Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Divina
Posts: 169
Joined: Sun Mar 22, 2015 2:27 am

Re: Stab Thread

Postby Divina » Wed Aug 08, 2018 6:34 am

I think the real shame here is a resting stab only to Batt when your target has 280 hps max.

Kryzen
Posts: 52
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Postby Kryzen » Thu Aug 09, 2018 7:20 pm

See witch log on, Know witch goes Roland, Wait roland, spam Backstab for 5 minutes...

* S HP:Scratched MV:Tiring > Backstab h.Erulisse
Backstab who?

* S HP:Scratched MV:Tiring > Backstab h.Erulisse
Backstab who?

* S HP:Scratched MV:Tiring > Backstab h.Erulisse
Backstab who?

* S HP:Scratched MV:Tiring > Backstab h.Erulisse

A bright slash of light dilates into a gateway to another place.

* S HP:Scratched MV:Tiring > Backstab who?

* S HP:Scratched MV:Tiring > Backstab h.Erulisse

Erulisse steps out from the gateway.
A puppy follows Erulisse out from the gateway.

You silently approach your victim...

-Backstab h.Erulisse
Cancelled.
You silently approach your victim...


Erulisse makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 1026 out of 1928 stabs (53% landed)
Since 6/7/2018 you've landed 1026 out of 1928 stabs (53% landed)
Erulisse panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Erulisse: Critical >
Erulisse draws a sharp, red stone dagger from a tawny riding cloak emblazoned with a streith flame with a flash of steel.
Erulisse pierces your head.
Erulisse leaves west.

* S HP:Scratched MV:Tiring > r
w
Kill Erulisse
w
Kill Erulisse
[k dark]
They aren't here.

* S HP:Scratched MV:Tiring > Kill Erulisse
It is pitch black...

o S HP:Scratched MV:Tiring > Kill Erulisse
They aren't here.

o S HP:Scratched MV:Tiring > Rogue's Quarters
[ obvious exits: E ] [ S: dirtwall ]

* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded > Kill Erulisse
They aren't here.

* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded > e
They aren't here.

* S HP:Scratched MV:Winded > Kill Erulisse
It is pitch black...

Morris
Posts: 51
Joined: Sat Nov 12, 2016 2:42 pm

Re: Stab Thread

Postby Morris » Thu Aug 09, 2018 7:26 pm

Erulisse I think it's time to switch it up

Rig
Posts: 1478
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Postby Rig » Thu Aug 09, 2018 7:46 pm

I need a like button so I can like everything Morris says.

Reven
Posts: 18
Joined: Sat Jan 27, 2018 3:12 pm

Re: Stab Thread

Postby Reven » Sat Aug 11, 2018 9:44 pm

Not my cleanest kill by far in all the lag but it worked...


Reception of the Woman of Tanchico
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: A Valon guardsman watches the street for signs of trouble.
Etain of Tarabon is standing here.
A worker busily earns a day's pay.
The innkeeper bustles about, helping guests into rooms.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong > You silently approach your victim...

-=
The River Lady has arrived at the docks.


+**+=- -=+*
Carlia has arrived from below. Butt out!!
Etain makes a strange sound as you place a curved clear dagger in her back!
Etain panics, and attempts to flee!

* S HP:Scratched MV:Strong - Etain: Critical >
Etain leaves down.

* S HP:Scratched MV:Strong > d

You swiftly dodge Carlia's attempt to strike you.

k etain
* S HP:Scratched MV:Strong - Carlia: Healthy >
Carlia tries to strike you, but you deflect the blow.

* S HP:Scratched MV:Strong - Carlia: Healthy > f
k etain
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Carlia: Healthy > They aren't here.

* S HP:Scratched MV:Strong - Carlia: Healthy > You panic and attempt to flee!


Vampa speaks from the Light 'double qps for Nevaeh's head, until reboot, mail me turn ins'

You flee head over heels.
The Woman of Tanchico
A welcome sight for many a weary traveler. This inn offers warm and
friendly lodging to all classes of people. The lobby is humming with
activity as men and women can be seen chatting, sitting, and checking
in. In the center, people both chat and relax in a small sitting area
equipped with soft couches and sturdy wooden chairs. At the far end of
the room, the check-in counter bustles with awaiting boarders. Next to
the counter, carpetted stairs lead up to the reception.
[ obvious exits: W U ]
West: A warhorse is here, stamping his feet impatiently.
Up: Carlia Al'Dai is standing here.
A Valon guardsman watches the street for signs of trouble.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
They aren't here.

* S HP:Scratched MV:Strong >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.

A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The criminal, Reven, has been spotted!'
You try to pierce a Valon guardsman, but he deflects the blow.
A Valon guardsman tries to crush you, but you parry successfully.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > sheath dagger Was thinking I'd be quick enough to get her 1d and throw...lagged though
draw spike
throw etain
draw dagger

Carlia has arrived from above.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > Carlia tries to strike you, but you deflect the blow.
You sheath a curved clear dagger into a camouflaged hood.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > f
You try to quietly draw a throwing spike from a set of cloth sleeves.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > You throw a throwing spike at a Valon guardsman.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched >
A throwing spike arcs through the air.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > A Valon guardsman tries to crush you, but you parry successfully.
You try to quietly draw a curved clear dagger from a camouflaged hood.

* S HP:Scratched MV:Strong - a Valon guardsman: Scratched > A Valon guardsman grunts in pain as he is struck by a throwing spike.
You panic and attempt to flee!


You flee head over heels.
Reception of the Woman of Tanchico
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: Carlia Al'Dai is standing here.
A worker busily earns a day's pay.
The innkeeper bustles about, helping guests into rooms.

* S HP:Scratched MV:Strong >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
d
The Woman of Tanchico
A welcome sight for many a weary traveler. This inn offers warm and
friendly lodging to all classes of people. The lobby is humming with
activity as men and women can be seen chatting, sitting, and checking
in. In the center, people both chat and relax in a small sitting area
equipped with soft couches and sturdy wooden chairs. At the far end of
the room, the check-in counter bustles with awaiting boarders. Next to
the counter, carpetted stairs lead up to the reception.
[ obvious exits: W U ]
West: A warhorse is here, stamping his feet impatiently.
Up: A worker busily earns a day's pay.
Carlia Al'Dai is standing here.
A Valon guardsman watches the street for signs of trouble.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring >
Carlia tries to strike you, but you dodge the attack.

* S HP:Scratched MV:Tiring - Carlia: Healthy > take spike Honestly didn't see whether I hit the guard or not but tried to save my spike!
You don't see a spike here.

f
* S HP:Scratched MV:Tiring - Carlia: Healthy > You swiftly dodge a Valon guardsman's attempt to crush you.
A Valon guardsman bellows 'The criminal, Reven, has been spotted!'
You panic and attempt to flee!

where
A Valon guardsman tries to crush you, but you parry successfully.
You try to pierce Carlia, but she deflects the blow.
You flee head over heels.
Reception of the Woman of Tanchico
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: Carlia Al'Dai is standing here.
A worker busily earns a day's pay.
The innkeeper bustles about, helping guests into rooms.
Players in your Zone
--------------------
Reven - Reception of the Woman of Tanchico
Carlia - The Woman of Tanchico
Etain - Tower Square

* S HP:Scratched MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
d
w
n
A Valon guardsman has arrived from below.
The Woman of Tanchico
A welcome sight for many a weary traveler. This inn offers warm and
friendly lodging to all classes of people. The lobby is humming with
activity as men and women can be seen chatting, sitting, and checking
in. In the center, people both chat and relax in a small sitting area
equipped with soft couches and sturdy wooden chairs. At the far end of
the room, the check-in counter bustles with awaiting boarders. Next to
the counter, carpetted stairs lead up to the reception.
[ obvious exits: W U ]
West: A warhorse is here, stamping his feet impatiently.
Up: A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
Carlia Al'Dai is standing here.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring > n
Carlia tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > k etain
f
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > They aren't here.

* S HP:Scratched MV:Tiring - Carlia: Healthy > You panic and attempt to flee!


Carlia tries to strike you, but you dodge the attack.
A Valon guardsman joins Carlia's fight!


Carlia panics, and attempts to flee!

n Hoping for a west flee so I can dline n to tower square...

Carlia leaves west.

n
A Valon guardsman has arrived from above.
Carlia has arrived from the west.
You flee head over heels.
Reception of the Woman of Tanchico Fail...
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: Carlia Al'Dai is standing here.
A worker busily earns a day's pay.
The innkeeper bustles about, helping guests into rooms.
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
d
w
The Woman of Tanchico
A welcome sight for many a weary traveler. This inn offers warm and
friendly lodging to all classes of people. The lobby is humming with
activity as men and women can be seen chatting, sitting, and checking
in. In the center, people both chat and relax in a small sitting area
equipped with soft couches and sturdy wooden chairs. At the far end of
the room, the check-in counter bustles with awaiting boarders. Next to
the counter, carpetted stairs lead up to the reception.
[ obvious exits: W U ]
West: A Valon guardsman watches the street for signs of trouble.
Up: A worker busily earns a day's pay.
Carlia Al'Dai is standing here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring >
Carlia tries to strike you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Carlia: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > f
n
n
You panic and attempt to flee!

k etain
You flee head over heels.
Reception of the Woman of Tanchico Fail again....
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: Carlia Al'Dai is standing here.
A worker busily earns a day's pay.
The innkeeper bustles about, helping guests into rooms.
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
They aren't here.

* S HP:Scratched MV:Tiring >
Etain bellows 'And this is why I don't actively play this game anymore.' Sadface

* S HP:Scratched MV:Tiring > d
n
n
The Woman of Tanchico
A welcome sight for many a weary traveler. This inn offers warm and
friendly lodging to all classes of people. The lobby is humming with
activity as men and women can be seen chatting, sitting, and checking
in. In the center, people both chat and relax in a small sitting area
equipped with soft couches and sturdy wooden chairs. At the far end of
the room, the check-in counter bustles with awaiting boarders. Next to
the counter, carpetted stairs lead up to the reception.
[ obvious exits: W U ]
West: A Valon guardsman watches the street for signs of trouble.
Up: A worker busily earns a day's pay.
Carlia Al'Dai is standing here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring > Carlia tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > No way! You're fighting for your life!

w
* S HP:Scratched MV:Tiring - Carlia: Healthy >
A Valon guardsman has arrived from the west.

* S HP:Scratched MV:Tiring - Carlia: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carlia: Healthy > f
n
n
You try to pierce Carlia, but she parries successfully.
A Valon guardsman joins Carlia's fight!
A Valon guardsman joins a Valon guardsman's fight!
You try to pierce Carlia, but she deflects the blow.
A Valon guardsman has arrived from the west.
You panic and attempt to flee!

k etain

You stumble beneath the crushing force of the air around you!

You flee head over heels.
Southharbor Boulevard Finally!
Heading south of Merchant Square, the great paving squares of the boulevard
slowly turn into cobblestone. South of here is the man-made part of the city.
Some parts were completed two thousand years after the Ogier left. The
cobblestone road leads south toward the harbor. The rabble and ruckus of an inn
beckons one from the east. There is a bank to the west, newly-built.
[ obvious exits: N E S W ]
North: An Illuminator's assistant stands here carrying some colored tubes.
East: A Valon guardsman watches the street for signs of trouble.
South: A black cat meanders to an unknown destination.
West: A ragged looking man asks for spare coins.
|1|.A warhorse is here, stamping his feet impatiently.
Merchant Square
Perhaps the most crowded place in all of Tar Valon, the square is packed with
people shopping along Merchant Square. In the square is a fountain, which
some people lean against to rest or merely watch all that is surrounding
them. The White Tower lies a bit to the north, but people take no more notice
of it than the other buildings along the road.
[ obvious exits: N E S W ]
East: A sailor is here.
South: A warhorse is here, stamping his feet impatiently.
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Scratched MV:Tiring > Southharbor Boulevard Oops not enough norths..
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
North: Etain of Tarabon is standing here.
South: An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Scratched MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
They aren't here.

* S HP:Scratched MV:Tiring > sheath dagger
draw spike
throw etain
draw dagger
You sheath a curved clear dagger into a camouflaged hood.

* S HP:Scratched MV:Tiring > You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Scratched MV:Tiring > Throw at who?

* S HP:Scratched MV:Tiring > You are already wielding a weapon!

* S HP:Scratched MV:Tiring > s
Merchant Square
Perhaps the most crowded place in all of Tar Valon, the square is packed with
people shopping along Merchant Square. In the square is a fountain, which
some people lean against to rest or merely watch all that is surrounding
them. The White Tower lies a bit to the north, but people take no more notice
of it than the other buildings along the road.
[ obvious exits: N E S W ]
East: A sailor is here.
South: Carlia Al'Dai is standing here.
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

n
* S HP:Scratched MV:Tiring > n
Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
North: Etain of Tarabon is standing here.
South: An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Scratched MV:Tiring > Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
North: A middle-aged officer is here controlling his subordinates.
East: A Valon guardsman watches the street for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Etain of Tarabon is standing here. FINALLY!!
The Tar Valon town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring > k etain
sheath dagger
draw spike
throw etain
draw dagger
You try to hit Etain, but she parries successfully.

* S HP:Scratched MV:Tiring - Etain: Critical > You sheath a throwing spike into a set of cloth sleeves.

* S HP:Scratched MV:Tiring - Etain: Critical > A Valon guardsman has arrived from the east.
You try to quietly draw a throwing spike from a set of cloth sleeves.

* S HP:Scratched MV:Tiring - Etain: Critical > You throw a throwing spike at Etain.

* S HP:Scratched MV:Tiring - Etain: Critical >
A throwing spike arcs through the air.

* S HP:Scratched MV:Tiring - Etain: Critical > You try to quietly draw a curved clear dagger from a camouflaged hood.

* S HP:Scratched MV:Tiring - Etain: Critical >
You swiftly dodge Etain's attempt to strike you.
A Valon guardsman joins Etain's fight!

* S HP:Scratched MV:Tiring - Etain: Critical >
Etain spasms in excruciating pain as she is struck by a throwing spike. Damn, didn't kill
Etain panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Etain: Critical >
Etain leaves south.

k etain
* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > They aren't here.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > s
k etain
Carlia has arrived from the south, riding a warhorse.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > They aren't here.

f
* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > You panic and attempt to flee!


A Valon guardsman tries to crush you, but you parry successfully.
Carlia leaves south riding a warhorse.

k etain

Carlia has arrived from the south, riding a warhorse.


You swiftly dodge Carlia's attempt to strike you.

You flee head over heels.
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
North: A sailor is here.
South: Harryl the retired warder moves about with surprising grace.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
They aren't here.

* S HP:Scratched MV:Tiring >
Flee Detected! Attempting to correct map position...
Failed to correct map position after fleeing.
s
look
Preparing to find this room on the map.
Fire Avenue
The buildings along this road rise up together on both sides. They are built
close together and carvings of flames adorn their walls with each rooftop
resembles the tip of a flame. The actual road itself appears as if it were
parting a gigantic fire through its center. The White Tower looms over this
road from the west as the road blazes its way towards the Osenrein Gate.
[ obvious exits: N E ]

Matching room found! Correcting map position.

North: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Harryl the retired warder moves about with surprising grace.
A man meanders here, quietly speaking to himself.

* S HP:Scratched MV:Tiring > Fire Avenue
The buildings along this road rise up together on both sides. They are built
close together and carvings of flames adorn their walls with each rooftop
resembles the tip of a flame. The actual road itself appears as if it were
parting a gigantic fire through its center. The White Tower looms over this
road from the west as the road blazes its way towards the Osenrein Gate.
[ obvious exits: N E ]
North: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Harryl the retired warder moves about with surprising grace.
A man meanders here, quietly speaking to himself.

* S HP:Scratched MV:Tiring > e
s
w
Fire Avenue
This area exudes the magnificent skill of the Ogier masons. The stone
edifices appear to be both on fire and made of fire. Buildings seem to
be pushed up by pillars resembling curling bonfires. The roofs curl around
and about like wisps of smoke. The fountains, also carved to resemble
flames, spout up cool clear water, ironically. Looking westwards, one can
see the White Tower. And from the north and south, Merchant Street runs
past like a wind blowing through a fire.
[ obvious exits: N E S W ]
East: A warhorse is here, stamping his feet impatiently.
South: A sailor is here.
West: Harryl the retired warder moves about with surprising grace.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring > Merchant Street
During the day, crowds of people walk this street browsing through the
multitude of goods offered. To the west you see Merchant Square and
people sitting and milling around its fountain. Farther to the north,
past the intersection, you see more shops. To the south, many shiny
breastplates and other shiny equipment are displayed in front of a shop.
[ obvious exits: N S W ]
South: An old woman smiles kindly.
West: An Illuminator's assistant stands here carrying some colored tubes.
A sailor is here.

* S HP:Scratched MV:Tiring > n
Merchant Square
Perhaps the most crowded place in all of Tar Valon, the square is packed with
people shopping along Merchant Square. In the square is a fountain, which
some people lean against to rest or merely watch all that is surrounding
them. The White Tower lies a bit to the north, but people take no more notice
of it than the other buildings along the road.
[ obvious exits: N E S W ]
East: A sailor is here.
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

k etain
* S HP:Scratched MV:Tiring > Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
North: A Valon guardsman watches the street for signs of trouble.
South: An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >
A Valon guardsman has arrived from the north.
A Valon guardsman has arrived from the north.
A Valon guardsman has arrived from the north.
A Valon guardsman has arrived from the north.

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Reven - Southharbor Boulevard
Etain - Tower Square
Carlia - Tower Square

* S HP:Scratched MV:Tiring > n
k etain
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
North: A middle-aged officer is here controlling his subordinates.
East: A sailor is here.
South: A Valon guardsman watches the street for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Valon guardsman watches the street for signs of trouble.
Etain of Tarabon is standing here. She's back!!
Carlia Al'Dai is standing here, riding a |1|.warhorse.
The Tar Valon town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring >
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The criminal, Reven, has been spotted!'
A Valon guardsman has arrived from the south.
A Valon guardsman bellows 'Reven is attacking a Valon guardsman at Tower Square.'
A Valon guardsman tries to crush you, but you deflect the blow.
You pierce a Valon guardsman's right arm extremely hard.
You swiftly dodge a Valon guardsman's attempt to crush you.
You try to pierce a Valon guardsman, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
You swiftly dodge Carlia's attempt to strike you.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > sheath dagger
draw spike
throw etain
draw dagger
You do the best you can!

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > You sheath a curved clear dagger into a camouflaged hood.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > Someone narrates 'Do i get doible qps for killing them instead?'
You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched > You throw a throwing spike at Etain.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched >
A throwing spike arcs through the air.

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched >
Meridius tells you '2 ticks'

* S HP:Scratched MV:Tiring - a Valon guardsman: Scratched >
A throwing spike rips through Etain's guts as she collapses to the ground.
Etain is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Etain's death cry.


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