Can we as players generally make clanning easier?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Maghus
Posts: 137
Joined: Sun Aug 06, 2017 10:54 pm

Re: Can we as players generally make clanning easier?

Postby Maghus » Tue Apr 16, 2019 3:15 pm

did you guys know there is a secret hidden quest if you gather the aiel in the waste and they follow you, then you have to take the stone. its in the code i found. callandor is in the stone. i doesnt just sit there for no reason. the aiel mob's folllow you are immune to emotes. the stone guards emote the shit out of you. when you got 20 aiel mobs, thats how you beat them. the person who beats it becomes the dragon reborn. never doubt maghus

Bruce
Posts: 9
Joined: Sun Feb 26, 2017 5:16 pm

Re: Can we as players generally make clanning easier?

Postby Bruce » Tue Apr 16, 2019 5:30 pm

Don't drink the bong water.

Spyder
Posts: 193
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Can we as players generally make clanning easier?

Postby Spyder » Tue Apr 16, 2019 9:52 pm

Bruce wrote:Don't drink the bong water.


2d5 = 25% dntyaknw

Skadi
Posts: 28
Joined: Sat Jul 01, 2017 1:10 pm

Re: Can we as players generally make clanning easier?

Postby Skadi » Tue Apr 16, 2019 11:19 pm

Spyder wrote:
Bruce wrote:Don't drink the bong water.


2d5 = 25% dntyaknw


2d5 would be somewhere around a 25% boost, I think. Assuming you get an average +6 damage boost to make the numbers easy, 24 average damage is on the decent end for most weapons (eaxe is 24 avg damage, for instance).

Rig
Posts: 1723
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Can we as players generally make clanning easier?

Postby Rig » Wed Apr 17, 2019 1:42 am

You're more annoying than I am.


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