The Laws of Saldaea

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corath
Posts: 321
Joined: Wed Feb 18, 2015 8:21 pm

The Laws of Saldaea

Post by corath » Mon Nov 18, 2019 10:19 am

The Queen has seen fit to reissue our Laws so all those who enter onto Saldaean lands, or come in contact with our Citizens or Allies know the consequences of wrongful actions on your part.



1. The Peace of the Borderlands

i. Minions of the Dark
ii. Male Channelers
iii. Fugitives of Saldaea
iv. Affiliates of other Nations and Organizations
v. Dragonsworn
vi. Murderers
vii. Allies of Saldaea

2. Regarding Property

i. Of Shadowspawn
ii. Of Saldaea or the Saldaean Cavalry or other Borderland Nations
iii. Of Other Organizations
iv. Theft
v. Items left around Maradon/Saldaea
vi. Mounts or pets that attack unprovoked

3. Regarding Spoils of Victory

i. Trophies of Battle
ii. Equipment Gained in Battle

4. Suspicious Actions Towards Shadowspawn

5. Violence against Saldaea, Saldaean Cavarly, Soldiers of Saldaea or our Allies

i. Physical Violence
ii. Slanderous Comments
iii. Actions against our Allies

6. Punishment for Failure to Abide by Saldaean Laws

i. Breaking the Peace
ii. Personal Property Violations
iii. Spoils from Battle
iv. Suspicion of being a Friend of the Dark
v. Violence against Saldaea, the Saldaean Cavalry or our Allies
vi. Mounts or pets that attack unprovoked
vii. Violence Against our Allies
viii. Banishments


7. Regarding Appeals and Removal of Warrants




1. The Peace of the Borderlands

i. Minions of the Dark – This includes Shadowspawn, Dreadlords, and Friends of the Dark, as well as any who assist them. It is the sole purpose of the Saldaean Cavalry to hunt down creatures of the Dark and to protect the Blightborder and the southern lands from any such vile creatures. The Saldaean Cavalry will hunt any and all minions of the Dark on sight, in Saldaea, the other borderlands or elsewhere and the Saldaean Cavalry urge all to do the same.

ii. Male Channelers – Male channelers are not welcome in the lands of Saldaea, whether they aid in battle against Shadowspawn or not. All men who use Saidin are doomed to go mad eventually and pose a great threat to all citizens of the Light. So great a threat do they pose, that it is up to the discretion of the highest ranking Cavalry as to whether the male channeler is a greater threat than any Shadowspawn in the vicinity and may be attacked before the Shadowspawn.

iii. Fugitives of Saldaea – This includes any persons warranted by Saldaea and the Saldaean Cavalry who do not fall under the previous categories. Fugitives of Saldaea will be hunted unless a greater threat is present but will not be provided temporary amnesty in the presence of a greater threat.

iv. Affiliates of other Nations and Organizations – Saldaea welcomes people of all places to come to aid in the fight against the Dark in the Borderlands. However, any visitors to Saldaea are expected to recognize that Saldaea’s focus must be against the Shadow, and as such other grievances and fighting are not welcome on Saldaean soil. Those who come to Saldaea must stay their weapons and keep their arguments with others in check. This includes members of the armies of the Seanchan Empire.

v. Dragonsworn – Members of Dragonsworn, will be considered the same as members of any other organization should they choose to come to Saldaea’s aid in battle. However, attempts to sway the thoughts of people in Saldaea to the ways of any false Dragon or his followers will not be tolerated, as these messages distracts from the fight against the Shadow. Male channelers who are found in the Dragonsworn will be treated as nothing but male channelers and attacked in accordance with the law.

vi. Murderers – Those who wantonly commit murder in other nations, be it due to grievances against specific Nations or Organizations or otherwise, are not welcome in Saldaea. This refers to those unaffiliated with a Nation or Organization, or those affiliated with an organization that acts as brigands or thugs. Should murderers seek refuge from those who would hunt them, they will be warranted and forced out of Saldaea. The Saldaean Cavalry cannot risk the safety of the citizens of Saldaea by letting people who would commit murder in other lands stay in Saldaea, even if they claim that they will commit no crimes here.
vii. Allies of Saldaea – All borderland nations are considered Allies and any actions against a borderland nation or its soldiers will be construed as an act against Saldaea and appropriate measures taken as per these laws. The Nation of Tar Valon and its armies, Aes Sedai, Gaidin and Valon Guard, are considered Allies and any actions against them will be considered a threat to the safety of the Borderlands and appropriate measures taken.

2. Regarding Property

i. Of Shadowspawn – Property of Shadowspawn is not to be worn in the lands of Saldaea. Any property of Shadowspawn retrieved in battle should be properly disposed of immediately upon return to the safety of Maradon/Saldaea. This includes: any trinkets, baubles, or cloaks bearing the insignia of trolloc tribes or the myrddraal; any weapons fashioned by the blacksmiths of Shayol Ghul (gleaming blacksword, gleaming black longsword); necklaces of human teeth; any other similar items, at the discretion of the Cavalry on duty.

ii. Of Saldaea or the Saldaean Cavalry or other Borderland Nations – Adorning oneself with the raiment of the Saldaean Cavalry by persons unaffiliated with the Saldaean Cavalry will not be tolerated. Failure to remove and turn over any such items (a dark blue riders cape bearing three silver fish or a blue steel torc with silver worked fish) when asked by a Saldaean Cavalry will be taken as a breach of Saldaean law. Anyone not a Borderguard seen wearing the raiment of other Borderland Nations (a white hart pendant, a black wool cape embroidered with a swooping hawk) will be asked to remove and hand over said adornment. Failure to comply will be taken as a breach of Saldaean Law.

iii. Of Other Organizations – Disputes arising due to one party adorning themselves with attire of another party’s organization or nation will not be tolerated in Saldaea. The peace must be kept, and arguments caused by events like this do nothing but aggravate the peace. The offender will be asked to remove or exchange with merchants the items in question, or they will have to leave the lands of Saldaea until they are willing to do so.

iv. Theft – Theft of any degree, small or large, will not be tolerated in the lands of Saldaea. If a party believes they have witnessed a theft take place, or have had something stolen from themselves, a complete report should be given to any Cavalry on duty, who will then report the occurrence to the Cavalry Council. An investigation into the matter will follow, and appropriate action taken.

v. Items left around Fal Dara/Maradon – The items left around Fal Dara/Maradon after battle are intended for those who aid in the fighting against the Shadow and are not meant to be picked up by scavengers and used for their own gain. Taking such items without aiding Saldaea or the Borderlands in battle in some manner will be considered an act of theft against Saldaea. This includes any items found at the Maradon Square barrel, Malkier Gate, the barrel just north of the Crossing, the building where the postmaster resides, or other key locations around Fal Dara/Maradon.

vi. Mounts or pets that attack unprovoked- All mounts or pets that attack anyone in Saldaea unprovoked are banned from being brought into, imported, ridden or used within Saldaea. Such aggressive pets or mounts which are unable to be restrained by their owners or users are considered to disturb the peace of Saldaea and hinder the fight against the Shadow. The mounts that are banned under this provision include but are not limited to:
(a) Torms; and
(b) Any other mounts named under the authority of the Saldaean Cavalry Council by a Tales of Light post.


3. Regarding Spoils of Victory

i. Trophies of Battle – The Saldaean Cavalry recognize the common practice of removing the heads or parts of heads of slain Shadowspawn to prove one’s actions in battle to superiors in order to gain prestige. The Cavalrys also recognize that these trophies are highly sought after in battle, and there are sometimes many people vying for these trophies once the battle has ended. The Cavalrys wish to ensure that these trophies are distributed evenly among those who actively participated in the battles against the Shadow, through combat or support of those participating in combat. Reports of theft of these trophies after battle, or of unequal allotment despite equal work in battle of these trophies should be given to any Cavalry on duty, or sent directly to the Cavalry Council, to be investigated.

ii. Equipment Gained in Battle – The Saldaean Cavalry recognize that there is no universal method of sharing equipment gained in battle against the Shadow, and that it is up to those who have participated to decide on a method of making sure everyone gets their share. It is the concern of the Cavalry to make sure everyone is treated fairly when it comes to this, and as such any grievances in this regard should be reported to the Cavalry on duty, or mailed directly to the Cavalry Council to be investigated.


4. Suspicious Actions towards Shadowspawn

Any suspicious activity exhibited towards Shadowspawn by any persons in Saldaea should immediately be reported to the Cavalry on duty, or to the Cavalry Council. Any such actions will be investigated by the Cavalry Council and dealt with as needed. Should the actions be grievous enough, the offender will be declared a Friend of the Dark and expelled from the lands of Saldaea.

5. Violence against Saldaea, the Saldaean Cavalry, Soliders of Saldaea or our Allies

i. Physical Violence – Physical violence against Saldaea or the Saldaean Cavalry, while at home or abroad, will not be tolerated. Any such hostile action will be met by force as deemed necessary by the ranking Cavalry on duty.

ii. Slanderous Comments – Slanderous comments against Saldaea or the Saldaean Cavalry will not be tolerated by anyone. Any such verbal assault will be investigated by the Saldaean Cavalry Council and dealt with as necessary. Verbal assault against members of Tar Valon, including the White Tower, the Gaidin, or the Valon Guard, will not be tolerated from people residing in Saldaea. Any persons making such comments will be asked to stop, and if they do not stop they will be asked to leave Saldaea.
iii. Actions against our Allies – Physical violence against our Allies, while at home or in the borderlands will not be tolerated. Any such hostile actions will be met by force as deemed necessary by the ranking Cavalry on duty.


6. Punishment for Failure to Abide by Saldaea’s Laws

i. Breaking the Peace – Depending on the severity of the transgression, those found breaking the peace of Saldaea may receive a verbal warning, be asked to leave Saldaea for a short period of time, be banished from Saldaea for a longer period, or receive a warrant for their crimes. It is at the discretion of the ranking Cavalry on duty to deliver the punishment for the crime.

ii. Personal Property Violations – Failure to turn over or exchange items of the Shadow or property of the Saldaean Cavalry or other Borderland Nations when asked will be met with a banishment from Saldaea or a warrant, depending on the severity. Failure to abide by the wishes of the Cavalry in regards to property of other nations, if no violence occurs, will result in the offender being asked to leave Saldaea for a short period of time. If violence occurs as a result of failure to remove equipment of other nations or organizations, a banishment will be issued to all parties involved. Theft of property in Saldaea will be investigated by the Cavalry Council and will result in a banishment or a warrant as deemed necessary by the Council.

iii. Spoils from Battle – Any reports received by the Cavalry Council in regards to spoils from battle will be investigated thoroughly. Action will be taken as deemed necessary, including banishments and warrants if required.

iv. Suspicions of being a Friend of the Dark – Reports to the Cavalry Council of suspicious activity towards Shadowspawn will be investigated. If the Cavalry Council believes someone’s actions to be against the Light, they will denounce that person as a Friend of the Dark and warrant them as such. Should this occur, letters will be posted in other nations to inform all that the perpetrator is believed to be a Friend of the Dark, and request that said person be warranted by all.

v. Violence against Saldaea or the Cavalry – Physical violence against Saldaea or the Cavalry will be met by force in return, and the aggressor will immediately receive a warrant until the matter is resolved. Slanderous comments against Saldaea or the Cavalry will be investigated by the Cavalry Council and may result in a banishment or warrant as deemed necessary by the Council.

vi. Mounts or pets that attack unprovoked - Anyone who brings, rides or uses a mount or pet that attacks another person in Saldaea unprovoked shall be guilty of an offence. If there are sufficient mitigating circumstances present (such as the offender being remorseful and cooperates with an order to remove the offending mount or pet from Saldaea), the first offence may result in a warning. Otherwise, a person committing such an offence may be liable to a banishment or a warrant, at the discretion of the Saldaean Cavalry Council. All Saldaean Cavalry are authorised to kill any mounts or pets that attack another person unprovoked in the lands of Saldaea.

vii. Violence against our Allies – any actions against other Borderland Nations will result in the same penalties as if they were committed upon a Cavalry and the same penalties apply. Violence against the White Tower and its armies within Saldaea will be met by force in return and the aggressor will immediately receive a warrant until the matter is resolved. Violence against the White Tower and its armies outside of Saldaea will result in banishments from Saldaea for the aggressors against the White Tower.

viii. Banishments – any person(s) found breaking a banishment will be issued a warrant without notice and hunted as such. Banishments will be issued by any Cavalry that deems it fit to do so. If you are a known invader that has previously attacked the armies of Tar Valon no notice of banishment will be given and any trespass onto Saldaean soil will result in banishment.

7. Regarding Appeals and Removal of Warrants

All appeals regarding punishments delivered by the Cavalry on duty or the Cavalry Council should be submitted in writing directly to the members of the Cavalry Council as soon after the incident as possible, accompanied by a full report of the incident in question. Any requests for removal of banishments or warrants should also be submitted in writing to the members of the Cavalry Council, accompanied by a full report of the reason for the banishment or warrant. If a full report of the incident has not been provided with the appeal, an appeal will not be processed until it is provided.

Grievances against Saldaean Cavalry should be discussed directly with the Saldaean Cavalry Council. If the grievance is against one or more members of the Council, then the matter should either be taken to the remaining Council members or directly to Queen Tenobia.



Lord Corath E'Real
Baron of the Saldaean Cavalry