Adding to our Playerbase - Campaign

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
werf
Posts: 69
Joined: Wed Jan 23, 2019 2:44 pm

Re: Adding to our Playerbase - Campaign

Post by werf » Fri Feb 21, 2020 8:34 am

Erulisse wrote:
Thu Feb 20, 2020 10:37 pm
hasp wrote:
Thu Feb 20, 2020 8:55 pm
Erulisse wrote:
Thu Feb 20, 2020 7:05 pm
Can we enable chat for level 1s and recommend people use it? Kind of insane you have to wait till lvl 2 to ask for basic help
Why so you can find some way to abuse it?
Damn he is on to me!
Yeah So? YEAH.. SO?!

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Quintilius
Posts: 13
Joined: Fri Jan 25, 2019 9:51 pm

Re: Adding to our Playerbase - Campaign

Post by Quintilius » Fri Feb 21, 2020 1:11 pm

Erulisse wrote:
Thu Feb 20, 2020 7:05 pm
Can we enable chat for level 1s and recommend people use it? Kind of insane you have to wait till lvl 2 to ask for basic help
+1

Aria
Posts: 198
Joined: Sun Mar 22, 2015 12:11 am

Re: Adding to our Playerbase - Campaign

Post by Aria » Sat Feb 22, 2020 10:58 pm

I think overall the trend has been really encouraging:
https://writtenrealms.com/wot/playground/who/monthly
really great trend over the last 30 days, and I have actually met a few new players who found our game using search.

Barabbas
Posts: 48
Joined: Mon Jan 30, 2017 6:43 pm

Re: Adding to our Playerbase - Campaign

Post by Barabbas » Mon Feb 24, 2020 5:47 am

In an effort to add to the player-base, I'll be adding the {Mael Mahdi'in} to my alts, to signify that I am a Newbie Helper and can be counted on, at any time, to guide new players in the basics of the MUD and to equip them in a basic kit to survive. I'll ask for tells from any player when he/she comes across a true newbie who wishes to learn the mud, if that player cannot or will not be able to spend the time to help the newbie.

I've read countless recollections of new players that have had positive experiences with senior players which grew and shaped that new player's path forward. For a reference, I first played around 1995-1996 and the positive experience of senior players at that time shaped my love of this game to this day. There are too many players to name that have given me a positive experience, before, during and after numerous rage-quits.

That is what we need to move forward and keep current. Lessenign the learning curve, or at least soften the blow, of exping before learning the value of zmud/mudlet and associated maps is an important step but giving positive and supportive role models and guides is equally important.

Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tost to me,
I lift my lamp beside the golden door!"
- Emma Lazarus November 2, 1883

-The family Nesossin

werf
Posts: 69
Joined: Wed Jan 23, 2019 2:44 pm

Re: Adding to our Playerbase - Campaign

Post by werf » Tue Feb 25, 2020 9:07 am

Barabbas wrote:
Mon Feb 24, 2020 5:47 am
In an effort to add to the player-base, I'll be adding the {Mael Mahdi'in} to my alts, to signify that I am a Newbie Helper and can be counted on, at any time, to guide new players in the basics of the MUD and to equip them in a basic kit to survive.
If I've never played here before I would never in a million years know that's what a newbie helper is haha! I think perhaps they should bring that tag or clan back and allow people to get involved again but, that's a side note.

I think this is helpful that you're willing to foster new players though, so for that I tip my hat to you.

Elysia, can we revisit some of the website discussion that was braught up earlier in the thread? I also wanted to discuss with you what all of our options look like in terms of advertising and any ideas the immortal staff has on this topic.

Elysia
Posts: 6151
Joined: Sun Feb 15, 2015 1:29 pm

Re: Adding to our Playerbase - Campaign

Post by Elysia » Tue Feb 25, 2020 10:24 am

werf wrote:
Tue Feb 25, 2020 9:07 am
Elysia, can we revisit some of the website discussion that was braught up earlier in the thread? I also wanted to discuss with you what all of our options look like in terms of advertising and any ideas the immortal staff has on this topic.
Sorry, I know little to nothing about websites in terms of how they work. I'm also way too busy trying to survive my mailbox, so I don't have any time for anything else atm. Even my promising gate defense solution has been dead in the water for days because I get pounded with questions.

werf
Posts: 69
Joined: Wed Jan 23, 2019 2:44 pm

Re: Adding to our Playerbase - Campaign

Post by werf » Tue Feb 25, 2020 2:15 pm

Elysia wrote:
Tue Feb 25, 2020 10:24 am
Sorry, I know little to nothing about websites in terms of how they work. I'm also way too busy trying to survive my mailbox, so I don't have any time for anything else atm. Even my promising gate defense solution has been dead in the water for days because I get pounded with questions.
Most of it will just be you proposing some of the minor changes to the site that would create more traffic. However, you'd probably have to discuss that with NASS or Austin would have to pass it along because we peasants are not allowed to communicate with him directly (and for good reason haha!) :D

Besides that, I understand if you can't get to it any time soon. Should we defer to Austin or another imm in the meantime or is this our only avenue for change?

Elysia
Posts: 6151
Joined: Sun Feb 15, 2015 1:29 pm

Re: Adding to our Playerbase - Campaign

Post by Elysia » Tue Feb 25, 2020 3:28 pm

Vampa and Itesh are more often in contact with Flash than I am, so they would have been your go-to person anyway. They're also more likely to know what you're talking about. :P

Klein

Re: Adding to our Playerbase - Campaign

Post by Klein » Tue Feb 25, 2020 10:18 pm

it's dwindling because dakrside no no how to pkill good
Last edited by Klein on Tue Feb 25, 2020 10:32 pm, edited 2 times in total.

Klein

Re: Adding to our Playerbase - Campaign

Post by Klein » Tue Feb 25, 2020 10:19 pm

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