Updated a buncha files. Have added dates to the end of things so you can more easily tell which version you have, and reference to what I've posted. Main fix is probably making the doors and targeting and the like self contained, as there was a lil error that required another bandaid script to fix that some people did and didn't have
. Would appreciate if people who had problems can confirm or deny that they work now
The mapper processes room descriptions slightly differently now. If you download the new .dat map file, you also need to update the mapper scripts/triggers/aliases. Likewise, if you download the new mapper scripts/triggers/aliases, you need the new .dat file. Sorry for any troubles that may cause. In the future, I want to work on adding zone delineators and labels, as some people have mentioned they'd like that.
Fixed a little annoyance where items that were in excellent condition showed a line also saying they're healthy
Fixed some triggers that had mistaken syntax and did nothing in a few spots re: weave colors, item conditions (scratched, used, worn etc),
The "Other Misc. Triggers" should contain two new things. One is a rolling timer, to keep the " -=+**+=-" etc when weaving/bashing/searching all on the same line as much as possible. It's not perfect, but works ok for now. There's also a trigger in there so that when you hit "where", you can click on someone's roomname and the map will center on that room (if the name of the room is unique, otherwise it does nothing). I'm working on something similar for fading/porting/gating so that you can simply click on a code on the screen and it'll autosend "fade xxx" or "port xxx", but need to do more testing before I add it.
I've tried to add little syntax notes to most of the aliases to make things super clear. Unsure if useful or not, there either way.
Will try to edit initial post on this thread for additional clarity in things sometime soon.