Dump of mudlet related things for y'all

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Adael
Posts: 469
Joined: Sun Mar 22, 2015 12:34 am

Re: Dump of mudlet related things for y'all

Postby Adael » Tue Oct 30, 2018 1:12 pm

There definitely is an in-game thing regarding auto-scan that does something along these lines I think.

But I'll try to look into this sometime in the next week. Might end up being a simple fix to exclude lines that start with a "*" symbol from trickling down the trigger train. re: only working with north, that might somehow have something to do because the MUD seems to process anything involving dirs. in the order "NESWUD".

Brandor
Posts: 13
Joined: Tue Dec 18, 2018 4:34 am

Re: Dump of mudlet related things for y'all

Postby Brandor » Fri Jan 11, 2019 7:39 am

I went to download the new map dat file as the one I was using still have for example EF off to the right of the main road.

I tried to load another mapper file in and got told that the file was too new and I needed an updated mudlet.

Downloaded 3.16.1 (had been on a 3.15) and tried it again but it still said the dat file was too new (this time the message included 20 .. the old one used 19)

[ ERROR ] - Map file is too new, its file format (1008813135) is higher than this version of
Mudlet can handle (20)! The file is:
"....WoTMUDmap.dat".
[ INFO ] - You will need to upgrade your Mudlet or find a map file saved in an
older format.

What should I be trying next?

Thank you

Jomin
Posts: 140
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: Dump of mudlet related things for y'all

Postby Jomin » Sat Jan 12, 2019 10:51 am

It doesn't sound like you have a valid map file, the first four bytes will be a 32-bit integer value (MS byte first) - I've just downloaded Adael's latest:

Code: Select all

-rw-r--r--  1 stephen-linux  stephen-linux  15596120  7 Feb  2018 WotMUDmap_Adael_2018_02_07.dat
-rw-r--r--  1 stephen-linux  stephen-linux  16638403  2 Jan 09:41 WotMUDmap_Adael_2019_01_02.dat
-rw-r--r--  1 stephen        users          16638403 12 Jan 12:12 WoTMUDmap_Adael_2019_01_12.dat
-rw-rw-r--  1 stephen-linux  users          23841014 20 May  2017 zMudMap_1.dat
[stephen@ripley ~/.config/mudlet/profiles/WoTMUD_Jomin/map]$ hexdump -C -n 16 WoTMUDmap_Adael_2019_01_12.dat
00000000  00 00 00 12 00 00 00 00  00 00 00 24 00 00 00 23  |...........$...#|
00000010
[stephen@ripley ~/.config/mudlet/profiles/WoTMUD_Jomin/map]$
and that looks like 12 in hex to me which is a version (16 X 1 + 2 =) 18 file...

Brandor
Posts: 13
Joined: Tue Dec 18, 2018 4:34 am

Re: Dump of mudlet related things for y'all

Postby Brandor » Mon Jan 14, 2019 7:05 pm

Thanks Jomin!

I was just saving the link from the dat file instead of downloading the whole thing and using that map.

I now have city maps and one big wotmud map for the rest of the world.

If there are things still missing can we update them or just need to make note of them?

Thank you

Adael
Posts: 469
Joined: Sun Mar 22, 2015 12:34 am

Re: Dump of mudlet related things for y'all

Postby Adael » Mon Jan 14, 2019 7:52 pm

If there's things missing, let me know and I can try to get around to adding them.

Off the top of my head, known missing rooms are: Falme, Seandar, barracks in cities, clan rooms, and part of Akkad.

Brandor
Posts: 13
Joined: Tue Dec 18, 2018 4:34 am

Re: Dump of mudlet related things for y'all

Postby Brandor » Tue Jan 15, 2019 3:52 am

Adael wrote:If there's things missing, let me know and I can try to get around to adding them.

Off the top of my head, known missing rooms are: Falme, Seandar, barracks in cities, clan rooms, and part of Akkad.


There are a couple of rooms in Mayene - just to the west of the weaponsmiths the map shows a north option up to a T junction and the east west street but there are two rooms south from there as well.


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