Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Razhak
Posts: 1170
Joined: Sun Mar 22, 2015 7:43 am

Re: Stab Thread

Post by Razhak » Mon Mar 09, 2020 6:56 pm

*Elokar* says 'seriously you pk like a little bitch'

Elokar
Posts: 89
Joined: Sun Apr 12, 2015 3:08 am

Re: Stab Thread

Post by Elokar » Mon Mar 09, 2020 7:00 pm

You were batt. I was batt poisoned. You had healthy Byrg/Kazi/r8 mob lead. I had an accepted and a wilder and should not have had to hit camp to keep pk going. You pk like a bitch.

And you didn't "hit" TV as 3 DS against 10 LS. lol.

zeek
Posts: 59
Joined: Sun Oct 27, 2019 6:46 pm

Re: Stab Thread

Post by zeek » Tue Mar 10, 2020 10:00 am

I'm selling popcorn if anyon.. no? ok.

Kali
Posts: 139
Joined: Sat Apr 20, 2019 6:57 pm
Location: New Mexico, US

Re: Stab Thread

Post by Kali » Thu Mar 12, 2020 12:33 am

Dropped my light ball on the way to Tear, then I heard DS was outside TV, so ran to fight. After some back and forth...

*Nexen* swiftly dodges your attempt to pierce him.
The night has begun.
You are hungry.
You are thirsty.

i
o R HP:Scratched SP:Good MV:Winded - Nexen: Healthy >
Tic in 7 seconds!
[channel 'ice spikes' h.dark]
Nobody here by that name.

o R HP:Scratched SP:Good MV:Winded - Nexen: Healthy >
rem skin
You stop using a water skin.

o R HP:Scratched SP:Good MV:Winded >
drink skin
You drink the water.

o R HP:Scratched SP:Good MV:Winded >
o
[k h.dark]
They aren't here.

o R HP:Scratched SP:Good MV:Winded >
o
[k h.dark]
They aren't here.

o R HP:Scratched SP:Good MV:Winded >
Suddenly *someone* places something in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Critical SP:Good MV:Winded >

Light. It's a good thing. Even better to recognize when you don't have it!

Khugd
Posts: 31
Joined: Mon Mar 11, 2019 2:46 pm

Re: Stab Thread

Post by Khugd » Thu Mar 12, 2020 1:04 am

Kali wrote:
Thu Mar 12, 2020 12:33 am

o R HP:Scratched SP:Good MV:Winded >
Suddenly *someone* places something in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Critical SP:Good MV:Winded >
It's nice to see my work out in the world!

Kali
Posts: 139
Joined: Sat Apr 20, 2019 6:57 pm
Location: New Mexico, US

Re: Stab Thread

Post by Kali » Thu Mar 12, 2020 2:30 am

How'd those ice spikes feel?

Khugd
Posts: 31
Joined: Mon Mar 11, 2019 2:46 pm

Re: Stab Thread

Post by Khugd » Thu Mar 12, 2020 3:17 am

Kali wrote:
Thu Mar 12, 2020 2:30 am
How'd those ice spikes feel?
The clumsy right before felt worse :(

Kazi
Posts: 18
Joined: Sat Feb 01, 2020 11:41 am

Re: Stab Thread

Post by Kazi » Thu Mar 12, 2020 5:25 pm

Heading to winding brigands for a vial and found an unsuspecting victim.

o S HP:Wounded MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
* S HP:Wounded MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A raven is here flying around.

s
o S HP:Wounded MV:Weary > Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A raven is here flying around.

o S HP:Wounded MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
North: A raven is here flying around.

o S HP:Wounded MV:Weary > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o S HP:Wounded MV:Weary >
alias tt back trooper
s
Ok.

s
o S HP:Wounded MV:Weary >
s
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
o S HP:Wounded MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
South:
o S HP:Wounded MV:Weary > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]
*Seeth* is standing here, riding a gray palfrey.

whe
* S HP:Wounded MV:Weary > Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Kazi - Edge of the Forest
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary >
h
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Weary >
na seeth gap
You narrate 'seeth gap'

n
o S HP:Wounded MV:Weary >
h
Tic in 7 seconds!
t
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]

o S HP:Wounded MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Wounded MV:Weary > [back h.human]
Backstab who?

o S HP:Wounded MV:Weary >
sn
[sneak ]
Ok, you stop sneaking.

o HP:Wounded MV:Weary >
not
You start paying increased attention to your surroundings.

sn
o HP:Wounded MV:Weary >
[sneak ]
Ok, you'll try to move silently for a while.

h
t
o S HP:Wounded MV:Weary >
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Weary >
[back h.human]
Backstab who?

o S HP:Wounded MV:Weary >
t
[back h.human]
Backstab who?

o S HP:Wounded MV:Weary >
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary >
n
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Winded >
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o S HP:Wounded MV:Winded >
w
In the Foothills
[ obvious exits: E S W ]
Zone: Tarwin's Gap
A raven is here, watching.

o S HP:Wounded MV:Winded >
s
Edge of the Foothills
[ obvious exits: N S ]
Zone: Tarwin's Gap
A trolloc scout sniffs the air here.

o S HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Edge of the Foothills

o S HP:Wounded MV:Winded >
s
s
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A myrddraal slowly gazes about, leaving you shaken.

o S HP:Wounded MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

w
o S HP:Wounded MV:Weary >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

whe
o S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Kazi - Road to Tarwin's Gap

o S HP:Wounded MV:Weary >
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]

o S HP:Wounded MV:Weary >
s
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary >
w
By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary >
e
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap

n
n
o S HP:Wounded MV:Weary >
n
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]

n
o S HP:Wounded MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o S HP:Wounded MV:Weary >
whois seeth
Seeth of Illian is a human.


n
o S HP:Wounded MV:Weary >
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
North: A rat scurries around trying to get out of sight.

o S HP:Wounded MV:Weary >
n
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
North: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o S HP:Wounded MV:Weary >
track
-=+**+=-
Some obvious fresh tracks of a Horse leaving north.

o S HP:Wounded MV:Weary >
n
n
Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
North: A Shienaran scout blends into the surroundings here.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A rat scurries around trying to get out of sight.

n
o S HP:Wounded MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A Shienaran scout blends into the surroundings here.

o S HP:Wounded MV:Weary >
n
n
n
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Weary > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Haggard > Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Haggard >
whe
Players in your Zone
--------------------
Kazi - Entering the Gap

n
o S HP:Wounded MV:Haggard >
n
n
Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Haggard > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o S HP:Wounded MV:Haggard > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.

o S HP:Wounded MV:Haggard >
n
The Blight
[ obvious exits: N S W ]
Zone: The Blight

o S HP:Wounded MV:Haggard >
whe
Players in your Zone
--------------------
Kazi - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard >
na is blight
w
You narrate 'is blight'

o S HP:Wounded MV:Haggard >
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard >
w
The Blight
[ obvious exits: N E ]
Zone: The Blight
A small stick is lying on the ground here.

o S HP:Hurt MV:Haggard >
n
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard >
e
The Blight
[ obvious exits: E S W ]
Zone: The Blight

o S HP:Hurt MV:Haggard >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard >
e
The Blight
[ obvious exits: N S W ]
Zone: The Blight

o S HP:Hurt MV:Haggard >
n
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A small stick is lying on the ground here.

o S HP:Hurt MV:Haggard >
whe
Players in your Zone
--------------------
Kazi - The Blight

o S HP:Hurt MV:Haggard >
s
s
s
The Blight
[ obvious exits: N S W ]
Zone: The Blight

o S HP:Hurt MV:Haggard > The Blight
[ obvious exits: N S W ]
Zone: The Blight

o S HP:Hurt MV:Haggard > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.

whe
o S HP:Hurt MV:Haggard >
Players in your Zone
--------------------
Kazi - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard >
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

w
o S HP:Hurt MV:Haggard >
You are too exhausted.

o S HP:Hurt MV:Haggard >
get yellow pack
You get a thin vial of yellow fluid from a backpack.

o S HP:Hurt MV:Haggard >
quaff yellow
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Hurt MV:Weary >
e
e
Edge of the Foothills
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o S HP:Hurt MV:Weary > In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap
A long, heavy sword lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A highly burnished metal shield lies here.
A set of chainmail sleeves lie upon the ground.
A thick leather vest is here.
A leather helmet has been dropped here.
A lantern has been left here.
A torch is here on the ground.

o S HP:Hurt MV:Weary >
d
h
t
A Shallow Depression
[ obvious exits: U ]
Zone: Tarwin's Gap
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

Tic in 7 seconds!
o S HP:Hurt MV:Weary > [back h.human]
Backstab who?

u
o S HP:Hurt MV:Weary >
In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap
A long, heavy sword lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A highly burnished metal shield lies here.
A set of chainmail sleeves lie upon the ground.
A thick leather vest is here.
A leather helmet has been dropped here.
A lantern has been left here.
A torch is here on the ground.

o S HP:Hurt MV:Weary >
e
Outside a Cave
[ obvious exits: E W ]
Zone: North of Lockshear
A mirrored lantern has been left here.

o S HP:Hurt MV:Weary >
w
w
In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap
A long, heavy sword lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A highly burnished metal shield lies here.
A set of chainmail sleeves lie upon the ground.
A thick leather vest is here.
A leather helmet has been dropped here.
A lantern has been left here.
A torch is here on the ground.

o S HP:Hurt MV:Weary > Edge of the Foothills
[ obvious exits: N E W ]
Zone: Tarwin's Gap

w
o S HP:Hurt MV:Weary >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

whe
o S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Kazi - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Weary >
track
-=+**+=-
Some obvious recent tracks of a Horse leaving north.

o S HP:Hurt MV:Winded >
n
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.

o S HP:Hurt MV:Winded > Near the Foothills
[ obvious exits: S W ]
Zone: Tarwin's Gap

o S HP:Hurt MV:Winded >
w
w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.

o S HP:Hurt MV:Winded > Near the Foothills
[ obvious exits: N E S ]
Zone: Tarwin's Gap
*Seeth* is standing here, riding a gray palfrey.

s
* S HP:Hurt MV:Winded >
Edge of the Foothills
[ obvious exits: N E ]
Zone: Tarwin's Gap

o S HP:Hurt MV:Winded >
n
h
t
Near the Foothills
[ obvious exits: N E S ]
Zone: Tarwin's Gap
*Seeth* is standing here, riding a gray palfrey.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[back h.human]
You silently approach your victim...
-
*Seeth* leaves north riding a gray palfrey.
=+**+=- -=+*
Backstab who?

o S HP:Hurt MV:Winded >
n
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Winded >
w
The Blight
[ obvious exits: N E ]
Zone: The Blight
*Seeth* is standing here, riding a gray palfrey.
A small stick is lying on the ground here.

* S HP:Hurt MV:Winded >
h
t
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[back h.human]
You silently approach your victim...
-=+**+=- -=+
*
*Seeth* makes a strange sound as you place a sharp, red stone dagger in his back!
*Seeth* panics, and attempts to flee!
*Seeth* leaves east riding a gray palfrey.

o S HP:Hurt MV:Winded >
e
h
t
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
*Seeth* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Seeth.
The blighted tree is here, fighting Seeth.
The blighted tree is here, fighting Seeth.

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Winded >
z
k human
z
k human
z
k human
The blighted tree hits Seeth's head hard.
*Seeth* is dead! R.I.P.
Your blood freezes as you hear *Seeth*'s death cry.
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded > They aren't here.

o S HP:Hurt MV:Winded >
na rip seeth
You narrate 'rip seeth'

sca
o S HP:Hurt MV:Winded >
You lean over and sever the bloody head from the corpse of Seeth.

Cowl
Posts: 34
Joined: Mon Mar 26, 2018 11:49 pm

Re: Stab Thread

Post by Cowl » Fri Mar 13, 2020 3:39 pm

The Blight
[ obvious exits: E S W ]

back h.human
* S HP:Beaten MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Strong > Backstab who?

* S HP:Beaten MV:Strong > z
[where ]
Players in your Zone
--------------------
Khugd - The Blight
Cowl - The Blight
Byrg - The Blight
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > w
h
The Blight
[ obvious exits: N E S ]
North: A huge darkhound is here, drooling and snarling.
South: Khugd the Veteran Havoc is standing here.
The corpse of the blighted tree is lying here. [2]
*Cil* is standing here, riding a sleek well-trained torm.

back h.human
* S HP:Beaten MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > You silently approach your victim...

-=+**+=-
*Cil* struggles to barrel down on Khugd, a gold-chased war spear aimed at his chest. Assumed this was on me.

-=+*
*Cil* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Cil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cil*'s death cry.

Khugd
Posts: 31
Joined: Mon Mar 11, 2019 2:46 pm

Re: Stab Thread

Post by Khugd » Fri Mar 13, 2020 8:00 pm

Cowl wrote:
Fri Mar 13, 2020 3:39 pm

*Cil* struggles to barrel down on Khugd, a gold-chased war spear aimed at his chest.
I am a hero

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