EXPLAINED/ FIXED: Accepted trial bugs

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
Evangaline
Posts: 37
Joined: Fri May 08, 2020 8:57 pm

EXPLAINED/ FIXED: Accepted trial bugs

Post by Evangaline » Fri Jun 12, 2020 11:11 pm

Noticed two bugs while raising a novice to accepted today:
  • The plaindoor locked us inside. I could not open plaindoor (locked), say exit, say open door, etc. Had to get another Sitter to let us out from the outside.
  • Siuan and Lelaine stayed put outside the woodendoors rather than disappearing, at the end of the ceremony. Someone had done a ceremony earlier in the day, so this actually resulted in 2 Siuans and 2 Lelaines sitting outside the door as we left, and one pair sitting there when we first arrived.

Elysia
Posts: 6264
Joined: Sun Feb 15, 2015 1:29 pm

Re: Accepted trial bugs

Post by Elysia » Sun Jun 14, 2020 9:00 am

You can type exit to have the doors opened, or say exit please.

I've probably fixed the latter,

Kali
Posts: 284
Joined: Sat Apr 20, 2019 6:57 pm
Location: New Mexico, US

Re: EXPLAINED/ FIXED: Accepted trial bugs

Post by Kali » Sun Jul 26, 2020 12:23 pm

I tested two back to back yesterday. There were still two Amyrlins and Keepers. And the plaindoor still locks upon trying to leave after the second testing completed. I forgot about trying to type or say exit. Furthermore it seems the woodendoors don't close after the first testing, though the knocking still works.

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