
  • You will be a Lightside faction, just as the Children/Hand of the Light are a part of Lightside, but also separate in a way. Your roleplay will define you as Seanchan, not the coded race separation.
  • I am unsure whether your clan lists will be visible to humans, it could be that that is coded to be invisible, or it could become visible as you become human.
  • You will probably be able to view clan Lion and view the clan list.
  • Humans will be able to visit Falme and Jafar without being aggro'd on the basis of being human, otherwise they would auto-attack you, too.

What this means for pk:
  • To DS, you will look *cyan* and be hit by k human.
  • You can still use k dark to hit DS, nothing changes there.
  • To humans, you will look the same as human-human or seanchan-seanchan does now and vice versa.
  • Your "where" will work as it currently does for any human. However, other humans will be able to see you on "where" too.
  • Essentially, you will become samesiders of Oathbreaker humans, meaning you can't use k human, but will have to use k tarn, k alaina, k adael and so on. This will perhaps complicate pk a bit, but it also leads to opportunities to use against those who fight you.
  • Unless you are warranted somewhere, what are now LS patrols will be useful to you against Shadowspawn.
  • As said above, your own mobs will only aggro Empire wanteds, not just humans.
  • In line with the above, you all might want to stick your heads together about laws non-aggressive humans should follow.
  • When a channeler uses locate object, you will not show up as a dagger, carried by a Seanchan, somewhere vfsw of here. Meaning it will become harder to locate you.
  • Gate defenses are a mystery. It may end up hitting you, in which case we will have to find a solution (umbrella's for all ;) Kidding!).

Other:
  • You can physically group with every other human. Unclanned humans, those in clans who rp-ishly have no beef with you and, potentially, allies all become potential exp members.
  • It will not be so lonely, as there will be a whole LS who-list to chat with. Chats are of course OOC (unless you make IC statements, like proclaiming yourself the Dragon Reborn or an mc etc.), so you can chat it up, hang out and socialize with a good chunk of the playerbase.
  • If someone decides to roleplay a sul'dam or a damane, you can now actually group with them and communicate with them as well.
  • We have not made a decision on whether Seandar should be accessible by the Falme boats for "normal" humans. We can opt to only let those boats be for those in DW, torm, raken and IA, if you so desire.
  • You will be able to enter any LS city and interact with their shops, although if you're warranted, the guards might chase you, of course.
  • A slew of new rents will open up for you, although again, warrants might be a hindrance there.

I'm sure I'm forgetting something vital, so feel free to ask questions. Perhaps this central location is better than every individual clan forum.

Most importantly though, there will likely be a period of things going haywire. There will be a time where not every Seanchan will be human yet. While we have no intent of making current SS mobs aggro SS, it can lead to weird things, with some of you not being able to see the others on who and changed Seanchan seeing *purple* walking around.

We need to change the aggro flags of Seanchan mobs, meaning if we accidentally forget one, it might lead to mob wars. I suspect a good solution will be to add a few no-mobs to cities, so people can at least find refuge there.

We also need to change a lot of mobol. Some mobol might check whether someone is a Seanchan and that will have to be altered to only check whether you are a DW, torm, raken or IA. This means a whole bunch of re-writing mobol and things might not be functional for a bit.

Additionally, as said before, mobs need to be changed to respond to humans having an Empire warrant.

Of course we are trying to minize the mess by planning the actual changes for a time when we have as many immortals available as we can muster, hence why this is some time in the future and not "rite nao". However, I'm sure we'll miss something and something, somewhere will go haywire. There probably will be unexpected things. We hope you will understand that during this transition, the game may not provide as smooth gameplay as desired. However, the main goal is to let Seanchan be a part of the greater populace of Lightside, so that you have more people to interact with and hopefully, more people will then opt to (role)play Seanchan as well, play with you and join one of your clans and bolster your ranks.

Considering merging Seanchan with Lightside has been mentioned by Seanchan players over the years, I suspect some of you look forward to this. I'm also aware that some of you might hate this upcoming change, as something unique about Seanchan, namely being a separate race, will go. However, we feel that Seanchan roleplay has a more promising future as a human faction. Let's let the Multi User part of the word WoTMUD apply to Seanchan, once again.

laurian
Posts: 20
Joined: Tue Sep 08, 2015 7:16 pm

Re: A glimpse of what's to come...

Postby laurian » Wed Feb 07, 2018 4:32 pm

I for one, am stoked! Thank you for fighting for us and allowing us to play some of our favorite characters again.

Luken
Posts: 2
Joined: Sat May 14, 2016 2:35 pm

Re: A glimpse of what's to come...

Postby Luken » Wed Feb 07, 2018 6:16 pm

Two questions I'm hoping for clarity on.

1. Will seanchan homelands be selectable on lightside once this goes into effect, or will seanchan be selecting a "lightside homeland" such as Two Rivers?

2. Will unclanned seanchan be able to join lightside clans after they are turned "human" and will humans from non seanchan homelands be able to join seanchan clans?

Elysia
Posts: 3598
Joined: Sun Feb 15, 2015 1:29 pm

Re: A glimpse of what's to come...

Postby Elysia » Wed Feb 07, 2018 7:00 pm

Luken wrote:Two questions I'm hoping for clarity on.

1. Will seanchan homelands be selectable on lightside once this goes into effect, or will seanchan be selecting a "lightside homeland" such as Two Rivers?


The latter, you would be Shienaran, Taraboner by homeland and so on. Seanchan homelands being selectable on LS would be coding, hence the homeland changes.

Luken wrote:2. Will unclanned seanchan be able to join lightside clans after they are turned "human" and will humans from non seanchan homelands be able to join seanchan clans?


Since unclanned Seanchan with a LS homeland (e.g. the Borderlands, Murandy, Illian) would be indistinguishable from humans at that point, they would be able to join LS clans. Unless perhaps someone has IC knowledge of Seanchan affiliation, e.g. you've been pking unclanned a ton. At that point I guess they could accuse you of being a Seanchan Sworn and you could try to prove you truly fight for the Light. For some clans, rpishly it might hardly matter whether you were a Seanchan.

sevas
Posts: 60
Joined: Sat Mar 21, 2015 8:44 pm

Re: A glimpse of what's to come...

Postby sevas » Wed Feb 07, 2018 8:33 pm

Question 1: will we retain master status and have leadable mobs and will our existing patties still work for us or will those be lost?
2: About warrents,almost all SS are warranted by LS.Is there any way to remove those and let us start fresh?
3: How will this work if we have multiple masters or clanned chars? I am sure I misunderstood something.

If I missed the answers to this I appoligize. I am surre I will have more questions as this progresses. I for one wish people would just play SS. It has always been my favorite side and I hate this has to happen.

I do appreciate the work all Imms are putting into this and agree with Laurian that at least
we get to play our chars. Thank You Imms.

Elysia
Posts: 3598
Joined: Sun Feb 15, 2015 1:29 pm

Re: A glimpse of what's to come...

Postby Elysia » Wed Feb 07, 2018 8:42 pm

sevas wrote:Question 1: will we retain master status and have leadable mobs and will our existing patties still work for us or will those be lost?


Nothing changes regarding your clan or master status, clan mobs or leadable mobs. Patties will be changed to aggro Empire wanteds.

sevas wrote:2: About warrents,almost all SS are warranted by LS.Is there any way to remove those and let us start fresh?


I doubt we are going to force players to pardon you, but can try for a pardon more easily now.

sevas wrote:3: How will this work if we have multiple masters or clanned chars? I am sure I misunderstood something.


All those characters will turn into human homeland Seanchan clanned when you pick a homeland.

sevas
Posts: 60
Joined: Sat Mar 21, 2015 8:44 pm

Re: A glimpse of what's to come...

Postby sevas » Wed Feb 07, 2018 8:59 pm

Ok thank you for the quick response Ely, actually I'm kinda looking forward to this. I have a couple fcs that I can actually play now.
On that note I assume since we would have to rp a damane it would be only wilder weaves and no way to imp a fc clan for ss?
Ok pats will agro ss wanted but will we have usable patties for ls vs ss pk now?
Oh and when we pick homeland will we get rerolls?

Elysia
Posts: 3598
Joined: Sun Feb 15, 2015 1:29 pm

Re: A glimpse of what's to come...

Postby Elysia » Thu Feb 08, 2018 8:00 am

sevas wrote:Ok thank you for the quick response Ely, actually I'm kinda looking forward to this. I have a couple fcs that I can actually play now.
On that note I assume since we would have to rp a damane it would be only wilder weaves and no way to imp a fc clan for ss?


We're just changing Seanchan to humans right now, adding new things just adds to the pile of work, so implementing a fc clan currently isn't on the table.

sevas wrote:Ok pats will agro ss wanted but will we have usable patties for ls vs ss pk now?

The patrols will aggro ss wanted and assist clanned Seanchan. They will also aggro DS as before.

sevas wrote:Oh and when we pick homeland will we get rerolls?

No, you will not get rerolls.

Mronz
Posts: 77
Joined: Wed Feb 18, 2015 6:49 pm

Re: A glimpse of what's to come...

Postby Mronz » Thu Feb 08, 2018 1:17 pm

Yeah, I think the political interaction could be the most interesting/complicated component here.
A lot of possibilities are opened up, for SS who are not covered in warrents, but then again, most SS are covered in warrents.
This will be interesting.
Thanks, this is preferable to ever closing the side.
IMO: We could re-open the entire Seanchan continent, to pick up those smobs/exp, and open the continent to all human, or keep it closed, and only clanned access.

Either way, this will be an interesting change.

varcoz
Posts: 107
Joined: Fri Apr 10, 2015 1:30 am

Re: A glimpse of what's to come...

Postby varcoz » Thu Feb 08, 2018 1:33 pm

Ok from what I understand we can't see humans on where but they can see us?

The targeting system...were basically like glorified murderers? I can't say I like that tid bit at all. It's going to be superrrrrrrrrrrrrrrrr and I mean super dumb pk if we have to have an alias for anyone involved. Or have to type it out manually etc. This reminds me of being on my murderer, what's different?

Warrants? Most of us have them from everywhere, how does that work?

I don't see how this will be policed, or played well. I like the idea, but a few of the points really make me go ugh. I have always truly loved this side. It's been my favorite even when I was big into north pk. The people are nicer, less ganktastic, channelers etc. Have had some real fun on here, even alone well lets face it usually alone.

I dunno I guess I'll have to wait and see. But from what I understand it's going to be really rough. The only part I see working nicely is north pk/area. As who wants to get FD warranted for killing a Seanchan. Assuming the borderlands even accepts us, eh meh. Running around from tons of people. And having to have alias's for all the stabbers/chargers etc. Would be pretty lame. I guess I'll have to wait and see how this plays out. Some parts seem cool. Some parts seem like they suck to me but eh :s I knew this was coming, I even was for it. But as it's laid out from what I'm understanding meh dunno. Have to wait and see I guess...


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