Surviving the gap

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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roekrol
Posts: 2
Joined: Fri Apr 17, 2015 8:06 pm

Surviving the gap

Post by roekrol » Thu May 21, 2020 2:23 am

This log is dedicated to Lyren and Laertes. There is not much to the log, other than surviving, but it was a fun pickle to get out of. It’s been a long while, now.

The log picks up with tracks off the GAP. I cut out most of the useless stuff, but I skipped through and left some minor tidbits leading up to the action.


* R HP:Healthy MV:Full > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

A rat is dead! R.I.P.
A rat is dead! R.I.P.
A rat is dead! R.I.P.

track

-=
Some obvious fairly recent tracks of a Ko'bal trolloc leaving north.
Some obvious fairly recent tracks of Joness leaving north.
Some clear fairly recent tracks of Loomis leaving north.
Some faint three day-old tracks of Decrepit leaving west.
Some faint three day-old tracks of a towering Ghar'ghael trolloc leaving west.
Some faint half week-old tracks of a towering Ghar'ghael trolloc leaving north.

* R HP:Healthy MV:Full >
not
You stop paying increased attention to your surroundings.

whois joness
Joness the Diseased Molestor is a level 51 Ghar'ghael trolloc.

You narrate 'recent of joness loomis and decrepit gap'

where
Players in your Zone
--------------------
Roekrol - East Path


Kryzen narrates 'they are smobbing'

whois decrepit
Decrepit the Dark Master is a level 51 Ghar'ghael Master trolloc.

Bash is life
Club is bash
Club is life.


whois loomis
Loomis the Duke of Wellington {Wellguard Elite} is a level 51 Ko'bal Master trolloc.

Before you stands a green, Grinch trolloc. With termites in his smile, he has all the tender
sweetness of a seasick crocodile.


I followed the tracks around, in hopes to catch them unsuspecting. Along the way, I found new tracks and eventually decided to turn back, for now, since I had no backup on its way.

~~~

where
Players in your Zone
--------------------
Roekrol - The Path

l
The Path
Small, scrub bushes flank the east side of the path, and grass
covers the east and west side of the path leaving the path itself barren.
In spite of the barrenness of the path, it appears to be little used.
[ obvious exits: N S W ]
Zone: Wastelands
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
A wolfish trolloc is here, fighting YOU!
A rabid wolf is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

A rabid wolf is dead! R.I.P.

-=
Some obvious fresh tracks of Zarth leaving south.
Some obvious fairly recent tracks of a Ko'bal trolloc leaving south.
Some obvious fairly recent tracks of Joness leaving south.
Some obvious fairly recent tracks of Loomis leaving south.
Some clear recent tracks of a rabid wolf leaving north.
Some clear almost day-old tracks of a giant scorpion leaving north.


You narrate 'fresh of zarth'

whois zarth
Zarth the Dark Master is a level 51 Ghar'ghael Master trolloc.
Zarth rocks!
The Best there is. The best there was. The best there ever will be.
44, #Zarth

~~~

From here on out, the log is mostly unedited until the conclusion. And yes, I realize I was engaged on Zarth at bush for a bit. Yes, I also realize there were quite a few mis-spams which made my life harder. Nonetheless, I lived!

* R HP:Hurt MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong >
where
Players in your Zone
--------------------
Roekrol - Entering the Gap

* R HP:Hurt MV:Strong >
track

-=
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving east.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.

* R HP:Hurt MV:Strong >
narr I have any allies for this btw?
You narrate 'I have any allies for this btw?'

who
* R HP:Hurt MV:Strong >
Players
-------
Master Iovin Suratin [Illuminator Chapter Master]
Lord Rentris Sa'Ran the Dai Shan [Red Eagle]
Taziar Medakan, heir to House Medakan [Rising Sun Blademaster Council]
Erulisse of Andor
Asahel {Apprentice to Marshall Gaidin}
Serina of Tarabon
Lord Melat Al'Lansin Farath [Defender of the Stone Council] (Idle)
Mistress Dory Traemane, the Spoon of Manetheren [Wisdom, Women's Circle]
Garrus di'Aran Kafar, Sastdin
Mistress Piste the Master Trader [Kandori Merchants' Guild]
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Roekrol of Arafel
Lord Davor the Gaidin Master [Gaidin]
Krystian of Shienar (Idle)
Katia of Cairhien
Kryzen Alen, Keeper of the Stole
Boboliosie Does Not Return
Wovoka the Ghost Dancer
~ Elysia the Lord of the Dark
Firenze the Journey Accepted [White Tower]

* Press <Return> to continue, q to quit *>
l

n
* R HP:Hurt MV:Strong >
*Zarth* has arrived from the east.

* R HP:Hurt MV:Strong >
*Zarth* pounds your left arm very hard.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Zarth: Wounded >
narr on zatth gap

You pound *Zarth*'s body.

* R HP:Hurt MV:Strong - Zarth: Battered > You narrate 'on zatth gap'

mb
change mood brave
* R HP:Hurt MV:Strong - Zarth: Battered >
b
Mood changed to: Brave
Wimpy reset to: 116 hit points.

* R HP:Hurt MV:Strong - Zarth: Battered >

*Zarth* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Zarth: Battered >

*Zarth* looks at you.

* R HP:Hurt MV:Strong - Zarth: Battered >
*Zarth* pounds your left leg hard.

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* pounds your right leg very hard.

* R HP:Wounded MV:Strong - Zarth: Battered >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Zarth* sends him sprawling!

* R HP:Wounded MV:Strong - Zarth: Battered >
narr he batt
You narrate 'he batt'

* R HP:Wounded MV:Strong - Zarth: Battered >
b

You pound *Zarth*'s right arm hard.

* R HP:Wounded MV:Strong - Zarth: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Zarth: Battered >
narr bashed
You narrate 'bashed'

mb
change mood brave
b
* R HP:Wounded MV:Strong - Zarth: Battered >
You pound *Zarth*'s head.
Mood changed to: Brave
Wimpy reset to: 116 hit points.

* R HP:Wounded MV:Strong - Zarth: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Zarth: Battered >
b
[bash ]


-=
*Zarth* panics, and attempts to flee!

+
*
*+
*Zarth* leaves south.

=
s
s
-
x
Cancelled.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.
A black wolf growls loudly, poised to leap.

x
* R HP:Wounded MV:Strong > *Zarth* leaves north.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Wounded MV:Strong >
[k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Wounded MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
n
x
x
x
Your heartbeat calms down more as you feel less panicked.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

s
* R HP:Wounded MV:Full >
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
where
sc
Players in your Zone
--------------------
Roekrol - Road to Tarwin's Gap

* R HP:Wounded MV:Full > You have 285(389) hit and 158(167) movement points.
You have scored 26744572 experience points and 45 quest points.
You need 1755428 exp to reach the next level.
You have played 27 days and 6 hours (real time).
This ranks you as Roekrol of Arafel (Level 33).
You are standing.

x
* R HP:Wounded MV:Full >
[k dark]
They aren't here.


* R HP:Wounded MV:Full > [k dark]
They aren't here.

x
* R HP:Wounded MV:Full > [k dark]
They aren't here.

x
x
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
where
Players in your Zone
--------------------
Roekrol - Road to Tarwin's Gap

sc
* R HP:Wounded MV:Full >
You have 285(389) hit and 158(167) movement points.
You have scored 26744572 experience points and 45 quest points.
You need 1755428 exp to reach the next level.
You have played 27 days and 6 hours (real time).
This ranks you as Roekrol of Arafel (Level 33).
You are standing.

x
* R HP:Wounded MV:Full >
x
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full > [k dark]
They aren't here.

l
* R HP:Wounded MV:Full > [k dark]
They aren't here.

s
* R HP:Wounded MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Full >
x
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
x
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full >
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full >
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
x
x
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
k raven
They aren't here.

where
* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Roekrol - Road to Tarwin's Gap

sc
x
* R HP:Wounded MV:Full >
x
You have 285(389) hit and 158(167) movement points.
You have scored 26744572 experience points and 45 quest points.
You need 1755428 exp to reach the next level.
You have played 27 days and 6 hours (real time).
This ranks you as Roekrol of Arafel (Level 33).
You are standing.

* R HP:Wounded MV:Full > *Zarth* has arrived from the north.
[k dark]
You pound *Zarth*'s body.

not
* R HP:Wounded MV:Full - Zarth: Battered > [k dark]
You do the best you can!

l
* R HP:Wounded MV:Full - Zarth: Battered >
b
*Zarth* pounds your body.
You pound *Zarth*'s right arm.
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Zarth: Battered > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Zarth* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full - Zarth: Battered >
[bash ]


-=
+*
*+
=-

*Zarth* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Zarth: Battered >
b

*Zarth* pounds your left arm very hard.

* R HP:Wounded MV:Full - Zarth: Battered >

*Zarth* pounds your body hard.

* R HP:Wounded MV:Full - Zarth: Battered >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Zarth* sends him sprawling!

* R HP:Wounded MV:Full - Zarth: Battered >
not
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Zarth: Battered >
nod
You nod in agreement.

* R HP:Wounded MV:Full - Zarth: Battered >
b
You pound *Zarth*'s right leg hard.
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Zarth: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Zarth: Battered >
b

Kryzen narrates 'rip evain'

* R HP:Wounded MV:Full - Zarth: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Zarth: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Zarth: Battered >
b

You pound *Zarth*'s body hard.

* R HP:Wounded MV:Full - Zarth: Battered >
[bash ]


-=
*Zarth* shakes his head.

+

*Zarth* wipes his boots in your face!
Oof! You are rudely interrupted!

* R HP:Wounded MV:Strong - Zarth: Battered >
mb
change mood brave
b

*Foil* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - Zarth: Battered > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* R HP:Wounded MV:Strong - Zarth: Battered >
[bash ]


mv
change mood wimpy
-
*Foil* slashes your body.

f
Cancelled.
*Zarth* smiles happily.
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

s
* R HP:Wounded MV:Strong - Zarth: Battered > You panic and attempt to flee!

s
You flee head over heels.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Foil* is standing here, riding a shadow stallion.
*Zarth* is standing here.

w
* R HP:Wounded MV:Strong > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

w
* R HP:Wounded MV:Strong > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
s
s
s
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
narr foil
You narrate 'foil'

w
w
* R HP:Wounded MV:Strong >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.

* R HP:Wounded MV:Strong >
Alas, you cannot go that way...

n
n
* R HP:Wounded MV:Strong >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Wounded MV:Strong >
n
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

e
* R HP:Wounded MV:Strong >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Strong >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
dh
diag horse
w
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Strong > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
x
x
[k dark]
They aren't here.

x
x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
*Razhak* leaves east riding a shadow stallion.

stat
x
* R HP:Wounded MV:Strong >
x
Offensive bonus: 156, Dodging bonus: 35, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 194 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
You pound *Razhak*'s body.

* R HP:Wounded MV:Strong - Razhak: Wounded >
narr
Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Wounded MV:Strong - Razhak: Wounded >

You pound *Razhak*'s right leg hard.

* R HP:Wounded MV:Strong - Razhak: Battered >

*Razhak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Razhak: Battered >
narr razhak all wound

*Razhak* slashes your body.
Your heartbeat calms down more as you feel less panicked.

mv
change mood wimpy
* R HP:Wounded MV:Full - Razhak: Wounded >
f
e

*Razhak* swirls about with a gleaming black longsword, slicing across your body!
*Razhak* slashes your left foot.

* R HP:Wounded MV:Full - Razhak: Wounded >
You narrate 'razhak all wound'

* R HP:Wounded MV:Full - Razhak: Wounded > Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

* R HP:Wounded MV:Full - Razhak: Wounded >
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Wounded MV:Full >
n
n
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Full > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
n
w
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
In the Foothills
To the north, past the hills, the Mountains of Dhoom surge into the sky. The
occasional snow-capped peak shows among the otherwise black granite rock.
Scrubby brush and stunted trees dot the rocky ground, and the cold wind
blowing down from the mountains carries the stench of the Blight with it.
[ obvious exits: N E ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
e
e
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
n
* R HP:Wounded MV:Full > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Joness* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
*Loomis* is standing here.
*Loomis* stabs your body.

n
n
* R HP:Wounded MV:Full - Loomis: Healthy > No way! You're fighting for your life!

n
* R HP:Wounded MV:Full - Loomis: Healthy > No way! You're fighting for your life!

n
* R HP:Wounded MV:Full - Loomis: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Loomis: Healthy > No way! You're fighting for your life!

f
* R HP:Wounded MV:Full - Loomis: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Loomis: Healthy > *Loomis* stabs your body.
No way! You're fighting for your life!
*Joness* barely crushes your body.

* R HP:Wounded MV:Full - Loomis: Healthy >
You panic and attempt to flee!


*Joness* barely crushes your left foot.
A Ko'bal trolloc joins Loomis's fight!
*Loomis* barely stabs your body.

n
You flee head over heels.
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Full >
n
Alas, you cannot go that way...

x
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.

x
x
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.
*Razhak* has arrived from the east, riding a shadow stallion.

x
* R HP:Battered MV:Full > [k dark]
You pound *Razhak*'s left leg.
*Razhak* swirls about with a gleaming black longsword, slicing across your body!

* R HP:Battered MV:Full - Razhak: Battered > [k dark]
You do the best you can!

f
* R HP:Battered MV:Full - Razhak: Battered >
You pound *Razhak*'s right leg.
You panic and attempt to flee!

s
s
s
You flee head over heels.
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Full > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full >
Alas, you cannot go that way...

w
* R HP:Battered MV:Full >
w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

n
* R HP:Battered MV:Full > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
w
* R HP:Battered MV:Full >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Alas, you cannot go that way...

x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.

x
x
* R HP:Battered MV:Full >
x
x
x
[k dark]
They aren't here.

x
x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
x
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
narr asaw lots lol
x
x
You narrate 'asaw lots lol'

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
You barely pound *Razhak*'s right foot.

x
x
* R HP:Battered MV:Full - Razhak: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Razhak: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Razhak: Battered > [k dark]
You do the best you can!

f
* R HP:Battered MV:Full - Razhak: Battered > [k dark]
You do the best you can!

s
* R HP:Battered MV:Full - Razhak: Battered >
You panic and attempt to flee!

s
s
s
You flee head over heels.
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Full >

A big brown bear barely hits your body.
You panic and attempt to flee!
A big brown bear tickles your left leg with his hit.
You cough and shiver.

f

*Zarth* has arrived from the north.
Erulisse chats 'rip my Krystain = Kryzen fan theory'


*Zarth* leaves west.

x
You flee head over heels.
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

x
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

e
* R HP:Battered MV:Full > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
A big brown bear growls angrily about him.

s
* R HP:Battered MV:Full >
s
*Zarth* has arrived from the west.
[k dark]
You pound *Zarth*'s body hard.

* R HP:Battered MV:Full - Zarth: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Zarth: Battered >
*Zarth* pounds your body.
You panic and attempt to flee!
A big brown bear barely tickles Zarth's left foot with his hit.
*Razhak* slashes your body.

f
s
s
You flee head over heels.
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is here, fighting a big brown bear.
*Razhak* is standing here, riding a shadow stallion.
A big brown bear is here, fighting Zarth.

e
* R HP:Battered MV:Full > A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
s
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

e
e
* R HP:Battered MV:Full > A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.

s
* R HP:Battered MV:Full > A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

e
* R HP:Battered MV:Full > A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Full > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Battered MV:Full > Alas, you cannot go that way...

w
w
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
A shivering tree hits your left leg.
You panic and attempt to flee!
A shivering tree joins a shivering tree's fight!

w
w

A shivering tree tickles your body with its hit.
A shivering tree barely tickles your body with its hit.


*Razhak* slashes your body.
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

ck
change wimpy 0
* R HP:Battered MV:Full >
Alas, you cannot go that way...
*Razhak* slashes your body.
You panic and attempt to flee!

w
f
w
w
w
w
w
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
s
* R HP:Battered MV:Full > A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Foil* is standing here, riding a shadow stallion.
*Foil* leaves east riding a shadow stallion.

* R HP:Battered MV:Full > You won't flee from any fight now.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

e
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

e
* R HP:Battered MV:Full > A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
Alas, you cannot go that way...

* R HP:Battered MV:Full >
s
e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A pair of sturdy metal half-gauntlets has been set here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A well crafted hauberk of darkly shining mail has been abandoned here.
A shiny metal helmet lies to one side.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [6]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

~~~

And after there, I was homefree.

* R HP:Battered MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The fishmonger is here, hoping to buy your catch.
A Saldaean cavalryman is resting here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered MV:Full >
cal
You don't see a closed gate.

* R HP:Battered MV:Full >
narr am in
You narrate 'am in'

* R HP:Battered MV:Full >
narr am in fd was lots!
You narrate 'am in fd was lots!'

where
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Roekrol - Malkier Gate

x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.

x
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
The Malkiergate closes quietly.
[k dark]
They aren't here.

* R HP:Battered MV:Full >
l n

Zarth calls for the Malkiergate to be opened.

x
* R HP:Battered MV:Full > The Malkiergate is closed.

x
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
call
x
You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
* R HP:Battered MV:Full > [k dark]
They aren't here.

x
x
* R HP:Battered MV:Full > [k dark]
They aren't here.


End of log.

ecthus
Posts: 383
Joined: Wed Apr 01, 2015 8:11 pm

Re: Surviving the gap

Post by ecthus » Sat May 23, 2020 3:26 pm

Good to see you on again, Roekrol.

Post Reply