Filthy lightfriends

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Demonyl
Posts: 4
Joined: Fri Jul 13, 2018 6:13 pm

Filthy lightfriends

Postby Demonyl » Wed Aug 08, 2018 10:37 pm

* HP:Hurt MV:Haggard > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
The corpse of Adael is lying here.
Arak the Darkling Master is standing here.
Nhecro the Grovelling Slave is standing here.
A white destrier stands here proudly, alert for battle.
* HP:Hurt MV:Haggard > Nhecro gives the severed head of Adael the Human slain in the Blasted Lands
to Arak.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Hurt MV:Haggard > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
* HP:Hurt MV:Haggard >
whe
Players in your Zone
--------------------
Rakashasa - A Pine Forest
Demonyl - A Winding Road
Rhahr - A Winding Road
Arak - A Winding Road
Nhecro - A Winding Road
Luzrik - A Winding Road
* HP:Hurt MV:Haggard >
f1
[k h.human]
They aren't here.
w
* HP:Hurt MV:Haggard >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
The corpse of a warhorse is lying here.
The corpse of Ahri is lying here.
sc
* HP:Hurt MV:Haggard >
You have 355(399) hit and 8(219) movement points.
You have scored 25358065 experience points and 0 quest points.
You need 3141935 exp to level and 10 qp to rank.
You have played 6 days and 0 hours (real time).
This ranks you as Demonyl the Infected Squirm [Ghar'ghael 1] (Level 33).
You are standing.
* HP:Hurt MV:Haggard >
w
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
* HP:Hurt MV:Haggard >
w
w
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
* HP:Hurt MV:Haggard >
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
* HP:Hurt MV:Haggard > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Rakashasa the Lowly Trowly is standing here.
Luzrik the Wolfish Trolloc is standing here.
* HP:Hurt MV:Haggard >
f1
sc
[k h.human]
You are too exhausted!
f1
* HP:Hurt MV:Haggard > You have 355(399) hit and 0(219) movement points.
You have scored 25358065 experience points and 0 quest points.
You need 3141935 exp to level and 10 qp to rank.
You have played 6 days and 0 hours (real time).
This ranks you as Demonyl the Infected Squirm [Ghar'ghael 1] (Level 33).
You are standing.
* HP:Hurt MV:Haggard > [k h.human]
You are too exhausted!
* HP:Hurt MV:Haggard >
f1
[k h.human]
You are too exhausted!
* HP:Hurt MV:Haggard >

Rhahr has arrived from the east, riding a shadow stallion.
A shadow stallion has arrived from the east.
Rakashasa narrates '3 of us neon'
* HP:Hurt MV:Haggard >
res
You sit down and rest your tired bones.
* HP:Hurt MV:Haggard >

Arak narrates 'we got ahri as well '
* HP:Hurt MV:Haggard >
look
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Rhahr the Dreadlord is standing here, riding a shadow stallion.
Rakashasa the Lowly Trowly is standing here.
Luzrik the Wolfish Trolloc is standing here.
* HP:Hurt MV:Haggard >

Rhahr narrates 'anything else alive?'
* HP:Hurt MV:Haggard >

Rakashasa narrates 'nod'
* HP:Hurt MV:Haggard >
Rhahr narrates 'ah nice'
who
* HP:Scratched MV:Haggard >
Players
-------
Rhahr the Dreadlord [Dreadguard]
Luzrik the Wolfish Trolloc
Nhecro the Grovelling Slave [Dha'vol]
Torment the Wolfish Trolloc
Nibiru the Wolfish Trolloc
Rakashasa the Lowly Trowly [Dhai'mon]
Arak the Darkling Master [Dha'vol Master]
Demonyl the Infected Squirm [Ghar'ghael]

8 players displayed.
* HP:Scratched MV:Haggard >

Rhahr narrates 'follow up for compel'
* HP:Scratched MV:Haggard >

Rhahr narrates 'ehm refresh I guess'
fol Rhahr
* HP:Scratched MV:Haggard >
You now follow Rhahr.
* HP:Scratched MV:Haggard >
Rakashasa now follows Rhahr.
Arak has arrived from the east.
Nhecro has arrived from the east.
* HP:Scratched MV:Haggard >

Luzrik now follows Rhahr.
* HP:Scratched MV:Haggard >
st
You stop resting, and stand up.
* HP:Scratched MV:Haggard >
l

Nhecro stops following Arak.
* HP:Scratched MV:Haggard > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Nhecro the Grovelling Slave is standing here.
Arak the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Rhahr the Dreadlord is standing here, riding a shadow stallion.
Rakashasa the Lowly Trowly is standing here.
Luzrik the Wolfish Trolloc is standing here.
* HP:Scratched MV:Haggard >
whe
Players in your Zone
--------------------
Nhecro - A Winding Road
Arak - A Winding Road
Rhahr - A Winding Road
Demonyl - A Winding Road
Rakashasa - A Winding Road
Luzrik - A Winding Road
* HP:Scratched MV:Haggard >

Arak now follows Rhahr.
* HP:Scratched MV:Haggard >

Rhahr narrates 'she had my stuff on her?'
* HP:Scratched MV:Haggard >

Luzrik looks at Rhahr.
* HP:Scratched MV:Haggard >

Rhahr holds Arak, who soon perks up as all his fatigue fades away.
Rhahr holds a shadow stallion, who seems to be moving quicker than before.
Rhahr holds you, and you perk up as the fatigue washes away.
Rhahr holds Demonyl, who soon perks up as all his fatigue fades away.
Rhahr holds Rakashasa, who now looks quite refreshed.
Rhahr holds Luzrik, who now looks quite refreshed.
* HP:Scratched MV:Strong >

Rhahr narrates 'or stored it inside?'
l Rhahr
* HP:Scratched MV:Strong >

Darkness comes

Rhahr is in excellent condition.
Rhahr is healthy.

Rhahr is using:
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<wielded two-handed> a staff of sungwood
* HP:Scratched MV:Strong >

You are thirsty.
Luzrik eats a mutton shank.
Arak narrates 'who looted?'
* HP:Scratched MV:Fresh >
i

Nhecro now follows Rhahr.
* HP:Scratched MV:Fresh >
You are carrying:
a wide leather wristband
a skin of human flesh
* HP:Scratched MV:Fresh >

Nhecro is now a member of Rhahr's group.
Arak is now a member of Rhahr's group.
Luzrik is now a member of Rhahr's group.
Rakashasa is now a member of Rhahr's group.
You are now a member of Rhahr's group.
A shadow stallion is now a member of Rhahr's group.
* HP:Scratched MV:Fresh >
drink skin
You drink the blood.
* HP:Scratched MV:Fresh >

Rakashasa says 'who looted ahri? '
* HP:Scratched MV:Fresh >

Nhecro narrates 'Got Adael and Ahri.'
* HP:Scratched MV:Fresh >

Luzrik wears a backpack on his back.
* HP:Scratched MV:Fresh >

Rakashasa says '...'
* HP:Scratched MV:Fresh >

Luzrik puts a water skin in a backpack.
* HP:Scratched MV:Fresh >

Luzrik puts some coins in a backpack.
* HP:Scratched MV:Fresh >
Luzrik puts some coins in a backpack.
* HP:Scratched MV:Fresh >

Luzrik gives a ring of silver to Rhahr.
Luzrik gives a rimmed round helmet to Rhahr.
Luzrik gives a necklace of dark ivy to Rhahr.
Luzrik gives a tunic of finely-crafted chain to Rhahr.
Luzrik gives a pair of riveted chainmail sleeves to Rhahr.
Luzrik gives a pair of emerald-trimmed leather gloves to Rhahr.
Luzrik gives a silver Kandori wristcuff to Rhahr.
Luzrik gives a silver Kandori wristcuff to Rhahr.
Luzrik gives a silver etched shield to Rhahr.
Luzrik gives a yew staff to Rhahr.
Luzrik gives a brightly-colored sash to Rhahr.
Luzrik gives a set of riveted chainmail leggings to Rhahr.
Luzrik gives a pair of animal-fur boots to Rhahr.
Luzrik gives an oilskin bag to Rhahr.
Luzrik gives a bubbling draught to Rhahr.
* HP:Scratched MV:Fresh >

Rakashasa says 'quick fingers eh nhecro'
* HP:Scratched MV:Fresh >

Rhahr wears an oilskin bag on his back.
Rhahr wears a pair of animal-fur boots on his feet.
Rhahr puts a set of riveted chainmail leggings on his legs.
Rhahr wears a brightly-colored sash around his waist.
Rhahr puts a silver Kandori wristcuff on around his right wrist.
Rhahr puts a silver Kandori wristcuff on around his left wrist.
Rhahr puts a pair of emerald-trimmed leather gloves on his hands.
Rhahr wears a pair of riveted chainmail sleeves on his arms.
Rhahr wears a necklace of dark ivy around his neck.
Rhahr wears a rimmed round helmet on his head.
Rhahr slides a ring of silver on to his right ring finger.
* HP:Scratched MV:Fresh >

Rakashasa says 'we got more than that'
* HP:Scratched MV:Fresh >

Rhahr says 'Ahri have combo set on her?'
* HP:Scratched MV:Fresh >

Rakashasa says 'drop all ahri's shit'
* HP:Scratched MV:Fresh >
'she wasn't using lamans folly?
You say 'she wasn't using lamans folly?'
* HP:Scratched MV:Fresh >

Arak says 'susre she did'
* HP:Scratched MV:Fresh >

Arak says 'think she had unique'
* HP:Scratched MV:Fresh >

Arak puts the severed head of Ahri the Human slain in the Blasted Lands in a backpack.
Arak puts the severed head of Adael the Human slain in the Blasted Lands in a backpack.
* HP:Scratched MV:Fresh >

Nhecro says 'Nods, lamans'
* HP:Scratched MV:Fresh >

Nhecro drops a torch.
Nhecro drops a rimmed round helmet.
Nhecro drops a shining steel breastplate.
Nhecro drops a pair of ebony-steel plate vambraces.
Nhecro drops a pair of heavy metal gauntlets.
Nhecro drops a dark, grim axe.
Nhecro drops a pair of ebony-steel plate greaves.
Nhecro drops a pair of thick metal boots.
Nhecro drops three copper pennys.
Nhecro drops a wealth of gold crowns.
Nhecro drops a dagger of gleaming steel.
Nhecro drops a large slab of meat.
Nhecro drops a strange fruit.
Nhecro drops a strange fruit.
Nhecro drops a strange fruit.
Nhecro drops a great serpent ring.
Nhecro drops a gold ring.
Nhecro drops a camouflaged hood.
Nhecro drops a silver medallion.
Nhecro drops a silver medallion.
Nhecro drops a bearskin tunic.
Nhecro drops a dress with colored bands at the hem.
Nhecro drops a set of cloth sleeves.
Nhecro drops a pair of dark gloves.
Nhecro drops a jeweled wristcuff.
Nhecro drops a jeweled wristcuff.
Nhecro drops a polished onyx-inlaid shield.
Nhecro drops Laman's Folly, the spiraled staff of Avendoraldera.
Nhecro drops a belt with a buckle of cuendillar.
Nhecro drops a soft leather pouch.
Nhecro drops a pair of earthen colored breeches.
Nhecro drops a black pair of silver-tooled boots.
Nhecro drops a plate of roast pheasant with green beans.
Nhecro drops a brown sack.
* HP:Scratched MV:Fresh >

Rhahr says 'she might've hid inside unless you got her while she was contagioned outside'
* HP:Scratched MV:Fresh >

Rhahr says 'hrm'
* HP:Scratched MV:Fresh >

Rakashasa gets a leather water flask from a soft leather pouch.
Rakashasa gets a thin vial of yellow fluid from a soft leather pouch.
Rakashasa gets a thin vial of yellow fluid from a soft leather pouch.
Rakashasa gets a thin vial of yellow fluid from a soft leather pouch.
Rakashasa gets a thin vial of yellow fluid from a soft leather pouch.
Rakashasa gets a thin vial of yellow fluid from a soft leather pouch.
Rakashasa gets a cup of thready brown tea from a soft leather pouch.
Rakashasa gets a cup of thready brown tea from a soft leather pouch.
Rakashasa gets a cup of thick syrup from a soft leather pouch.
Rakashasa gets a cup of thick syrup from a soft leather pouch.
Rakashasa gets a cup of thick syrup from a soft leather pouch.
* HP:Scratched MV:Fresh >

Rakashasa drops a cup of thick syrup.
Rakashasa drops a cup of thick syrup.
Rakashasa drops a cup of thick syrup.
Rakashasa drops a cup of thready brown tea.
Rakashasa drops a cup of thready brown tea.
Rakashasa drops a thin vial of yellow fluid.
Rakashasa drops a thin vial of yellow fluid.
Rakashasa drops a thin vial of yellow fluid.
Rakashasa drops a thin vial of yellow fluid.
Rakashasa drops a thin vial of yellow fluid.
Rakashasa drops a leather water flask.
* HP:Scratched MV:Fresh >
sni
You snicker softly.
* HP:Scratched MV:Fresh >

Arak says 'um'
* HP:Scratched MV:Fresh >

A shadow stallion pricks its ears forward and looks alert.
* HP:Scratched MV:Fresh >

Rhahr says 'not picking up my fade shirt'
* HP:Scratched MV:Fresh >

*Dhela* has arrived from the west, riding a gray palfrey.
Arak snickers softly.
* HP:Scratched MV:Fresh >
*Dhela* gets a leather water flask.
*Dhela* gets a thin vial of yellow fluid.
*Dhela* gets a thin vial of yellow fluid.
*Dhela* gets a thin vial of yellow fluid.
*Dhela* gets a thin vial of yellow fluid.
*Dhela* gets a thin vial of yellow fluid.
*Dhela* gets a cup of thready brown tea.
*Dhela* gets a cup of thready brown tea.
*Dhela* gets a cup of thick syrup.
*Dhela* gets a cup of thick syrup.
*Dhela* gets a cup of thick syrup.
*Dhela* gets a brown sack.
*Dhela* gets a plate of roast pheasant with green beans.
*Dhela* gets a black pair of silver-tooled boots.
*Dhela* gets a pair of earthen colored breeches.
*Dhela* gets a soft leather pouch.
*Dhela* gets a belt with a buckle of cuendillar.
*Dhela* gets Laman's Folly, the spiraled staff of Avendoraldera.
*Dhela* gets a polished onyx-inlaid shield.
*Dhela* gets a jeweled wristcuff.
*Dhela* gets a jeweled wristcuff.
*Dhela* gets a pair of dark gloves.
*Dhela* gets a set of cloth sleeves.
*Dhela* gets a dress with colored bands at the hem.
*Dhela* gets a bearskin tunic.
*Dhela* gets a silver medallion.
*Dhela* gets a silver medallion.
*Dhela* gets a camouflaged hood.
*Dhela* gets a gold ring.
*Dhela* gets a great serpent ring.
*Dhela* gets a strange fruit.
*Dhela* gets a strange fruit.
*Dhela* gets a strange fruit.
*Dhela* gets a large slab of meat.
*Dhela* gets a dagger of gleaming steel.
*Dhela* gets a wealth of gold crowns.
*Dhela* gets three copper pennys.
*Dhela* gets a pair of thick metal boots.
* HP:Scratched MV:Fresh >
*Dhela* leaves south riding a gray palfrey.

Ahri
Posts: 62
Joined: Tue May 31, 2016 9:37 pm

Re: Filthy lightfriends

Postby Ahri » Wed Aug 08, 2018 10:44 pm

* R HP:Wounded SP:Strong MV:Fresh > In the Remains of a Crumbling
Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Rakashasa* is standing here.
*Nhecro* is here, fighting the Shienaran commander.
*Arak* is standing here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
The Shienaran commander is here, fighting Nhecro.

* R HP:Wounded SP:Strong MV:Fresh >
[kill dark]
You try to strike *Rakashasa*, but he dodges the attack.

* R HP:Wounded SP:Strong MV:Fresh - Rakashasa: Scratched >
2

The Shienaran commander bellows 'The criminal Arak shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Arak has been
spotted!'
The Shienaran commander bellows 'The criminal Nhecro shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Nhecro has been
spotted!'
The Shienaran commander bellows 'The criminal Rakashasa shall pay for
his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Rakashasa has
been spotted!'

* R HP:Wounded SP:Strong MV:Fresh - Rakashasa: Scratched >

*Arak* crushes your body into bloody fragments!

* R HP:Wounded SP:Strong MV:Fresh - Rakashasa: Scratched >
*Arak* tries to crush you, but you parry successfully.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
*Rakashasa* pounds your head into bloody fragments!
You try to strike *Rakashasa*, but he parries successfully.
The Shienaran commander barely hacks Nhecro's body.
*Nhecro* scythes the Shienaran commander's body.

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
na 1d
[kill dark]
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
You narrate '1d'

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >

*Nhecro* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
*Nhecro* leaves up.

weather
* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
The Shienaran commander bellows 'To arms!'

7
* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
The temperature is about 80 degrees.
The sky is cloudy, and a mild wind comes from the south.

2
* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >

Adael narrates 'how many ds out there?'

l
* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched > A sergeant
barely slashes Arak's body.
The grizzled veteran tickles Rakashasa's right foot with his crush.
The grizzled veteran barely pounds Arak's right leg.
The grizzled veteran pounds Arak's body.
You try to strike *Rakashasa*, but he dodges the attack.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
*Nhecro* has arrived from above.
[kill dark]
You do the best you can!
*Arak* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >

*Nhecro* leaves north.

* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Scratched >
A sergeant slashes Arak's body.
The grizzled veteran tickles Rakashasa's body with his crush.
The grizzled veteran pounds Arak's right arm.
The grizzled veteran barely pounds Arak's left arm.
*Arak* crushes your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Rakashasa* pounds your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble
than
a man-made structure now. Many parts of the floor and walls are
missing and
the remaining parts of the walls are crumbling and all stained black,
with
charred remains of furniture scattered about. A winding road can be
seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble
than
a man-made structure now. Many parts of the floor and walls are
missing and
the remaining parts of the walls are crumbling and all stained black,
with
charred remains of furniture scattered about. A winding road can be
seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Beaten SP:Strong MV:Fresh >

The Shienaran commander bellows 'The criminal Luzrik shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Luzrik has been
spotted!'

d
e
* R HP:Beaten SP:Strong MV:Fresh >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Rakashasa* is here, fighting the grizzled veteran.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Rakashasa.
The grizzled veteran is here, fighting Rakashasa.
A Shienaran sergeant watches for the enemy here.
The Shienaran commander is here, fighting Rakashasa.
*Rakashasa* panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Fresh > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped
from
a height, as they're cracked and broken, as well as sunken into the
ground
a bit. A mostly destroyed stone tower lies to the west, and was
probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Rakashasa* has arrived from the west.

* R HP:Beaten SP:Strong MV:Fresh >
e

The Shienaran commander bellows 'The criminal Luzrik shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Luzrik has been
spotted!'
*Rakashasa* tries to pound you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Rakashasa: Scratched > No way!
You're fighting for your life!

f
* R HP:Beaten SP:Strong MV:Fresh - Rakashasa: Scratched >
s

Lea narrates 'I am neonish'

s
* R HP:Beaten SP:Strong MV:Fresh - Rakashasa: Scratched >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road
heads
north and south here, and a broken, burned tower can be seen to the
west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility
is
limited due to the plant-life, though a burned out watchtower can be
seen
to the west.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Beaten SP:Strong MV:Fresh >
w
A Winding Road
Narrow ruts lead through the middle of the road here, the east path
around
the hill to the northwest being the prefered by most supply wagons.
Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from
long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

w
* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large
hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity.
The
branches on the northern faces of the trees have been broken off,
probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Beaten SP:Strong MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the
ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Beaten SP:Strong MV:Fresh >
na i crit

*Nhecro* has arrived from the north.

w
w
* R HP:Beaten SP:Strong MV:Fresh >
*Nhecro* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Nhecro: Scratched > You narrate 'i
crit'

* R HP:Beaten SP:Strong MV:Fresh - Nhecro: Scratched >
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Fresh - Nhecro: Scratched > No way! You're
fighting for your life!

f
* R HP:Beaten SP:Strong MV:Fresh - Nhecro: Scratched >
You barely strike *Nhecro*'s left leg.
*Nhecro* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Nhecro: Scratched >
You panic and attempt to flee!
*Rakashasa* has arrived from the east.

w

*Rakashasa* leaves west.

w
You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large
hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity.
The
branches on the northern faces of the trees have been broken off,
probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you

* R HP:Beaten SP:Strong MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the
ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Nhecro* is standing here.

* R HP:Beaten SP:Strong MV:Fresh >

*Nhecro* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

*Nhecro* swiftly dodges your attempt to strike him.
*someone* scythes your body into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Strong MV:Fresh >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


This is the defence I thought I was pulling - I got distracted trying to find food and forgot to check if contagion was gone yet.

You are a 97 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 6.6 lbs and wearing 12.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 123, Dodging bonus: 147, Parrying bonus: 191
Your mood is: Wimpy. You will flee below: 84 Hit Points
You are wanted by: Tear Amador Children of Light Seanchan Empire
Your armor absorbs about 8% on average.

Meren
Posts: 129
Joined: Tue Feb 06, 2018 10:45 pm

Re: Filthy lightfriends

Postby Meren » Wed Aug 08, 2018 10:44 pm

Someone says drop, and a cross race person walks into 6 and gets all. Funny log either way!

Ahri
Posts: 62
Joined: Tue May 31, 2016 9:37 pm

Re: Filthy lightfriends

Postby Ahri » Wed Aug 08, 2018 10:56 pm

Carlia Sedai came to assist and save me from the forces of the shadow.


Carlia starts following you.

whe
* R HP:Battered SP:Strong MV:Strong > [kill dark]
They aren't here.

scan
* R HP:Battered SP:Strong MV:Strong >
Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

gg
* R HP:Battered SP:Strong MV:Strong >
2
* R HP:Battered SP:Strong MV:Strong >
[group all]
Carlia is now a member of your group.

* R HP:Battered SP:Strong MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

* R HP:Battered SP:Strong MV:Strong >
l carlia
Curly blonde hair frames the pale face of this woman. Deep blue eyes
set
above a small angular nose and full lips lend a look of innocence to
her
round face. Short with a lithe build she is the epitome of petite.

Carlia has a few scratches.

Carlia is using:
<used as light> a sphere of the Source
<worn on head> a rimmed round helmet
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn about waist> a brightly-colored sash
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

sc
* R HP:Battered SP:Strong MV:Strong >
You have 85(264) hit and 127(147) movement points.
You have scored 99727052 experience points and 145 quest points.
You need 3772948 exp to level and 5 qp to rank.
You have amassed 198 Turn points to date.
You have played 28 days and 13 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 49).
You are standing.

* R HP:Battered SP:Strong MV:Strong >
cc 84
[change wimpy]
You will now flee if you go below 84 hit points.

* R HP:Battered SP:Strong MV:Strong >

Carlia looks at you.

* R HP:Battered SP:Strong MV:Strong >
'target rark for spikes?
You say 'target rark for spikes?'

* R HP:Battered SP:Strong MV:Strong >
You sense Carlia is channeling saidar.

whe
* R HP:Battered SP:Strong MV:Strong >
Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

* R HP:Battered SP:Strong MV:Strong >

Carlia leans closer. You feel a healing power flow from her hands.
You feel better!

* R HP:Battered SP:Strong MV:Strong >

Carlia nods in agreement.

tt
* R HP:Battered SP:Strong MV:Strong >
[taste meat]
You nibble a little bit of the meat.

rel
* R HP:Battered SP:Strong MV:Strong >
You aren't in touch with saidar to release anything.

* R HP:Battered SP:Strong MV:Strong >
'on tic, 10 sec
whe
You say 'on tic, 10 sec'

* R HP:Battered SP:Strong MV:Strong >
2
Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

2
* R HP:Battered SP:Strong MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
stat
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
2
You are a 97 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 4.7 lbs and wearing 14.3 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 131, Dodging bonus: 138, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 84 Hit Points
You are wanted by: Tear Amador Children of Light Seanchan Empire
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT

2
* R HP:Battered SP:Strong MV:Strong >
[kill dark]
They aren't here.

2
* R HP:Battered SP:Strong MV:Strong >
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You are thirsty.
[kill dark]
They aren't here.
You sense Carlia connecting to the True Source.

2
* R HP:Battered SP:Strong MV:Full >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
tt
i
[taste meat]
You nibble a little bit of the meat.

* R HP:Battered SP:Strong MV:Full >
You are carrying:
seven copper pennys
a large number of gold crowns (26)
a cup of thready brown tea
a dagger
a bubbling draught
a leather water flask
a brown sack
a tooled leather book
a hunk of beef

* R HP:Battered SP:Strong MV:Full >
2
[kill dark]
They aren't here.

dr flask
* R HP:Battered SP:Strong MV:Full >
It's empty.

* R HP:Battered SP:Strong MV:Full >

*Rark* has arrived from the south, riding a shadow stallion.
*Rakashasa* has arrived from the south.
*Arak* has arrived from the south.
*Arak* tries to crush you, but you parry successfully.

drop book
* R HP:Battered SP:Strong MV:Full - Arak: Hurt >
*Rark* pierces Carlia's body very hard.

* R HP:Battered SP:Strong MV:Full - Arak: Hurt >
2
You drop a tooled leather book.

* R HP:Battered SP:Strong MV:Full - Arak: Hurt >

The Shienaran commander bellows 'The criminal Rark shall pay for his
crimes!'
The Shienaran commander bellows 'The myrddraal Rark has been spotted!'
The Shienaran commander barely hacks Rakashasa's body.
The Shienaran commander bellows 'The criminal Rakashasa shall pay for
his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Rakashasa has
been spotted!'
The Shienaran commander bellows 'The criminal Arak shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Arak has been
spotted!'
You sense Carlia connecting to the True Source.

* R HP:Battered SP:Strong MV:Full - Arak: Hurt >
You sense Carlia is channeling saidar.

* R HP:Battered SP:Strong MV:Full - Arak: Hurt >
[kill dark]
You do the best you can!

f
* R HP:Battered SP:Strong MV:Full - Arak: Hurt >
*Rakashasa* barely pounds the Shienaran
commander's body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
The Shienaran commander hacks Rakashasa's body.
*Rark* tries to pierce Carlia, but she deflects the blow.
You barely tickle *Arak*'s head with your strike.
You panic and attempt to flee!


*Rark* pierces Carlia's body.
You flee head over heels.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped
from
a height, as they're cracked and broken, as well as sunken into the
ground
a bit. A mostly destroyed stone tower lies to the west, and was
probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Battered SP:Strong MV:Full >
emb
w
You feel the flows of saidar coursing through your body.

zz
* R HP:Battered SP:Strong MV:Full >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Arak* is here, fighting the grizzled veteran.
*Rakashasa* is here, fighting the Shienaran commander.
*Rark* is here, fighting Carlia mending a weapon, riding a shadow
stallion.
Carlia Al'Dai is here, fighting Rark, riding a warhorse.
The grizzled veteran is here, fighting Rark.
The grizzled veteran is here, fighting Arak.
The grizzled veteran is here, fighting Rakashasa.
The grizzled veteran is here, fighting Rark.
A sergeant is here, fighting Arak.
The Shienaran commander is here, fighting Rakashasa.

* R HP:Battered SP:Strong MV:Full >
*Arak* crushes the grizzled veteran's right leg
extremely hard.
A sergeant barely slashes Arak's right leg.
The grizzled veteran crushes Rark's body.
The grizzled veteran crushes Rakashasa's right leg.
The grizzled veteran barely pounds Arak's right leg.
The grizzled veteran tries to pound Rark, but he deflects the blow.
*Rakashasa* pounds the Shienaran commander's left hand.
The Shienaran commander hacks Rakashasa's right arm.
*Rark* tries to pierce Carlia, but she deflects the blow.
[channel 'ice spikes' rark]
You begin to weave the appropriate flows...
*Arak* panics, and attempts to flee!


*Rakashasa* panics, and attempts to flee!

-
=
*Rakashasa* leaves up.
*Arak* leaves south.

+
*Rark* tries to pierce Carlia, but she deflects the blow.

*

*Rark* panics, and attempts to flee!

*
*Rark* leaves north riding a shadow stallion.

+=
-

*Rakashasa* tries to pound you, but you parry successfully.

-
*Rakashasa* tries to pound you, but you parry successfully.
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander says 'You Rakashasa!!! You will die before
your time!! '
The Shienaran commander hacks Rakashasa's body.

=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full - Rakashasa: Wounded >
f

*Rakashasa* panics, and attempts to flee!
Carlia tickles *Rakashasa*'s right leg with her strike.
*Arak* has arrived from the south.

* R HP:Battered SP:Strong MV:Full - Rakashasa: Wounded >
*Arak* tries to crush Carlia, but she parries successfully.

* R HP:Battered SP:Strong MV:Full - Rakashasa: Wounded >
You panic and attempt to flee!


*Rakashasa* leaves up.


The Shienaran commander bellows 'The criminal Arak shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Arak has been
spotted!'
The Shienaran commander hacks Arak's left arm.
You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from
the
elements, but one side on each has been smoothed and polished. There
is no
pattern to them, other than in its randomness. The ground is pitted in
some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Battered SP:Strong MV:Full >
n
zz
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Arak* is here, fighting Carlia.
Carlia Al'Dai is here, fighting Arak, riding a warhorse.
The grizzled veteran is here, fighting Arak.
The grizzled veteran is here, fighting Arak.
The grizzled veteran is here, fighting Arak.
The grizzled veteran is here, fighting Arak.
A sergeant is here, fighting Arak.
The Shienaran commander is here, fighting Arak.

* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' rark]
Nobody here by that name.
*Arak* sends Carlia sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Full >
z

A sergeant barely slashes Arak's body.
The grizzled veteran barely crushes Arak's head.
The grizzled veteran barely tickles Arak's body with his crush.
The grizzled veteran pounds Arak's body.
The grizzled veteran tickles Arak's right leg with his pound.
The Shienaran commander hacks Arak's body.
*Arak* crushes Carlia's head very hard.

* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


*Arak* panics, and attempts to flee!

-=
+
*
*Arak* leaves south.

*+
=
-
-=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full >
l in corpse
2
corpse (here) :
Nothing.

* R HP:Battered SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
'have water?
2
You say 'have water?'

whe
2
* R HP:Battered SP:Strong MV:Full > [kill dark]
They aren't here.

2
* R HP:Battered SP:Strong MV:Full > Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

* R HP:Battered SP:Strong MV:Full >
2

[kill dark]
They aren't here.
Carlia gives you a water skin.

* R HP:Battered SP:Strong MV:Full >
[kill dark]
They aren't here.

2
* R HP:Battered SP:Strong MV:Full >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
dr skin
dr skin
You drink the water.

* R HP:Battered SP:Strong MV:Full > You drink the water.
You don't feel thirsty any more.

* R HP:Battered SP:Strong MV:Full >
give skin carlia
2
You give a water skin to Carlia.

* R HP:Battered SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
'ty flask empty
2
whe
stat
You say 'ty flask empty'

sc
* R HP:Battered SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full > Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower

* R HP:Battered SP:Strong MV:Full > You are a 97 year old female human
channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 2.7 lbs and wearing 14.3 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 131, Dodging bonus: 139, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 84 Hit Points
You are wanted by: Tear Amador Children of Light Seanchan Empire
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- ARMOR
- LIGHT BALL

* R HP:Battered SP:Strong MV:Full >
2
You have 109(264) hit, 107(163) saidar and 146(147) movement points.
You have scored 99724416 experience points and 145 quest points.
You need 3775584 exp to level and 5 qp to rank.
You have amassed 198 Turn points to date.
You have played 28 days and 13 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 49).
You are standing.

* R HP:Battered SP:Strong MV:Full >
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
Carlia nods in agreement.

* R HP:Battered SP:Strong MV:Full >
2
[kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
'ok ghitting rark
You say 'ok ghitting rark'

* R HP:Battered SP:Strong MV:Full >
prac
You have got 1 practice sessions, and 0 spell practice sessions left.
You are skilled in the following:
shield parry (Superb)
axes (Poor)
clubs (Poor)
staves (Excellent)
dodge (Superb)
search (Poor)
track (Poor)
ride (Level 4)
notice (Superb)
survival (Level 1)
earth (Level 4)
air (Level 4)
fire (Level 7)
water (Level 4)
spirit (Level 3)
armor (Good)
call lightning (Superb)
create food (Bad)
change weather (Good)
create water (Bad)
cure critical wounds (Poor)
cure light wounds (Superb)

* Press <Return> to continue, q to quit *>
emb
emb
* R HP:Battered SP:Strong MV:Full >
You are already in touch with saidar, can't you feel it?

s;zz
* R HP:Battered SP:Strong MV:Full >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from
the
elements, but one side on each has been smoothed and polished. There
is no
pattern to them, other than in its randomness. The ground is pitted in
some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Carlia has arrived from the north, riding a warhorse.

* R HP:Battered SP:Strong MV:Full > [channel 'ice
spikes' rark]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Carlia has arrived from the south, riding a warhorse.

* R HP:Battered SP:Strong MV:Full >
n;zz
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is
an
ugly brown, and various shrubs can be seen struggling for life between
the
debris. A burned and broken watchtower is visible to the south,
crowning a
small hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Carlia has arrived from the south, riding a warhorse.

* R HP:Battered SP:Strong MV:Full > [channel 'ice
spikes' rark]
Nobody here by that name.

s
* R HP:Battered SP:Strong MV:Full >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Carlia has arrived from the north, riding a warhorse.

* R HP:Battered SP:Strong MV:Full >
e;zz
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped
from
a height, as they're cracked and broken, as well as sunken into the
ground
a bit. A mostly destroyed stone tower lies to the west, and was
probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Arak* is standing here.
*Rark* is standing here mending a weapon, riding a shadow stallion.
Carlia has arrived from the west, riding a warhorse.

* R HP:Battered SP:Strong MV:Full > [channel 'ice
spikes' rark]
You begin to weave the appropriate flows...

-
You sense Carlia is channeling saidar.

=+
*
*Rark* tries to pierce you, but you deflect the blow.

*
+=
*Arak* tries to crush Carlia, but she parries successfully.

-
*Rark* tries to pierce you, but you deflect the blow.

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rark*.

e;zz
* R HP:Battered SP:Strong MV:Full - Rark: Battered >

*Rark* panics, and attempts to flee!
Carlia unleashes a flurry of icy spikes at *Rark*, who is stabbed
repeatedly.

* R HP:Battered SP:Strong MV:Full - Rark: Beaten >
Carlia barely strikes *Arak*'s right arm.
You try to strike *Rark*, but he deflects the blow.
You are hungry.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - Rark: Beaten >
[channel 'ice spikes' rark]
You begin to weave the appropriate flows...
*Rark* leaves west riding a shadow stallion.


-
*Rakashasa* has arrived from the west.

=
*Rakashasa* tries to pound you, but you parry successfully.

+*

Carlia avoids being bashed by *Arak* who loses his balance and falls!

*+
=-

Carlia tickles *Arak*'s right leg with her strike.

-=
Your target is no longer here!

f
* R HP:Battered SP:Strong MV:Fresh - Rakashasa: Wounded >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road
heads
north and south here, and a broken, burned tower can be seen to the
west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Battered SP:Strong MV:Fresh >

Carlia has arrived from the west, riding a warhorse.

w
z
* R HP:Battered SP:Strong MV:Fresh >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped
from
a height, as they're cracked and broken, as well as sunken into the
ground
a bit. A mostly destroyed stone tower lies to the west, and was
probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
*Rakashasa* is standing here.
*Arak* is standing here.
Carlia has arrived from the east, riding a warhorse.

* R HP:Battered SP:Strong MV:Fresh > [channel
'ice spikes' h.dark]
You begin to weave the appropriate flows...


*Rakashasa* tries to pound Carlia, but she deflects the blow.

-
=+
*
*Arak* sends you sprawling with a powerful bash!


Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Fresh - Arak: Hurt >

You barely strike *Arak*'s body.
*Arak* tries to crush you, but you parry successfully.

* R HP:Battered SP:Strong MV:Fresh - Arak: Hurt >
f
s
You barely strike *Arak*'s left arm.
*Rakashasa* pounds Carlia's right arm hard.
You panic and attempt to flee!
*Rark* has arrived from the east, riding a shadow stallion.


*Rark* pounds Carlia's head very hard.

You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from
the
elements, but one side on each has been smoothed and polished. There
is no
pattern to them, other than in its randomness. The ground is pitted in
some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.

* R HP:Battered SP:Strong MV:Fresh >
n
sc
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Carlia has arrived from the east, riding a warhorse.

* R HP:Battered SP:Strong MV:Fresh >
You have 109(264) hit, 91(163) saidar and 147(147) movement points.
You have scored 99728830 experience points and 145 quest points.
You need 3771170 exp to level and 5 qp to rank.
You have amassed 198 Turn points to date.
You have played 28 days and 13 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 49).
You are standing.
You are hungry.

* R HP:Battered SP:Strong MV:Fresh >
tt
[taste meat]
You nibble a little bit of the meat.

* R HP:Battered SP:Strong MV:Fresh >
na u ok?
You narrate 'u ok?'

scan e
rel
* R HP:Battered SP:Strong MV:Fresh >
* R HP:Battered SP:Strong MV:Fresh >
Ok.

* R HP:Battered SP:Strong MV:Fresh >

Carlia nods in agreement.

dism
* R HP:Battered SP:Strong MV:Fresh >
stat
You stop riding him.

* HP:Battered SP:Strong MV:Fresh >
You are a 97 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 2.7 lbs and wearing 14.3 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 123, Dodging bonus: 145, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 84 Hit Points
You are wanted by: Tear Amador Children of Light Seanchan Empire
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- LIGHT BALL

* HP:Battered SP:Strong MV:Fresh >
'any of the others low?
You say 'any of the others low?'

stat
* HP:Battered SP:Strong MV:Fresh >
You are a 97 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 2.7 lbs and wearing 14.3 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 123, Dodging bonus: 145, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 84 Hit Points
You are wanted by: Tear Amador Children of Light Seanchan Empire
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- LIGHT BALL

* HP:Battered SP:Strong MV:Fresh >
prac
You have got 1 practice sessions, and 0 spell practice sessions left.
You are skilled in the following:
shield parry (Superb)
axes (Poor)
clubs (Poor)
staves (Excellent)
dodge (Superb)
search (Poor)
track (Poor)
ride (Level 4)
notice (Superb)
survival (Level 1)
earth (Level 4)
air (Level 4)
fire (Level 7)
water (Level 4)
spirit (Level 3)
armor (Good)
call lightning (Superb)
create food (Bad)
change weather (Good)
create water (Bad)
cure critical wounds (Poor)
cure light wounds (Superb)

* Press <Return> to continue, q to quit *>
cure poison (Good)
cure serious wounds (Poor)
contagion (Excellent)
fireball (Superb)
hammer of air (Superb)
heal (Poor)
light ball (Very Good)
locate object (Very Good)
refresh (Very Good)
remove contagion (Poor)
remove warding (Poor)
warding vs damage (Superb)
strength (Good)
ward object (Poor)
ice spikes (Superb)
fear (Superb)
chill (Superb)
cure blindness (Poor)

* HP:Battered SP:Strong MV:Fresh >
Carlia says 'dont think so rark was back'

* HP:Battered SP:Strong MV:Fresh >
aa
[channel 'hammer of air' tarak]
You aren't in touch with saidar to channel it.

* HP:Battered SP:Strong MV:Fresh >
alias aa channel 'hammer or air' rark
Ok.

* HP:Battered SP:Strong MV:Fresh >
Carlia says 'raka was wound'

'hitting
* HP:Battered SP:Strong MV:Fresh >
emb
You say 'hitting'

* HP:Battered SP:Strong MV:Fresh >
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Strong MV:Fresh >
e;aa
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped
from
a height, as they're cracked and broken, as well as sunken into the
ground
a bit. A mostly destroyed stone tower lies to the west, and was
probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Carlia has arrived from the west, riding a warhorse.

* HP:Battered SP:Strong MV:Full > [channel 'hammer or air' rark]
What is it you want to channel again!?

* HP:Battered SP:Strong MV:Full >
w
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Carlia has arrived from the east, riding a warhorse.

prac
* HP:Battered SP:Strong MV:Full >
You have got 1 practice sessions, and 0 spell practice sessions left.
You are skilled in the following:
shield parry (Superb)
axes (Poor)
clubs (Poor)
staves (Excellent)
dodge (Superb)
search (Poor)
track (Poor)
ride (Level 4)
notice (Superb)
survival (Level 1)
earth (Level 4)
air (Level 4)
fire (Level 7)
water (Level 4)
spirit (Level 3)
armor (Good)
call lightning (Superb)
create food (Bad)
change weather (Good)
create water (Bad)
cure critical wounds (Poor)
cure light wounds (Superb)

* Press <Return> to continue, q to quit *>
cure poison (Good)
cure serious wounds (Poor)
contagion (Excellent)
fireball (Superb)
hammer of air (Superb)
heal (Poor)
light ball (Very Good)
locate object (Very Good)
refresh (Very Good)
remove contagion (Poor)
remove warding (Poor)
warding vs damage (Superb)
strength (Good)
ward object (Poor)
ice spikes (Superb)
fear (Superb)
chill (Superb)
cure blindness (Poor)

* HP:Battered SP:Strong MV:Full >
* HP:Battered SP:Strong MV:Full >
alias aa channel 'hammer of air' rark
Ok.

emb
* HP:Battered SP:Strong MV:Full >
You are already in touch with saidar, can't you feel it?

s;aa
* HP:Battered SP:Strong MV:Full >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from
the
elements, but one side on each has been smoothed and polished. There
is no
pattern to them, other than in its randomness. The ground is pitted in
some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Carlia has arrived from the north, riding a warhorse.

* HP:Battered SP:Strong MV:Full > [channel
'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Strong MV:Full >
n
You are hungry.
ticktimer demo
hungry demo
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
A warhorse is here, stamping his feet impatiently.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
Carlia has arrived from the south, riding a warhorse.

n;aa
* HP:Battered SP:Strong MV:Full >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is
an
ugly brown, and various shrubs can be seen struggling for life between
the
debris. A burned and broken watchtower is visible to the south,
crowning a
small hill.
[ obvious exits: N S W ]
Carlia has arrived from the south, riding a warhorse.

* HP:Battered SP:Strong MV:Full > [channel
'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Strong MV:Full >
n
n
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined
watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Carlia has arrived from the south, riding a warhorse.

* HP:Battered SP:Strong MV:Full >
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
Carlia has arrived from the south, riding a warhorse.

e;aa
* HP:Battered SP:Strong MV:Full >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off
the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind,
and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Arak* is standing here.
*Rakashasa* is standing here.
*Rark* is standing here mending a weapon, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Carlia has arrived from the west, riding a warhorse.

* HP:Battered SP:Strong MV:Full > [channel
'hammer of air' rark]
You begin to weave the appropriate flows...


You sense Carlia is channeling saidar.

-
=+
*
*Rakashasa* pounds Carlia's body hard.
*Rark* tries to pound you, but you parry successfully.


*Arak* tries to crush you, but you deflect the blow.

*
+=
Ok.
You mold flows of Air into a tight stream, and smite *Rark*.
*Rark* panics, and attempts to flee!

zz
* HP:Battered SP:Good MV:Full - Rark: Beaten >

*Rark* leaves south riding a shadow stallion.

* HP:Battered SP:Good MV:Full - Arak: Hurt >
[channel 'ice spikes' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Full - Arak: Hurt >
f

You barely tickle *Arak*'s body with your strike.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree joins a shivering tree's fight!
Carlia tries to strike *Rakashasa*, but he parries successfully.
Carlia panics, and attempts to flee!

* HP:Battered SP:Good MV:Full - Arak: Hurt >
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]

* HP:Battered SP:Good MV:Full >

*Rark* has arrived from the south, riding a shadow stallion.

* HP:Battered SP:Good MV:Full >

Rark assumes an offensive striking posture.

aa
* HP:Battered SP:Good MV:Full >
*Rark* leaves east riding a shadow stallion.

* HP:Battered SP:Good MV:Full >
[channel 'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Full >
e
aa
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off
the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind,
and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Rark* is here, fighting Carlia mending a weapon, riding a shadow
stallion.
Carlia Al'Dai is sitting here, riding a warhorse.
*Arak* is standing here.
*Rakashasa* is here, fighting Carlia.
A shivering tree is here, fighting Carlia.
A shivering tree is here, fighting Carlia.

* HP:Battered SP:Good MV:Full >
[channel 'hammer of air' rark]
You begin to weave the appropriate flows...
*Arak* tries to crush you, but you parry successfully.


-=
+
*
*Rark* panics, and attempts to flee!

*
*Arak* tries to crush you, but you deflect the blow.
A shivering tree hits Carlia's body.
A shivering tree barely tickles Carlia's left arm with its hit.
*Rakashasa* pounds Carlia's right arm hard.

+
*Rark* leaves west riding a shadow stallion.

=
Your target is no longer here!
Carlia panics, and attempts to flee!

zz
* HP:Battered SP:Good MV:Full - Arak: Hurt >
f

Carlia leaves west riding a warhorse.

* HP:Battered SP:Good MV:Full - Arak: Hurt >
*Rakashasa* tries to pound you, but you deflect the blow.

* HP:Battered SP:Good MV:Full - Arak: Hurt >
[channel 'ice spikes' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Full - Arak: Hurt > You
panic and attempt to flee!


You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
Carlia Al'Dai is here, fighting Rark, riding a warhorse.
*Rark* is here, fighting Carlia mending a weapon, riding a shadow
stallion.
*Rark* panics, and attempts to flee!

* HP:Battered SP:Good MV:Strong >
You sense Carlia is channeling saidar.

* HP:Battered SP:Good MV:Strong >

*Rark* tries to pound Carlia, but she deflects the blow.
*Rark* leaves east riding a shadow stallion.

aa
* HP:Battered SP:Good MV:Strong >
*Rakashasa* has arrived from the east.

* HP:Battered SP:Good MV:Strong >

*Rakashasa* tries to pound you, but you deflect the blow.

* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
[channel 'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
s
f
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
*Arak* has arrived from the east.

aa
* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
You panic and attempt to flee!
*Arak* tries to crush Carlia, but she deflects the blow.

Carlia tickles *Arak*'s left arm with her strike.
You strike *Rakashasa*'s left leg hard.
You flee head over heels.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off
the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind,
and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Rark* is standing here mending a weapon, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[channel 'hammer of air' rark]
You begin to weave the appropriate flows...


-=
*Rark* leaves west riding a shadow stallion.

+*
*
Carlia has arrived from the west, riding a warhorse.
Carlia leaves south riding a warhorse.

w
zz
+
=
Your target is no longer here!

* HP:Battered SP:Good MV:Strong >
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
*Rark* is standing here mending a weapon, riding a shadow stallion.
*Arak* is standing here.
*Rakashasa* is standing here.
*Rakashasa* tries to pound you, but you deflect the blow.
*Arak* leaves east.

* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
You strike *Rakashasa*'s body.
*Rakashasa* tries to pound you, but you deflect the blow.
[channel 'ice spikes' rark]
You begin to weave the appropriate flows...
*Rark* leaves south riding a shadow stallion.

-
=
+*

*Rark* has arrived from the south, riding a shadow stallion.
*Arak* has arrived from the south.

*
*Rark* tries to pound you, but you parry successfully.

+
=-
-
*Rark* tries to pound you, but you deflect the blow.

f
=
Ok.
*Rark* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Rark*.

e
* HP:Battered SP:Good MV:Strong - Rakashasa: Wounded >
You panic and attempt to flee!
You dodge a bash from *Rakashasa* who loses his balance and falls!
*Rark* leaves south riding a shadow stallion.

You flee head over heels.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off
the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind,
and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Alas, you cannot go that way...

s
* HP:Battered SP:Good MV:Strong >

*Rark* has arrived from the south, riding a shadow stallion.

* HP:Battered SP:Good MV:Strong >
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You strike a shivering tree's trunk very hard.
A shivering tree tries to hit you, but you parry successfully.
No way! You're fighting for your life!

a
* HP:Battered SP:Good MV:Strong - a shivering tree: Scratched >
[channel 'hammer of air' h.dark]
You begin to weave the appropriate flows...
*Rark* leaves west riding a shadow stallion.


Carlia narrates 'am bat'

-=
*Rakashasa* has arrived from the west.

+
*Rakashasa* pounds your right arm into bloody fragments!

*
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Good MV:Strong - a shivering tree: Scratched >
f
w

*Rakashasa* tries to pound you, but you deflect the blow.
A shivering tree tries to hit you, but you dodge the attack.
You strike a shivering tree's trunk.
A shivering tree tries to hit you, but you deflect the blow.

s
* HP:Battered SP:Good MV:Strong - a shivering tree: Scratched >
You panic and attempt to flee!

You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
Alas, you cannot go that way...

s
s
* HP:Battered SP:Good MV:Strong > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined
watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]

* HP:Battered SP:Good MV:Strong >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is
an
ugly brown, and various shrubs can be seen struggling for life between
the
debris. A burned and broken watchtower is visible to the south,
crowning a
small hill.
[ obvious exits: N S W ]

* HP:Battered SP:Good MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of
the
tower have been torn down, making it virtually undefendable. The
inside
parts of the tower seem to have been set afire, as the stones facing
in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Dust collects on a discarded book marked with a teardrop.
The corpse of Goaduh is lying here.
Carlia Al'Dai is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Battered SP:Good MV:Strong >
rel
Ok.

* HP:Battered SP:Good MV:Strong >
na rark low crit
sc
You narrate 'rark low crit'

* HP:Battered SP:Good MV:Strong >
You have 106(264) hit and 117(147) movement points.
You have scored 99736896 experience points and 145 quest points.
You need 3763104 exp to level and 5 qp to rank.
You have amassed 198 Turn points to date.
You have played 28 days and 13 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 49).
You are standing.
You are hungry.

* HP:Battered SP:Good MV:Strong >
tt
[taste meat]
You nibble a little bit of the meat.

whe
* HP:Battered SP:Good MV:Strong >
Players in your Zone
--------------------
Ahri - In the Remains of a Crumbling Tower
Carlia - In the Remains of a Crumbling Tower
Chuker - A Winding Road

* HP:Battered SP:Good MV:Strong >
emb
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Good MV:Strong >
Carlia nods in agreement.

n
* HP:Battered SP:Good MV:Strong >
n
aa
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is
an
ugly brown, and various shrubs can be seen struggling for life between
the
debris. A burned and broken watchtower is visible to the south,
crowning a
small hill.
[ obvious exits: N S W ]
Carlia has arrived from the south, riding a warhorse.

* HP:Battered SP:Good MV:Strong > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined
watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Carlia has arrived from the south, riding a warhorse.

* HP:Battered SP:Good MV:Strong >
[channel 'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Strong >
n
aa
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
Carlia has arrived from the south, riding a warhorse.

* HP:Battered SP:Good MV:Strong > [channel
'hammer of air' rark]
Nobody here by that name.

* HP:Battered SP:Good MV:Strong >
e;k rark;aa
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off
the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind,
and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Arak* is standing here.
*Rakashasa* is standing here.
*Rark* is standing here mending a weapon, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Carlia has arrived from the west, riding a warhorse.
You sense Carlia is channeling saidar.

* HP:Battered SP:Good MV:Tiring > You try to strike *Rark*, but he
parries successfully.
*Rakashasa* tries to pound Carlia, but she deflects the blow.
Chuker narrates 'Nhecro 2 e commie'

* HP:Battered SP:Good MV:Tiring - Rark: Critical >
[channel 'hammer of air' rark]
You begin to weave the appropriate flows...


-
You sense Carlia is channeling saidar.

=
+
*
*Rark* panics, and attempts to flee!
*Arak* tries to crush you, but you parry successfully.

*
+=
Ok.
You mold flows of Air into a tight stream, and smite *Rark*.

* HP:Battered SP:Good MV:Tiring - Rark: Critical >

*Rark* leaves south riding a shadow stallion.

* HP:Battered SP:Good MV:Tiring - Arak: Hurt >
You barely strike *Arak*'s body.
A shivering tree barely tickles Carlia's body with its hit.
A shivering tree joins a shivering tree's fight!
Carlia barely strikes *Rakashasa*'s body.
*Rakashasa* pounds Carlia's body.

f
* HP:Battered SP:Good MV:Tiring - Arak: Hurt >
s
You panic and attempt to flee!


Carlia panics, and attempts to flee!

2
2

Carlia leaves west riding a warhorse.
You dodge a bash from *Arak* who loses his balance and falls!

2
You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck.
Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the
winding
road, and pass through here. Directly to the south, a watchtower can
be
seen upon the hill in the same direction. The strong scent of decay is
in
the cold northern wind.
[ obvious exits: E S ]
Carlia Al'Dai is standing here, riding a warhorse.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined
watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
*Rark* is standing here mending a weapon, riding a shadow stallion.
Carlia has arrived from the north, riding a warhorse.
You sense Carlia is channeling saidar.

* HP:Battered SP:Good MV:Tiring >
[kill dark]
You try to strike *Rark*, but he deflects the blow.

* HP:Battered SP:Good MV:Tiring - Rark: Critical > [kill dark]
You do the best you can!

* HP:Battered SP:Good MV:Tiring - Rark: Critical >
a
*Rark* tries to pound you, but you deflect the blow.
You try to strike *Rark*, but he deflects the blow.
[kill dark]
You do the best you can!

* HP:Battered SP:Good MV:Tiring - Rark: Critical >
[channel 'hammer of air' h.dark]
You begin to weave the appropriate flows...
*Rark* panics, and attempts to flee!


-=
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
*Rark* cries from the impact of an unseen force, as his corpse falls
to the ground.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.

* HP:Battered SP:Good MV:


I love this kill for a couple of reasons.
Carlia and I changing up our options for how to damage rark (he was fleeing before weaves consistently)
The choice to run ice spikes when he knew we were running HoAs, and then the choice to engage rather then start with a weave (when every other engagement there I started with a weave)
Both Carlia and I were lucky with flees and dodging bashes
As the leader in the pk, I probably should have suggested we for that last hit.


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