Gosh - I did that wrong

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Iden
Posts: 21
Joined: Mon Feb 12, 2018 5:51 pm

Gosh - I did that wrong

Postby Iden » Mon Mar 12, 2018 5:51 pm

* R HP:Battered MV:Full - Phalz: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Full - Phalz: Beaten > wim
You do the best you can!

* R HP:Battered MV:Full - Phalz: Beaten > f
s
bra
kill dark
bash
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!z: Beaten >


The piranhas barely tickles Phalz's right leg with its hit.
*Phalz* pounds your body.
*Phalz* drinks blood from a water skin.

You flee head over heels.
Cart Track by the Gray River
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The noxious stench and oppresive heat of the Blight drains your energy!
Gray River
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is here, fighting the piranhas.
The piranhas is here, fighting Phalz.

* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > You pound *Phalz*'s left foot very hard.
*Phalz* panics, and attempts to flee!
*Abaddon* has arrived from the east.

- the piranhas: Hurt - Phalz: Critical >
*Phalz* leaves west.

w
+
*Abaddon* barely pounds your body.

kill dark
bash
Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Abaddon: Battered > You do the best you can!

You barely pound *Abaddon*'s body.attered >
The piranhas tickles Abaddon's body with its hit.
*Abaddon* pounds your right leg.

wim
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Abaddon: Battered > bra
kill dark
bash
You panic and attempt to flee!

You flee head over heels.
Bend in the Cart Track
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > look
Preparing to seek out this room on the map.
A shrill piercing scream reverberates through the area.
Bend in the Cart Track
Here the cart track heads northwards and eastwards. It seems to lead
somewhere to the northwest, where gray smoke is billowing towards the
black, rolling sky. Here the ground is growing more even, preparing for the
rush up to Shayol Ghul. Rocks of all sizes are scattered about, making the
ground outside the track treacherous and hard.
[ obvious exits: N E S W ]

Matching room found!
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > s
kill dark
bash
Pitted Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > w
kill dark
bash
Black Pit
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A raven is here flying around.
A bubbling mass of black ooze inches towards you with liquid tendrils.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > n
Bash who?

* R HP:Beaten MV:Strong > kill dark
bash
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is standing here.
*Abaddon* is standing here mending a weapon.
The water seems to be boiling with angry fish.

* R HP:Beaten MV:Strong > You pound *Phalz*'s body.
*Phalz* panics, and attempts to flee!
*Abaddon* barely pounds your body.

- ng - Phalz: Critical >
*Phalz* leaves south.

+
*Abaddon* pounds your body.
You intercept the piranhas's attack on your mount.
The piranhas tickles your left arm with its hit.

*
*Phalz* has arrived from the south.

+
*Phalz* barely pounds your left hand.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Phalz* sends him sprawling!
This session you've landed 40 out of 65 bashes 61%landed
*Phalz* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Abaddon: Battered >
The piranhas tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You tickle *Abaddon*'s left foot with your pound.

* R HP:Beaten MV:Strong - Abaddon: Battered > wim
f
[change mood wimpy]
Mood changed to: Wimpy

bra HP:Beaten MV:Strong - Abaddon: Battered >
You panic and attempt to flee!
*Abaddon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


kill dark
bash

A shrill piercing scream reverberates through the area.


*Phalz* leaves north.

Target set to phalz
kill phalz
bash

The piranhas tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Abaddon* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Rubbled Hills
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > e
e
Bash who?

* R HP:Critical MV:Strong > Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.
*Phalz* has arrived from the north.

* R HP:Critical MV:Strong > Bend in the Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > w
kill phalz
bash
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is standing here.
The water seems to be boiling with angry fish.
*Phalz* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
kill phalz
You flee head over heels.
Cart Track by the Gray River
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

bash
* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > e
s
kill phalz
bash
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is standing here.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Strong > You barely pound *Phalz*'s head.
*Phalz* panics, and attempts to flee!

+ rong - Phalz: Critical >
*Phalz* leaves west.


A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You intercept the piranhas's attack on your mount.
The piranhas tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The piranhas tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


chang wimpy 50
You flee head over heels.
Bend in the Cart Track
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You will now flee if you go below 50 hit points.

kill phalz
* R HP:Critical MV:Strong > bash
They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > n
w
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > kill phalz
bash
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > n
kill phalz
bash
River Through the Slag Heaps
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > s
s
kill phalz
bash
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > n
w
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

kill phalz
* R HP:Critical MV:Strong > bash
The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is standing here.
A small stick is lying on the ground here.

* R HP:Critical MV:Strong > You pound *Phalz*'s left hand.
*Phalz* panics, and attempts to flee!

You barely pound *Phalz*'s left leg.ritical >

*
*Phalz* leaves south.

s
=
They're not here anymore!

* R HP:Critical MV:Strong > kill phalz
bash
Rubbled Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > e
kill phalz
bash
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > ws
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Strong > s
kill phalz
bash
Black Pit
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A large, goat-faced trolloc glares at you hungrily.
An enormous blight worm towers above you, making an eerie shrill scream.
A bubbling mass of black ooze inches towards you with liquid tendrils.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > s
n
Smelly Rocks
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black snake with red mottling slyly meanders around you.

* R HP:Critical MV:Strong > n
n
Black Pit
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A large, goat-faced trolloc glares at you hungrily.
An enormous blight worm towers above you, making an eerie shrill scream.
A bubbling mass of black ooze inches towards you with liquid tendrils.

kill phalz
* R HP:Critical MV:Strong > bash
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Strong > Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Tiring > n
kill phalz
bash
River Through the Slag Heaps
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > s
w
The noxious stench and oppresive heat of the Blight drains your energy!
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

kill phalz
* R HP:Critical MV:Tiring > bash
The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
Bash who?

* R HP:Critical MV:Tiring > n
kill phalz
bash
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Large Slag Heap
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > ?
[score ]
You have 36(403) hit and 122(171) movement points.
You have scored 44670713 experience points and 0 quest points.
You need 3829287 exp to reach the next level.
You have amassed 46 Turn points to date.
You have played 4 days and 17 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 38).
You are standing.

* R HP:Critical MV:Tiring > e
kill phalz
bash
River Through the Slag Heaps
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > s
kill phalz
bash
Cart Track by the Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

dh
* R HP:Critical MV:Tiring > [diag horse]
A warhorse is in excellent condition.
A warhorse is weary.

look
Preparing to seek out this room on the map.
* R HP:Critical MV:Tiring > Cart Track by the Gray River
A gray river runs from the north to the south here. A cart track from the east
turns to the north, following the river northwards. Where the water touches the
rock on the side of the riverbed the rock looks twisted and melted, and the
cart track is well clear of the river. An acrid fog lies like a gray carpet
covering the water like a shroud covering a corpse.
[ obvious exits: N E S W ]

Matching room found!
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
e
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Edge of the Canyon
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
e
n
kill phalz
bash
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dark Road
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > w
w
w
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* R HP:Critical MV:Tiring > kill phalz
Bend in the Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Critical MV:Tiring > Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Critical MV:Tiring > Rubbled Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Critical MV:Tiring > dh
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > s
[diag horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Critical MV:Tiring > kill phalz
bash
The noxious stench and oppresive heat of the Blight drains your energy!
Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A titanic creature of the Shadow is here, wrapped in lightning.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > s
kill phalz
bash
Desolate Wasteland
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > s
kill phalz
bash
Barren Hills
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > e
kill phalz
bash
Rocky Waste
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A raven is here flying around.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > w
s
kill phalz
Barren Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Critical MV:Tiring > The Shadowmauler has arrived from the north.
The Shadowmauler has arrived from the north.
Green Plains
[ obvious exits: N E W ]
The corpse of the writhing grass is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > e
Bash who?

* R HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
Desolate Hills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Critical MV:Tiring > e
s
Rocky Plains
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > kill phalz
bash
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > e
Bash who?

s
* R HP:Critical MV:Tiring > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

kill phalz
* R HP:Critical MV:Tiring > bash
Rocky Plains in the Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Phalz* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc scout sniffs the air here.
*Phalz* barely pounds your left hand.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Phalz: Critical > You do the best you can!

ring - Phalz: Critical >
*Phalz* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!


You flee head over heels.
Desolate Plains
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring > kill phalz
kill phalz
kill phalz
They aren't here.

* R HP:Critical MV:Tiring > kill phalz
They aren't here.

* R HP:Critical MV:Tiring > kill phalz
They aren't here.

kill phalz
* R HP:Critical MV:Tiring > They aren't here.
*Phalz* has arrived from the south.

kill phalz
* R HP:Critical MV:Tiring > kill phalz
You pound *Phalz*'s right arm.
*Phalz* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Phalz: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Phalz: Critical > You pound *Phalz*'s left leg hard.
A raven starts following you.
You do the best you can!

* R HP:Critical MV:Tiring - Phalz: Critical > bb
You do the best you can!

* R HP:Critical MV:Tiring - Phalz: Critical > [change mood berserk]
Mood changed to: Berserk
*Phalz* leaves west.

kill phalz
* R HP:Critical MV:Tiring > kill phalz
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.
*Abaddon* has arrived from the west.
*Phalz* has arrived from the west.

* R HP:Critical MV:Tiring >
*Phalz* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Phalz: Critical > kill phalz
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Critical MV:Tiring - Phalz: Critical >
*Abaddon* pounds your body.
You wish that your wounds would stop BLEEDING so much!


bash
ring - Phalz: Critical >
*someone* pounds your head.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > rest
You rest your tired bones.

Iden
Posts: 21
Joined: Mon Feb 12, 2018 5:51 pm

Re: Gosh - I did that wrong

Postby Iden » Tue Mar 13, 2018 8:55 am

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --south--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: N W ]
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > ?
n
[score ]
You have 21(403) hit and 103(170) movement points.
You have scored 49565354 experience points and 0 quest points.
You need 3934646 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are standing.

* R HP:Critical MV:Tiring > n
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Critical MV:Tiring > w
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --south--
There are some tracks of an animal leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > s
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

w
* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving --south--
There are some tracks of an animal leaving --south--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

?
* R HP:Critical MV:Tiring > [score ]
You have 21(403) hit and 96(170) movement points.
You have scored 49565354 experience points and 0 quest points.
You need 3934646 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are standing.

* R HP:Critical MV:Tiring > nar at least he chasing me
You narrate 'at least he chasing me'

* R HP:Critical MV:Tiring > s
e
s
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --south--
There are some tracks of a trolloc leaving --east--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --west--
There are some tracks of a trolloc leaving --east--
There are some tracks of an animal leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.

e
* R HP:Critical MV:Tiring > s
Forested Borderlands
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of an animal leaving --east--
There are some tracks of a trolloc leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of an animal leaving --north--
There are some tracks of a trolloc leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > Rolling Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A pale man wearing farming clothes angrily approaches you.

* R HP:Critical MV:Tiring > noti
Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --south--
There are some tracks of a trolloc leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* R HP:Critical MV:Tiring > dh
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > s
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Critical MV:Tiring > Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

s
* R HP:Critical MV:Tiring > Lightly Forested Hills
[ obvious exits: N E W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --east--
There are some tracks of a humanoid leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring > e
e
A Small Clearing
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
A black wolf growls loudly, poised to leap.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Tiring > Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
The short gray wolf bitch is foraging for food here.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > ?
[score ]
You have 21(403) hit and 90(170) movement points.
You have scored 49565354 experience points and 0 quest points.
You need 3934646 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are standing.

* R HP:Critical MV:Tiring >
A brown deer leaves west.

?
* R HP:Critical MV:Tiring > kill occum
kill occum
[score ]
You have 21(403) hit and 90(170) movement points.
You have scored 49565354 experience points and 0 quest points.
You need 3934646 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are standing.

kill occum
* R HP:Critical MV:Tiring > kill occum
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > dark is now set as your target.
l
kill dark
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
The short gray wolf bitch is foraging for food here.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill dark
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > noti
They aren't here.

* R HP:Critical MV:Tiring > l
They aren't here.

kill dark
* R HP:Critical MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > kill dark
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --north--
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
The short gray wolf bitch is foraging for food here.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > ?
You try to pound *Angkar*, but he dodges the attack.

kill dark
* R HP:Critical MV:Tiring - Angkar: Hurt > [score ]
HP:Critical MP:Tiring
You have scored 49565354 experience points and 0 quest points.
You need 3934646 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are fighting Angkar.

kill dark ring - Angkar: Hurt >

*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Angkar swiftly dodges the gray wolf bitch's attempt to hit him.
A handsome stag leaves north.
Angkar swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!


*Angkar* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Densely Forested Hills
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
They aren't here.

* R HP:Critical MV:Tiring > wism
They aren't here.

* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > n
n
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving --south--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
The short gray wolf bitch is foraging for food here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

n
* R HP:Critical MV:Tiring > n
Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

n
* R HP:Critical MV:Tiring > Forested Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving --north--
There are some tracks of a trolloc leaving --south--
There are some tracks of an animal leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving --west--
There are some tracks of an animal leaving --west--
There are some tracks of an animal leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > e
e
e
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
You sense a hidden life form in the area...

e
* R HP:Critical MV:Winded > e
On a Hillside
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --south--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Winded > e
Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
The corpse of the writhing grass is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.

e
* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is here, fighting Draz.
Draz {Apprentice to Austin Gaidin} is here, fighting Occum, riding a |2|.warhorse.

e
* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --south--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Winded > n
The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > n
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Winded > n
Hidden Path
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
Hidden Path
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving --east--
There are some tracks of a humanoid leaving --east--
There are some tracks of a humanoid leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving --east--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Winded > Bend in the Path
[ obvious exits: N W ]
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > e
Bend in the Path
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
Path Junction
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > End of Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving --east--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
n
e
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving --south--
There are some tracks of a humanoid leaving --north--
There are some tracks of a humanoid leaving --west--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Campsite
[ obvious exits: E S ]
There are some tracks of a humanoid leaving --south--
There are some tracks of a humanoid leaving --south--
There are some tracks of a humanoid leaving --south--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Winded > ?
Your mount is too exhausted.

* R HP:Critical MV:Winded > [score ]
You have 21(403) hit and 62(170) movement points.
You have scored 49564233 experience points and 0 quest points.
You need 3935767 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 19 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 39).
You are standing.

* R HP:Critical MV:Winded > dism
You stop riding him.

e
* HP:Critical MV:Winded > Campsite
[ obvious exits: S W ]
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--

* HP:Critical MV:Winded > s
Campsite
[ obvious exits: N W ]
There are some tracks of a humanoid leaving --north--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --north--
A weapon rack stands on the ground here, ready to store weapons.

* HP:Critical MV:Winded > w
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a humanoid leaving --south--
There are some tracks of a humanoid leaving --north--
There are some tracks of a humanoid leaving --west--
There are some tracks of a humanoid leaving --east--
Draz narrates 'rescue me'

* HP:Critical MV:Winded > s
s
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a humanoid leaving --south--

* HP:Critical MV:Weary > s
Little Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

* HP:Critical MV:Weary > Little Path
[ obvious exits: N S ]

* HP:Critical MV:Weary > s
s
Hedge Path
[ obvious exits: N S ]

w
* HP:Critical MV:Weary > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Weary > w
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
A squat border stone juts from the soil.

* HP:Critical MV:Weary > n
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Weary > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a trolloc leaving --south--
There are some tracks of a ridden mount leaving --east--

n
* HP:Critical MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a trolloc leaving --south--
There are some tracks of a ridden mount leaving --south--

* HP:Critical MV:Haggard > w
The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a trolloc leaving --south--

* HP:Critical MV:Haggard > w
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
A raven is here, watching.

w
* HP:Critical MV:Haggard > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--

* HP:Critical MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --south--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--

* HP:Critical MV:Haggard > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Haggard >
Draz narrates 'oh damnit too late, angkar back'

* HP:Critical MV:Haggard >
Draz narrates 'come loot?'

* HP:Critical MV:Haggard > rescue
w
Who do you want to rescue?

* HP:Critical MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --east--
*Angkar* is here, fighting Draz.
*Occum* is here, fighting Draz.
Draz {Apprentice to Austin Gaidin} is here, fighting Occum, riding a |1|.warhorse.

* HP:Critical MV:Haggard > rescue

*Angkar* barely pierces Draz's left foot.

* HP:Critical MV:Haggard > rescue
rescue
rescue
rescue
Who do you want to rescue?

* HP:Critical MV:Haggard > rescue
Who do you want to rescue?

rescue
* HP:Critical MV:Haggard > rescue
Who do you want to rescue?

* HP:Critical MV:Haggard > Who do you want to rescue?

* HP:Critical MV:Haggard > Who do you want to rescue?

* HP:Critical MV:Haggard > Who do you want to rescue?

* HP:Critical MV:Haggard > w
*Angkar* barely pierces Draz's body.
Draz tickles *Occum*'s right leg with his strike.
*Occum* pounds Draz's right leg.
Draz is mortally wounded, and will die soon, if not aided.
Who do you want to rescue?

* HP:Critical MV:Haggard > Who do you want to rescue?

* HP:Critical MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--

* HP:Critical MV:Haggard >
Your blood freezes as you hear someone's death cry.
You stop following Draz.

* HP:Critical MV:Haggard > e
TICK IN 5 SECONDS.
g
You are too exhausted.

e
* HP:Critical MV:Haggard > [get all corpse]
You don't have a corpse.

e
* HP:Critical MV:Haggard > e
*Angkar* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
No way! You're fighting for your life!

* HP:Critical MV:Haggard - Angkar: Hurt > You try to pound *Angkar*, but he deflects the blow.
*Angkar* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
No way! You're fighting for your life!

* HP:Critical MV:Haggard - Angkar: Hurt > get al purse
No way! You're fighting for your life!

* HP:Critical MV:Haggard - Angkar: Hurt > There doesn't seem to be an al in a small purse.

* HP:Critical MV:Haggard - Angkar: Hurt > get all purse
You get twelve copper pennys from a small purse.
You get a piece of sandstone from a small purse.
You get a thin vial of yellow fluid from a small purse.
You get a mirrored lantern from a small purse.
You get a mirrored lantern from a small purse.
You get a water skin from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.
You get a package of iron rations from a small purse.

* HP:Critical MV:Haggard - Angkar: Hurt >
*Angkar* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

quaff yellow
* HP:Critical MV:Haggard - Angkar: Hurt > f
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

You panic and attempt to flee!r: Hurt >


*someone* barely pierces your head.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
You are dead! Sorry...
Your first time! Was it good for you too?
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Draz {Apprentice to Austin Gaidin} is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > rest
You rest your tired bones.

Iden
Posts: 21
Joined: Mon Feb 12, 2018 5:51 pm

Re: Gosh - I did that wrong

Postby Iden » Tue Mar 13, 2018 1:07 pm

nar come 1up
l
You narrate 'come 1up'

kill dark
* R HP:Beaten MV:Weary > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
A weapon rack stands on the ground here, ready to store weapons.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > kill dark
A sergeant bellows 'Argh! The foul beast Decrepit has been spotted!'
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary >
*Koresh* has arrived from below.

* R HP:Beaten MV:Weary > scan d

Kryzen has arrived from below, riding a |2|.gray palfrey.

* R HP:Beaten MV:Weary >
Kryzen barely pierces *Koresh*'s head.

* R HP:Beaten MV:Weary > *Decrepit* is standing here.
*Krait* is standing here mending a weapon.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary > kill dark
bash
You pound *Koresh*'s right leg hard.

The Shienaran commander bellows 'The criminal Koresh shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Koresh has been spotted!'
The Shienaran commander lances Koresh's body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely pounds Koresh's body.
The grizzled veteran tickles Koresh's right leg with his pound.
The grizzled veteran barely crushes Koresh's right leg.
The Shienaran commander lances Koresh's body.
You pound *Koresh*'s body.
*Koresh* tries to crush Kryzen, but he deflects the blow.
*Koresh* crushes your right leg.
You wish that your wounds would stop BLEEDING so much!

*Koresh* crushes the grizzled veteran's left leg hard.
*Koresh* crushes the grizzled veteran's body extremely hard.
*Koresh* tries to crush the grizzled veteran, but he deflects the blow.
*Koresh* crushes the Shienaran commander's right arm extremely hard.
Kryzen tickles *Koresh*'s body with his pierce.

-
The Shienaran commander bellows 'To arms!'
The Shienaran commander kicks Koresh in solar plexus, Koresh is rendered breathless!
A sergeant bellows 'Argh! The foul beast Dominus has been spotted!'

-
The grizzled veteran barely pounds Koresh's left leg.
The grizzled veteran pounds Koresh's left leg.
The grizzled veteran barely crushes Koresh's left leg.
Kryzen pierces *Koresh*'s right leg.

=
Your bash at *Koresh* sends him sprawling!

* R HP:Beaten MV:Winded - Kryzen: Scratched - Koresh: Wounded > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
A weapon rack stands on the ground here, ready to store weapons.
Kryzen the Second Bannerman is here, fighting Koresh, riding a |1|.gray palfrey.
*Koresh* is sitting here.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The grizzled veteran is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
A grizzled Shienaran veteran looks on.
The Shienaran commander is here, fighting Koresh.

* R HP:Beaten MV:Winded - Kryzen: Scratched - Koresh: Wounded > bb

A sergeant bellows 'Argh! The foul beast Krait has been spotted!'
Kryzen barely pierces *Koresh*'s body.

* R HP:Beaten MV:Winded - Kryzen: Scratched - Koresh: Wounded > [change mood berserk]
Mood changed to: Berserk
*Decrepit* has arrived from below.
You intercept *Decrepit*'s attack on your mount.
*Decrepit* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Kryzen: Scratched - Koresh: Wounded >
*Dominus* has arrived from below.

* R HP:Beaten MV:Winded - Kryzen: Scratched - Koresh: Wounded >
*Decrepit* slashes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran pounds Koresh's left leg.
The grizzled veteran pounds Koresh's left arm.
The grizzled veteran crushes Koresh's right leg.
The Shienaran commander barely lances Koresh's right leg.
You pound *Koresh*'s head.
Kryzen pierces *Koresh*'s left arm.
*Dominus* tries to smite Kryzen, but he deflects the blow.

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
The Shienaran commander bellows 'The criminal Decrepit shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'
The Shienaran commander bellows 'The criminal Dominus shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Dominus has been spotted!'

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
*Decrepit* panics, and attempts to flee!

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
Kryzen barely pierces *Koresh*'s body.

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
*Decrepit* panics, and attempts to flee!

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
*Dominus* smites Kryzen's body hard.
The grizzled veteran tickles Koresh's body with his pound.
The grizzled veteran barely pounds Koresh's body.
The grizzled veteran barely crushes Koresh's right leg.
The Shienaran commander barely lances Koresh's right leg.
You pound *Koresh*'s body hard.
Kryzen tickles *Koresh*'s right hand with his pierce.

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered >
*Koresh* makes a nice balletstep which plants a foot a mile above Kryzen's head.
*Dominus* panics, and attempts to flee!
*Krait* has arrived from below.
*Decrepit* leaves down.

* R HP:Critical MV:Winded - Kryzen: Scratched - Koresh: Battered > bash krait

The Shienaran commander bellows 'The criminal Krait shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Krait has been spotted!'
A sergeant bellows 'Argh! The foul beast Decrepit has been spotted!'
*Krait* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


+ nded - Kryzen: Scratched - Koresh: Battered >
*Dominus* panics, and attempts to flee!

*
*Krait* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles Koresh's head with his pound.
The grizzled veteran barely pounds Koresh's left arm.
The grizzled veteran crushes Koresh's left arm.
The Shienaran commander lances Koresh's left arm.
Kryzen barely pierces *Koresh*'s left arm.
*Krait* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

Kryzen pierces *Koresh*'s right leg.
*Krait* panics, and attempts to flee!

=
*Koresh* kicks Kryzen in solar plexus, Kryzen is rendered breathless!


*Krait* panics, and attempts to flee!

-
*Dominus* leaves down.
*Dominus* has arrived from below.

=
Your bash at *Krait* sends him sprawling!
*Krait* panics, and attempts to flee!
*Dominus* smites Kryzen's head hard.

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten >
The Shienaran commander bellows 'The criminal Dominus shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Dominus has been spotted!'
*Dominus* smites Kryzen's body hard.
The grizzled veteran tickles Koresh's body with his pound.
The grizzled veteran tickles Koresh's body with his pound.
The grizzled veteran tickles Koresh's head with his crush.
The Shienaran commander lances Koresh's body hard.
You pound *Koresh*'s right hand.
Kryzen barely pierces *Koresh*'s left leg.

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten >
*Koresh* kicks Kryzen in solar plexus, Kryzen is rendered breathless!
*Decrepit* has arrived from below.

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten >
You intercept *Decrepit*'s attack on your mount.
*Decrepit* slashes your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten > k krait
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten > k krait
k krait
You do the best you can!

k krait
* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten > The Shienaran commander bellows 'The criminal Decrepit shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten > k krait
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Beaten > k krait

*Decrepit* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Dominus* tries to smite Kryzen, but he parries successfully.
The grizzled veteran barely pounds Koresh's right hand.
The grizzled veteran tickles Koresh's left hand with his pound.
The grizzled veteran barely crushes Koresh's body.
The Shienaran commander barely lances Koresh's right foot.
You pound *Koresh*'s right leg.
Kryzen barely pierces *Koresh*'s right foot.
*Dominus* panics, and attempts to flee!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Critical > k krait
You do the best you can!
*Decrepit* panics, and attempts to flee!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Critical > k krait
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Critical > k krait
*Koresh* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Critical > k krait
Kryzen barely pierces *Koresh*'s body.
You do the best you can!

* R HP:Critical MV:Winded - Kryzen: Hurt - Koresh: Critical > *Koresh* leaves down.
You do the best you can!

* R HP:Critical MV:Winded - Decrepit: Beaten > k krait
You do the best you can!
*Krait* panics, and attempts to flee!

k krait
* R HP:Critical MV:Winded - Decrepit: Beaten > k krait
You do the best you can!
*Decrepit* leaves down.

* R HP:Critical MV:Winded - Krait: Battered > A sergeant bellows 'Argh! The foul beast Decrepit has been spotted!'
The grizzled veteran joins your fight!
The Shienaran commander says 'You Dominus!!! You will die before your time!! '
The Shienaran commander lances Dominus's body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You do the best you can!

k krait
* R HP:Critical MV:Winded - Krait: Battered > You do the best you can!

* R HP:Critical MV:Winded - Krait: Battered > k krait
You do the best you can!
*Dominus* leaves down.
Kryzen pierces *Krait*'s head very hard.
*Krait* panics, and attempts to flee!

k krait
* R HP:Critical MV:Winded - Krait: Battered > k krait
You do the best you can!

* R HP:Critical MV:Winded - Krait: Battered > Kryzen pierces *Krait*'s body very hard.
*Krait* panics, and attempts to flee!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran tries to crush Krait, but he parries successfully.
You pound *Krait*'s right leg into bloody fragments!
You do the best you can!

* R HP:Critical MV:Winded - Krait: Battered > k krait
You do the best you can!

k krait
* R HP:Critical MV:Winded - Krait: Battered > You do the best you can!

k krait
* R HP:Critical MV:Winded - Krait: Battered > bash
You do the best you can!

* R HP:Critical MV:Winded - Krait: Battered > You do the best you can!

nded - Krait: Battered >
A sergeant bellows 'Argh! The foul beast Dominus has been spotted!'
*Krait* swiftly dodges Kryzen's attempt to pierce him.

=
*Krait* leaves down.

-
Kryzen leaves down riding a gray palfrey.

=
They're not here anymore!
*Dominus* has arrived from below.

* R HP:Critical MV:Winded >
*Dominus* smites your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Dominus: Battered > nar gosh they low
You tickle *Dominus*'s body with your pound.
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander says 'You Dominus!!! You will die before your time!! '
The Shienaran commander barely lances Dominus's right hand.
*Dominus* smites your right arm.
You wish that your wounds would stop BLEEDING so much!

You narrate 'gosh they low'

bash
The Shienaran commander bellows 'The criminal Dominus shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Dominus has been spotted!'
A sergeant bellows 'Argh! The foul beast Decrepit has been spotted!'

=
The Shienaran commander barely lances Dominus's head.
The grizzled veteran crushes Dominus's right arm.
The grizzled veteran barely tickles Dominus's body with his pound.
The grizzled veteran pounds Dominus's left arm.
The grizzled veteran tickles Dominus's right arm with his crush.
*someone* smites your right arm.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Oh, much better the second time around.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Iden
Posts: 21
Joined: Mon Feb 12, 2018 5:51 pm

Re: Gosh - I did that wrong

Postby Iden » Tue Mar 13, 2018 1:31 pm

=
Your bash at *Morfran* sends him sprawling!

* R HP:Critical MV:Winded - Morfran: Battered >
The lone wolf hits Morfran's body.
The lone wolf tickles Morfran's left leg with his hit.
You pound *Morfran*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.

* R HP:Beaten MV:Tiring - Morfran: Battered > grin
You grin evilly.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash

The lone wolf barely tickles Morfran's right leg with his hit.
The lone wolf hits Morfran's left arm.
You pound *Morfran*'s body hard.

* R HP:Beaten MV:Tiring - Morfran: Battered > They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Morfran: Battered > bash

The lone wolf tickles Morfran's body with his hit.
The lone wolf tickles Morfran's head with his hit.
You pound *Morfran*'s body.
*Morfran* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


ring - Morfran: Beaten >
The lone wolf tickles Morfran's body with his hit.
The lone wolf tickles Morfran's right leg with his hit.


*Morfran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Morfran: Beaten > bash

*Morfran* claps approvingly.

* R HP:Critical MV:Tiring - Morfran: Beaten >
The lone wolf tickles Morfran's left foot with his hit.
The lone wolf tickles Morfran's right leg with his hit.
*Morfran* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Corath narrates 'am moldy'

* R HP:Critical MV:Tiring - Morfran: Beaten >
The lone wolf tickles Morfran's head with his hit.
The lone wolf tickles Morfran's head with his hit.
*Morfran* blasts your body.
You wish that your wounds would stop BLEEDING so much!


ring - Morfran: Beaten >
The lone wolf tickles Morfran's body with his hit.
The lone wolf tickles Morfran's right leg with his hit.
*Morfran* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Morfran* sends him sprawling!

* R HP:Critical MV:Tiring - Morfran: Beaten > grin
You grin evilly.

* R HP:Critical MV:Tiring - Morfran: Beaten >
The lone wolf barely hits Morfran's left arm.
The lone wolf hits Morfran's head.
You pound *Morfran*'s body hard.

* R HP:Critical MV:Tiring - Morfran: Critical > kill dark
The lone wolf barely hits Morfran's head.
The lone wolf tickles Morfran's left arm with his hit.
You barely pound *Morfran*'s left leg.
You do the best you can!

* R HP:Critical MV:Tiring - Morfran: Critical >
*Morfran* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Morfran: Critical > kill dark

*Morfran* leaves south.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > ?
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
[score ]
You have 33(403) hit and 73(136) movement points.
You have scored 47984718 experience points and 0 quest points.
You need 515282 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 38).
You are standing.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

?
* R HP:Critical MV:Tiring > Corath narrates 'need tic for sted'
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > *Morfran* has arrived from the south.
You barely pound *Morfran*'s right leg.

* R HP:Critical MV:Tiring - Morfran: Critical > [score ]
HP:Critical MP:Tiring
You have scored 47985018 experience points and 0 quest points.
You need 514982 exp to reach the next level.
You have amassed 44 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Iden Versio {Lancer Applicant} (Level 38).
You are fighting Morfran.

* R HP:Critical MV:Tiring - Morfran: Critical > nar k k

*Morfran* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The lone wolf barely tickles Morfran's right leg with his hit.
The lone wolf joins the lone wolf's fight!
You pound *Morfran*'s right arm.
*Morfran* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Morfran: Critical > kill dark
You narrate 'k k'

* R HP:Critical MV:Tiring - Morfran: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Tiring - Morfran: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Morfran: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Morfran: Critical > kill dark
kill dark
*Morfran* leaves west.
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
kill dark
bash
On the Forgotten Trail
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
There are some tracks of a ridden mount leaving --east--
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
*Morfran* is standing here.

* R HP:Critical MV:Tiring > *Morfran* leaves east.
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > e
On the Forgotten Trail
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving --south--
There are some bloody traces of a trolloc leaving --west--
There are some tracks of a ridden mount leaving --west--
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
*Morfran* is here, fighting the lone wolf.
The lone wolf is here, fighting Morfran.
The lone wolf is here, fighting Morfran.

kill dark
* R HP:Critical MV:Tiring > bash
You pound *Morfran*'s right arm.

= ring - the lone wolf: Scratched - Morfran: Critical >
*Morfran* panics, and attempts to flee!

*
The lone wolf barely hits Morfran's body.
The lone wolf barely tickles Morfran's left leg with his hit.

-
*Morfran* leaves south.

=
They're not here anymore!

* R HP:Critical MV:Tiring > s
kill dark
bash
Forgotten Trail
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving --north--
There are some tracks of a trolloc leaving --north--
There are some tracks of a trolloc leaving --north--
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
*Morfran* is standing here.

* R HP:Critical MV:Tiring > *Morfran* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

You pound *Morfran*'s right leg.ran: Critical >
*Morfran* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


-
*someone* barely blasts your right leg.
You are incapacitated and will slowly die, if not aided.

=
You're in no position to do anything aggressive.

HP:Critical MV:Tiring > stnad
Arglebargle, glop-glyf!?!

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Theid
Posts: 94
Joined: Tue Jun 16, 2015 9:05 pm

Re: Gosh - I did that wrong

Postby Theid » Tue Mar 13, 2018 1:44 pm

Going to have to start seeing you Live rather than die all the time.

Here are some pointers that may help you in the future :

Get rid of this alias : bb

You, as a Hunter, don't get anything for going berserk. Especially against absers who you will hit regardless of whether you have 160 ob or 180 ob.
Therefore, going berserk is not the right move and a sure way to end up in the Circle of Light.

I would suggest using "Change Wimpy 0" before using "Change mood berserk" this way you can still stick around very low, but still have the ability to flee should you feel the need to.

Also, seeing as you are Pking outnumbered often enough judging by your logs. It would help you a lot to use Targeting Bash.
Spamming kill dark, while engaged, may feel good, but it doesn't actually make you hit more or harder. It essentially just spams your screen making it more difficult to see narrates or read your opponents actions (more showing up, them fleeing, ect).

I would suggest, when fighting 2-3 and making a stand at a patty (any patty) to simply bash them all. The mobs will do the damage. Your job is to keep them all sitting. Therefore, if you are buffing 2. Bash the first and immediately start a bash on the other one. If you get good enough at that, you could in Theory keep 2 opponents sat constantly (assuming perfect timing and no one fleeing (irealistic but we will use this for this example)) and the patty will basically kill them while you take little to no damage.

Again, while I applaud your efforts of staying around low. I do not see value in someone throwing themselves at death without either saving someone else (IE. Hitting a choke point in order for your team to go by while you take the brunt) or taking someone down with you. Therefore, before you make another stand and stick around crit vs 2-3 opponents who aren't very low (and you are in abs), you might want to practice a little more caution and retreat to rest up and fight again. Be an opponent, not a sacrifice.

Otherwise, keep up the good fight! And stay positive!


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