WoT RPG

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
halfhand
Posts: 56
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Tue May 21, 2019 3:05 pm

Session 4: https://drive.google.com/open?id%3D1ppQ ... ieaemJcACA
Session 5: https://drive.google.com/file/d/1VVP-07 ... F7p8Wqm8TA
Session 6: https://drive.google.com/file/d/1tFMnvi ... TuhS6SaThw


Having established a small base in the town of Dell, Murandy, the group has been enlisted to escort the village's spring merchant caravan to the city of Lugard. After enjoying the festivities of Bel Tine, the celebration of the first day of Spring, they have set out with the hopes of the village, as well as bringing a tagalong group of merchants and a traveling trio led by a mysterious Lady Tiela.
On their travels down the war-ravaged countryside, they were ambushed by a group of bandits that the party was able to hold off and even capture.
Their travel continue to be eventful as they came upon a abandoned camp with bodies of travelers killed under strange circumstances and scattered rat corpses. The tracks of vermin had led to a nearby abandoned watch tower. The group decided to continue the trip to Lugard, but found themselves tailed by something in the sky. The next night, they lay in wait and was assaulted by a draghkar and a large swarm of ravens that blanketed the trees. The party was able to narrowly rescue the soul of a comrade that was caught in the kiss of death, and fend off and even slay the fleeing draghkar. The timely entrance of Lady Tiela was able to scatter the rest of the shadow-linked ravens with a fireball. Lady Tiela reveals her identity as Rudra Sedai, a Hunter of the preternatural from the White Tower, in Murandy to investigate and cleans the darkness that have been attracted to the dark psychic aftermath of a false Dragon's rise and fall. She has enlisted the heroes on her quest in Lugard as the party continues its journey.

halfhand
Posts: 56
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Thu Jul 11, 2019 12:12 pm

Had a few players that had to drop out for personal reasons, so looking for 1-2 more players. Let me know if interested. Newbies welcome.

Erulisse
Posts: 570
Joined: Tue Jul 11, 2017 2:32 am

Re: WoT RPG

Post by Erulisse » Thu Jul 11, 2019 7:05 pm

I should so hack dungeon world.

Aes Sedai moves
Raise chin
embrace saidar

Wisdom Moves
Tug Braid
Berate

Wolfbrother moves:
Sniff air
wolf dream

Ta'varen moves
Shape fate
Past self

It writes itself!

Erulisse
Posts: 570
Joined: Tue Jul 11, 2017 2:32 am

Re: WoT RPG

Post by Erulisse » Fri Jul 12, 2019 11:32 am

GM move for doing background - Describe dresses

halfhand
Posts: 56
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Tue Dec 10, 2019 2:03 pm

What was supposed to be a simple guard mission to Lugard quickly dissolved into a harrowing week in the decaying city. As soon as the heroes' party arrived in the city and dropped off their charge, they were wrapped up in a task to find the source of murdered bodies that have been savaged by some sort of beast. When the newest body turns out to be an enforcer for the underworld, the city is quickly embroiled in terror and paranoia, with the King (in name only) Roedran trying to maintain a semblance of control, the Children of the Light feeding the flames of fear in an attempt to seize power, as the powerful underworld gang tears the city apart to find the culprit.
The heroes found themselves caught between the powerful forces, finding themselves fleeing patrols of Whitecloaks targetting the Ogier in the party believing him to be The Beast, confronting the Underking himself who reigns the powerful underworld of the city with his Enforcers and his deadly assassin Diplomats. They are not only racing against the clock to solve the mystery before the city shakes itself apart but to try to heal a deadly disease burning through a party member. They finally find the heart of the mystery in an innocuous Herbalist family hiding a dark mystery, a young son with yellow eyes driven by a madness to become more beast than human.
After a tragic slaughter of his family, the young man is finally tracked to an abandoned market square, surrounded by packs of rabid dogs heeding his command. There, the heroes tried to calm and restrain the yellow-eyed man. But, alas, they were followed by both the Underking's Diplomat seeking justice and the Children of the Light seeking the Beast. Under a heavy night storm, a chaotic four-way battle raged. As the dead began to outnumber the living, as the heroes were on the brink of being annilated, the fledgling wolfbrother finally fell, the rabid dogs scattered, and each force retreated from their losses. Surrounded by gratuitous piles of dead bodies, the heroes hobble away to make sense of the events.

This will be near the end of the chapter, and will be starting a new chapter. If you have any interest in joining the party, this will probably be the best time.

Delion
Posts: 234
Joined: Sun Jan 22, 2017 8:04 am

Re: WoT RPG

Post by Delion » Tue Dec 10, 2019 3:25 pm

Holy dung halfhand

You did that rp about the trolloc wars

<3

Tolveor
Posts: 255
Joined: Sat Apr 11, 2015 3:29 am
Location: Sarpsborg, Norway
Contact:

Re: WoT RPG

Post by Tolveor » Wed Dec 11, 2019 12:25 am

I'm very interested but would probably need step by step guidance. never played table top rpgs. My first question is, is it over voice comm?

halfhand
Posts: 56
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Wed Dec 11, 2019 6:47 pm

It’s text (based on group preference) with visual battle grid for the battles. It’s on roll20. Beginner friendly, half the group started first time.

halfhand
Posts: 56
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Mon Jul 13, 2020 12:11 pm

Due to some time constraints on my part, the campaign has been moved on to Prophecies of the Dragon storyline.

After their adventures in Lugad, the heroes returned home with new allies to find a revitalized town of Dell. Before they could have a long break, they ran into an Aiel that has crossed the dragonwall in search of the Car'a'carn. A new mission from their Tower hunter contact sent them into the Almoth Plains region that is on the brink of war in search of a missing Aes Sedai.
They were able to defend a village against Children of Light masquerating as Taraboners striving to sew chaos in the region, as well as discover a nefarious plot between high ranking Inquisitors and a myrrddraal.
They stumbled on a foreign invading army called Seanchan. In the village of Aturo's Crossing, their failed attempt at diplomacy resulted in capture of one of their members leashed to be a damane, and the rest prisoners of war. The party was able to escape but their lost wilder player has been taken to Falme via to'raken. In a vicious battle, the Aiel player laid on the brink of death when he was given reprieve on life by a man in black called Ba'alzamon with eyes of fire, along with a strange prisoner's chain of power, and a quest to destroy and supplant the Car'a'carn.
The new damane is introduced to her life and education, but was able to find solace with her fellow damane prisoner, an atha'an miere windmistress, and a Accepted called Egwene. By this time, the rest of the group has infiltrated Falme running into new allies and enemies. After a harrowing escape by the captured wilder, the group is united in time for the unexpected assassination of the Seanchan commander Lord Turok.
The town was thrown in chaos by the assassination and the approach of a massive Children of LIght army. The heroes pursued the Windmistress damane as a chance to escape, who was being evacuated by Seanchan ship.
They were able to free Sea Folk prisoners who retook their refitted Raker and sailed after their quarry. With a bare bone crew, they sailed through waves of geyser and cyclone weave attacks, trading iron shots and grapeshots against their quarry and pursuing ships.
With the Atha'an Miere player coming into her own as a Sailmistress, they were able to catch up to their ship and board.
At this time, the seas erupted with ancient ships of heroes as the Horn of Valere has been sounded. The ships of heroes engaged the Seanchan fleet, as the players' party fought through waves of Seanchan soldiers and beasts of war, rallying their ill equipped Seafolk sailers.
The Aiel player had fallen off the ship and ended up above the Falme's sky. Refusing to follow the man in black's orders, he attacked his foe with his spear. Fighting spear against sword, he was able to overpower the man with fire eyes. Right after he stabbed the man's side, the web of illusion dissapeared and he found himself impaling the Dragon. With the Dragon's remaining strength, he struck the Aiel player in the chest.
The battle on the seas was now ending. The Seanchan ship was sinking, a torm was impaled and dragged into the sea by a harpoon, a grolm finally brought down after chewing through half the seafolk crew, and the windmistress damane rescued after a violent exchange of weaves and an acrobatic charge through tangled masts and riggings. The battle of Falme was won by the heroes and the Heroes of the Horn on land and on sea.
After mourning the dead, they turned their eyes on the next step in the chapter of this adventure.

This will likely be the last time for any new players for a while.

Post Reply