FIXED: Broken Door Link - Cara Mines Fade

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
Elokar
Posts: 96
Joined: Sun Apr 12, 2015 3:08 am

FIXED: Broken Door Link - Cara Mines Fade

Post by Elokar » Sun Mar 01, 2020 9:17 am

An Accepted found an odd door while doing a zone study, and this seemed pretty odd for having a fade patrol inside. 90% search was unable to see the door, so I assume it was a bug. Located in the mines, southeast side of Cara.
* HP:Healthy MV:Full > l
Entrance to the Old Mine
The ground here is relatively clear of rubble, mainly because it is all piled
up in tall mounds. Judging by the boarded-up entrance visible in the north,
this would seem to be the entrance to a long abandoned mine. Primitive, rotting
carts, probably used in the transportation of ore stand abandoned near the
entrance. A sign can be seen, nailed to the boarded-up entrance.
[ obvious exits: E W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
Eyes keen, a Domani razor stands here swishing its tail.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* HP:Healthy MV:Full > open planks
Ok.

* HP:Healthy MV:Full >
Cindy has arrived from the north.

* HP:Healthy MV:Full >
Cindy sits down and rests.

* HP:Healthy MV:Full > n
Inside the Old Mine
[ obvious exits: N S ]

* HP:Healthy MV:Full > TICK IN 5 SECONDS.

The door closes quietly.

* HP:Healthy MV:Fresh > open door
I see no door here.

* HP:Healthy MV:Fresh > search s
Its wide open. You could search for hours...

* HP:Healthy MV:Full > l
Inside the Old Mine
Phew! Entering the old mine has disturbed old dust clouds, making it hard to
see the surroundings. It is possible however to make out that the beams used
to shore up this mine tunnel are still in good condition, making it fairly
safe to explore. The tunnel continues to the north, the exit of the mine lies
in the south.
[ obvious exits: N S ]

* HP:Healthy MV:Full > l s
* HP:Healthy MV:Full > s
It seems to be closed.

* HP:Healthy MV:Full > st
s
You are already standing.

* HP:Healthy MV:Full > It seems to be closed.

* HP:Healthy MV:Full >
The door is opened from the other side.

* HP:Healthy MV:Full > s
Entrance to the Old Mine
[ obvious exits: N E W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
Cindy the Tower Accepted is standing here, riding a Domani razor.
A pale destrier stands here, adorned with the white flame of Tar Valon.