I definitely code! A lot, hehe. I'm a full-stack web dev, and I actually spend most of my time these days developing things related to MUDs. I've been coding a whole web-based mud platform from scratch for the last 6 years, built with Python, ZeroMQ, Redis, Postgres and a hybrid Vue.js / Backbone frontend. The code's not open source but I'd be happy to give you read access if you want to take a look under the hood, send me a PM (or msg me on Discord) if so. The platform itself is up at https://writtenrealms.com
I've also done some coding specifically for WoT, and those projects are open source:
The code for the wot web client (https://writtenrealms.com/wot
) is available here https://github.com/teebes/wotc/
and a vue.js version of it (slower, interestingly) is on a branch here https://github.com/teebes/wotc/tree/vue
. It doesn't contain the code for the websocket - telnet proxy but that's a part of the Realms codebase so if you get access to that you'll be able to see how that works too.
Then I built the combat calculator (https://writtenrealms.com/wot/playground
), and the code for that is available in yet another branch here https://github.com/teebes/wotc/tree/playground
Next thing I want to build is a new eq trainer basically, still working out how I want to do the data ingestion for all that though. I was considering using that as an excuse to play with GraphQL! Just need to find the time
If you have anything sharable for your air-bnb scheduler, I'd love to take a look.