EQ Trainer Update (v3.6)

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
Thuvia
Posts: 120
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.6)

Post by Thuvia » Thu Aug 01, 2019 6:10 pm

Update (v3.6)
Major eq stats update as a result of 2018 and later changes.
Added held, back, belt slots for badges (coming soon) and heron scabbards.
Separate selectable kits for Armor and Trinkets, kits updated.

Special thanks to a number of players over on Discord and elsewhere for providing helpful suggestions, bug reports, and comments.

As always, questions/comments/suggestions are welcomed.

http://www.wotmudarchives.org/tools/etrainer.html
Last edited by Thuvia on Thu Aug 01, 2019 7:10 pm, edited 1 time in total.

Elyse
Posts: 298
Joined: Wed Feb 18, 2015 1:47 pm

Re: EQ Trainer Update (v3.6)

Post by Elyse » Thu Aug 01, 2019 6:29 pm

I was quietly playing around with the testing version the past few days, and loved it! Thrilled the update is officially released!

Thanks as always for the tremendous contributions you've made to this game!!

Sanguine
Posts: 199
Joined: Thu Oct 08, 2015 9:48 pm

Re: EQ Trainer Update (v3.6)

Post by Sanguine » Fri Aug 02, 2019 12:17 am

Looks great Thuvia! How possible would it be to add updated URL parameters? One of the thing that keeps me using Ickmund's prac trainier are the URL parameters! It makes taking "snapshots" into a Notepad file for reference later so much easier, e.g., http://ickmund.github.io/practrainer/#? ... 0,h=17,&f=

I think this would be useful for the EQ Trainer, but obviously your Prac Trainer too (that and using up/down arrow to adjust pracs into a given skill).

Anyway just a thought, this is great!

Thuvia
Posts: 120
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.6)

Post by Thuvia » Fri Aug 02, 2019 7:53 am

I'll try to add something like that in a near-future update. For this one (having been away so long) my main priorities were updating the stats to catch up with all the eq changes, as well as adding the long-requested trinket kits.

I've also been generously offered some help in making this (and the other tools, in time) more mobile-friendly, as well, so rest assured a number of further updates are in the pipeline.

Sanguine
Posts: 199
Joined: Thu Oct 08, 2015 9:48 pm

Re: EQ Trainer Update (v3.6)

Post by Sanguine » Fri Aug 02, 2019 10:15 am

Great Thuvia, and welcome back. :)

Thuvia
Posts: 120
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.6)

Post by Thuvia » Tue Aug 06, 2019 10:43 am

Changed "a heron-marked foil" from Unique to Rare status
Removed "the Blue Scourge of Justice" from list

Theid
Posts: 121
Joined: Tue Jun 16, 2015 9:05 pm

Re: EQ Trainer Update (v3.6)

Post by Theid » Wed Aug 14, 2019 11:30 am

Could the base items for the "Good Parry" set be changed to reflect the highest non-rare items please?

The following slots currently show dodge pieces :

Current Head : a camouflaged hood
Parry Head : a light brown hood of finely-spun cloth

Current Body : a bearskin tunic
Parry Body : a finely-tailored white shirt

Current Hands : a thick pair of leather work gloves
Parry Hands : a fine pair of light, buckskin gloves

Current legs : a pair of ornately tooled leather leggings
Parry legs : a set of loose cloth breeches

Current boots : a pair of low-heeled leather boots
Parry boots : a pair of light, well-oiled leather boots

Also, can the Weapon slot start off ass empty? Currently it loads "a yew staff" by default when selecting "Good Parry".

Thank you Thuvia as always!

Adael
Posts: 567
Joined: Sun Mar 22, 2015 12:34 am

Re: EQ Trainer Update (v3.6)

Post by Adael » Wed Aug 14, 2019 12:05 pm

Sure you're on the right link? I don't see that happening for the rare nor basic parry kit selection.

Theid
Posts: 121
Joined: Tue Jun 16, 2015 9:05 pm

Re: EQ Trainer Update (v3.6)

Post by Theid » Wed Aug 14, 2019 12:19 pm

Odd! I think you are right. Must have been an older link.
Thanks Adael!

Post Reply