Newbie Guide 2020

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
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hasp
Posts: 522
Joined: Sun Sep 17, 2017 11:30 pm

Newbie Guide 2020

Post by hasp » Fri May 08, 2020 3:51 pm

Hello friends, foes, veterans, and newbie.

Hopefully, in this updated guide for new players you will receive all of the information you need to have a basic understanding of how this game works. All of us here want you to have fun and have a successful journey within the world that Robert Jordan has built.

I am Hasp and compared to most that play this game am relatively new. I have only been here under three years but have had some of my best gaming experiences in my life on this game. What I want everyone to understand is that you do not have to be the best Player Killer (PK), Smobber (PVE), or best Roleplayer (RP). Find a niche, something you enjoy, and work at it and have fun. The most amazing thing about this game is the amount of people wiling to help you so always ask. To begin with this, you can join the WoTMUD discord at https://discord.gg/pKRxe6n.

Next, you need a way to play the game.

At the link https://www.mudlet.org/ you can download Mudlet for FREE.
At https://wotmod.org/viewtopic.php?f=76&t=6494 you can find much Mudlet help such as maps and ways to make your gaming experience a bit easier.

At the link http://forums.zuggsoft.com/index.php?page=10 you can purchased Z or CMud.
http://wotmudarchives.org/forum/ has alot of information and help for C/Zmud

At the link https://writtenrealms.com/wot/ you can play via the web client.

C/Zmud have more support at the moment since more mudders use it. The go to person in Discord is Taziar.


Mudlet would be next with Adael doing great work on this newer application with Kiem providing assistance.

The web client is really new and has made amazing strides lately. Stark and Elytheria have done a great job here.

When prompted you will need to put in the server address and the port. The web client will not need this information.

Server Address: game.wotmud.org
Port: 2224

The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
When picking a name use a RPish name. Boogerhead will not work and get your character sillynamed and you will have to start over.
Thiryl
THE NAMES POLICY is in place to help the game be Wheel of Time. We reserve
the right to remove you from the game at any time, regardless of your level in
the game or how long you have been playing, and require you to make a new
character with an acceptable name. The only exceptions to this are if a character
is older than a certain date. If you are a new character to the game and are in this
game area, you do not qualify as an exception. Please be sure your name fits the
names policy so that you can get out there and have some fun!
Did I get that right, Thiryl (Y/N)?
y

New character.
You should now choose a secret passphrase for your character.
You will be asked for it next time you connect. It can be as long as you want, and should not be
easily guessable.
Give me a passphrase for Thiryl:

Please retype passphrase:

What is your sex (M/F)?
m

Select a race:
If you are new it is suggested to make a human first before the other two races. Once you are comfortable you can branch but you are (probably) all adults and can live life on the dangerous side if you want.
[H] - Human
[S] - Seanchan * (recommended experienced players only)
[T] - Trolloc * (recommended experienced players only)

Race:
h

Select a homeland:
[ 1] - Two Rivers
[ 2] - Andor
[ 3] - the Borderlands
[ 4] - Tarabon
[ 5] - Cairhien
[ 6] - Tear
[ 7] - Murandy
[ 8] - Amadicia
[ 9] - Shienar
[10] - Arafel
[11] - Kandor
[12] - Saldaea
[13] - Illian
[14] - Ghealdan
[15] - Arad Doman
[16] - Mayene
[17] - Altara

Homeland:
https://wotmud.fandom.com/wiki/Homeland contains the max stats for all homelands in relation to their class. More to come on this later.
1

Select a class:
[C] - Channeler * (EXPERIENCED PLAYERS ONLY! YOU WILL BE HUNTED!)
[H] - Hunter
[R] - Rogue
[W] - Warrior

Class:
w

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://www.wotmod.org !


Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
From this point on you will be saved under the new rent system.

Your color is now complete.
A kind soul tells you 'Welcome to the Wheel of Time Mud!'

A kind soul tells you 'Here are the top 3 tips from our players, to new players:'


A kind soul tells you 'Tip 1: It's easiest to start the game on a warrior from the Borderlands, Kandor, Saldaea and the Two Rivers homelands.'

A kind soul tells you 'Tip 2: type LISTEN ALL to toggle our global communication channels on/off. See: HELP LISTEN for further details.'

A kind soul tells you 'Once you are level 2, you can CHAT and ask questions. For example: chat can anyone help me, I'm new.'

A kind soul tells you 'Tip 3: visit our forums at http://www.wotmud.org/forums and check out our Help! forum for further information, like our Newbie Guide.'


A kind soul tells you 'If you want to hear these tips again, type SAY TIPS.'
Holy text, Batman! As you play this game, a lot of text will fly by the screen at a time, and one of the biggest tricks to playing it is learning which text to pay attention to and which you can ignore. The colors of text can really help you out in this fashion. When someone tells you something, be it another player or an NPC (non-player-character) like the kind soul did, it will show up as red text. Learning which colors as the standard for different things will help you pick out what stuff actually is without necessarily reading all the information.
Grannus arrives suddenly, looking dazed and confused.
This is another player character, having just arrived in this room called Circle of Light. This specific room is the room all human characters get put in if they die, and when it happens they appear just like Grannus did.
Grannus rests.

Grannus says 'food please'

A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.

Many NPCs in the game respond to certain actions from player characters. This kind soul, in addition to telling tips to new players, is designed to respond to people saying what Grannus did, to provide food and lights to the recently deceased.

Grannus gets a strange fruit from a wooden barrel.

Grannus gets a strange fruit from a wooden barrel.

Grannus gets a strange fruit from a wooden barrel.

Grannus stops resting, and clambers on his feet.

Grannus leaves down.

* HP:Healthy MV:Fresh >
Depending on what sort of program you are using to play the game, some things may have additional color beyond the normal automatic colors built into the game. With the program I use, all my inputs to the game show up as green, so I will keep them that color to make it easier to see what commands I actually do. All the starting text was a little overwhelming, but it did say that new characters should do a few things, so I'll go ahead and type what the game told me to.

Names on this mud should be appropriate to Robert Jordan's timeline. Names
are to be a first name only as you can choose a last name or a title at
level 20. Also names should only have the first letter capitalized. Names
are to be actual names, not ideas, concepts, verbs, adjectives or anything
that could be confused with mobiles or code in the game. Some examples of
good names are Erengol, Arim, Galdor and Warlan. Some bad examples are Atom,
DarkAngel, WolfBrother, You, BOBBY, Flamewielder, Justicebringer & Sword.
Characters on the mud are also not allowed to use names from the book or
any close deviation of the name. So MatrimCauthon or Matt or Perryn is not
allowed. If you are in violation of any of these guidelines, you should
quit now and create a character with a proper name. If you keep an inproper
name, the Mud Staff will remove you from the game. So doing this simple
procedure now will save you some time and hassle.
If you are having trouble thinking up an acceptable name then just go on
the web to http://wotmud.org/names where the custom-made 'Wheel of Time
names maker' will make 100 random wot-type names for you.
Thanks for helping us keep to a high standard. Please enjoy playing the
Wheel of Time MUD!

Well, my name seems okay to me, and even if it isn't I don't intend to keep it long beyond making this Newbie Guide, so it won't matter.

* HP:Healthy MV:Fresh > help rules
RULES
The Five Rules

1) No Multiplaying. PERIOD.
If you are on the game in any form with more than one character
at a time, even one is *linkless* and regardless of what computer
the characters are playing from, ALL characters involved will be
immediately demoted to level 1. Multiplaying includes switching
between characters too quickly. When switching between characters on
the game, you must wait:
5 minutes between characters on the same side (Light,Dark or Seanchan)
30 minutes between switching sides (Light or Seanchan to Dark and vice versa)
30 minutes between switching immortal to mortal
Time is counted in real minutes and not affected by reboot or crashes.

The multiplaying rule wait times have since been changed. The wait time to change across sides is now 15 minutes instead of 30 minutes.

2) Loopholes.
It is illegal to abuse/exploit loopholes in the game or code, and
you are encouraged to report these loopholes. Loopholes are anything
that doesn't work as advertised or lets you do things which you
normally couldn't do, or makes an activity easier than it otherwise
would be.

* Press <Return> to continue, q to quit *>

For a lot of different things in the game, if the information coming from the game is in a large chunk, it will split the information up into "pages" and display the above line to indicate that more text is coming. To continue receiving the text, you simply hit enter or return and it will continue being displayed. If you enter any other command/keystroke, you will exit out of whatever information was coming to you.

Any rewards earned from exploiting loopholes (equipment, points, or
otherwise) will be revoked, and demotions up to a full zap are likely.

3) Role playing violations rule.
Role playing on this mud is by choice. Quest Point (QP) rewards are
given for role playing by immortals in charge of RP. Violations of
role playing will result in QP deductions. Judgment of RP violations
is at the sole discretion of the role-play staff.

4) Houseguest rule.
The immortal staff owns this mud and invite you to freely play here.
Please keep in mind that you are a welcome guest and that you are
expected to conduct yourself accordingly. All message areas,
communications channels, and the very ability to play here are all
privileges offered to you and may be withdrawn at any time for
conduct unbecoming a houseguest. (This includes harassment of anyone
else but does not necessarily include swearing). Any incidents which
merit recourse to the authorities should be logged and reported by
yourself. Any threatened or actual incidents which may, in your
opinion, merit recourse to the authorities, are your responsibility
to record and report as soon as possible.


* Press <Return> to continue, q to quit *>
5) Detailed Rules.
From time to time, less philosophical and more technical rules must
be placed on the game due to the dynamic environment and unforeseen
problems with code. These rules may be temporary in nature, but may
hold for longer periods of time until the underlying cause is solved.
These rules will be summarized on the Announcements forum on the game
web site. You are required to read the forum before each login to make
yourself aware of the latest information.

Unannounced changes to the game by immortals, including control of mobs, are
expressly permissible.

Player killing, player stealing are legal but may have consequences under #3.

Punishment must be by a visible immortal or include notification of the
immortal involved, along with the specific rule broken. You get one appeal
to a higher immortal. There is no appeal from an Implementor.

As Rule #5 stated, these 5 rules are not the only rules placed on the game, just the most basic. All of the current rules can be viewed in the Rules post in the Announcements section of the forums.

* HP:Healthy MV:Fresh > look notice
Welcome to WoTmud IV, the Wheel of Time MUD, the largest free Wheel of
Time-based online RPG. With more than 6,000 players from 80+ different
countries, we hope that you will enjoy yourself in our corner of the Internet.

Please have a look at our website at http://wotmud.org/ before starting out in
this game. There are a number of features unique to WoTmud that should be taken
account of prior to character creation, and the website is a good place to
discover those. Type "Tell guardian kit" (followed by return) to obtain some
starting equipment, and read the news boards around the cities to obtain the
latest information about the game.

In order for your equipment to be saved, you must rent at an inn, which will
cost you some coin depending on the quality and quantity of what you've got.

Please also report any problems and comments you may have either on the boards
or to wotstaff@wotmud.org/. If you enjoy playing the game, and wish to help us
promote it, please put up a link to our site on the WWW!

-- management

Some of this information is out of date, and some of it we have already been told, so it isn't all that important.

* HP:Healthy MV:Fresh > look intro

Welcome to the Wheel of Time.
There are a things that you REALLY do need to be aware of.
When you're new here, WoTmud can be... VERY challenging.
Would you like to know some essentials about survival here?
Robert Jordan's 'Wheel of Time' is a dark and complex world.
Many enemies lurk in dark corners, awaiting their chance...
All ready to take your life to vanquish the forces of Light!
Rats, crows and ravens spy for the dark: don't let them follow you.
An important thing is the concept of innocence.
Kill an innocent being, and you'll find yourself WANTED!
And if the clans hear of it, they'll chase you...
... to the end of the world and beyond, seeking justice!
The forces of Justice vary from land to land, city to city.
Some cities are regulated by clans, others only by the citizens,
If any Darkfriend tries to kill you there, let its clan know!
Or, join the clan, and help keep the lawlessness at bay.
Consider all except members of the enemy race innocent.
You're advised NOT TO KEEP COMPANY with those that are wanted.
Ask players if they're wanted before setting out with them.
Channeling (magic) is a mighty gift learned only by the select.
The White Tower of Tar Valon knows the mightiest weaves...

* Press <Return> to continue, q to quit *>
Although rumours exist of a 'Kin', independent of Tar Valon.
Male Channelers are highly dangerous, and hunted by all.
Yet one of them will be the Dragon Reborn, the leader of the Light!
Take good heed of the Woodsman alarm on your travels,
They patrol the lands, aware of Seanchan and Shadowspawn invasions.
Many will respect and thank you for narrating of enemy invasions.
Most cities are well-defended, with stout gates that close at night.
..which you must 'call open' at night when they're closed.
Being young, you will find the world uncompromising, and tough.
Youngsters are not protected here, and only the best survive.
But, there are 100+ quests for the young, issued by town criers,
and you'll soon have enough money to buy some good equipment.

Again, some of this information is outdated and not relevant, but a couple things to take from this are that 1) most city gates close at night and will need to be "called" open, and 2) town criers provide quests for newer characters for money.

* HP:Healthy MV:Fresh > look
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.


It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.

A kind-faced figure stands here.

You will notice that certain things here are colored differently than they were the first time we saw all this information. This is because the first time, the game colors had not yet been turned on. Now, we see three additional colors. The light blue colored text (Circle of Light) is the room name you are currently in. The game is split into thousands of different rooms, which can be traveled to using the directional commands. Each room has its own room name, though not all room names are unique. The room name always appears at the beginning of the text you receive upon entering a new room.

All the text directly following the room name is the room description. It both describes the area of the room itself (which may be an outdoor or indoor location, a game "room" does not specifically mean indoors) as well as the surrounding areas. Most room descriptions will provide details of the setting of the room, certain items that may be there, hints to what may be in other directions, etc. As a new player, reading the room descriptions can be one of the best ways to find your way around if you get lost or are trying to find something specific.

The room description is always immediately followed by a line telling which exits are available from the current room. In this case, there is only one exit: D. In this game, there are only 6 directional commands, north, south, east, west, up, and down. All of these can be shortened to simply N, S, E, W, U, D, respectively. Most rooms only have exits in certain directions, but there may also be secret exits that are hidden from normal sight by hidden doors. Hidden doors generally require a special skill to find and open, as well as some exploring on your part.

Following the obvious exits line is more colored text. Anything after the obvious exits line is either an item on the ground in the room you are currently in, an NPC, or another player character. In this case, the two light green lines are objects in the room, a fountain and a barrel. The yellow-brown line is an NPC in the room, the kind soul who gave tips earlier.

* HP:Healthy MV:Fresh > tell guardian kit
Ok.
The Guardian has honored your request.
The Guardian tells you, 'Rent at an inn before you leave in order to save your equipment.'

In this case, The Guardian is not an actual NPC in the game, so it wasn't a real tell like the kind soul NPC sent. Thus, the tell text did not show up as red. It was merely a coded action from the game displaying the message. Now that I have a new kit, I want to check out what I have. The way I can see what I'm wearing is by typing equipment.

* HP:Healthy MV:Strong > equipment
You are using:
<worn on head> a leather helmet
<worn on body> a worn leather vest
<worn on arms> a light pair of leather coverings
<worn as shield> a wooden practice shield
<worn about waist> a plain brown belt
<worn on belt> a soft leather pouch
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of heavy leather shoes

This is all the gear I currently have on. There are many different slots which can be filled by various items in the game. In addition to directly wearing gear, you can hold stuff in your inventory.

* HP:Healthy MV:Full > inventory
You are carrying:
a water skin
two gold crowns
a quarterstaff

Cool, I have a quarterstaff. I want to use it, so I'll try wielding it.

* HP:Healthy MV:Full > wield staff
You need two hands free to wield a quarterstaff.

Hmm, it's not letting me wield it, because I don't have enough free hands. If I look back at my equipment, I can see I'm using a shield, perhaps that is taking up one of my hands. I'll try removing it.

Ishar has entered the game.

Ishar leaves down.

* HP:Healthy MV:Full > remove shield
You stop using a wooden practice shield.

* HP:Healthy MV:Full > wield staff
You wield a quarterstaff with both hands.

The quarterstaff takes two hands to wield, whereas the shield takes one hand. I don't have three hands, so I can't use both at once. Weapons in this game can either be one or two-handed, so some might be usable with a shield whereas others will not. Now that I've wielded my staff, I want to check out some of the other stuff in the room.

* HP:Healthy MV:Full > look at fountain
It is a fountain.

* HP:Healthy MV:Full > look at barrel
It is a wooden barrel.

I looked at the fountain and barrel, but doing so only told me what the objects were. However, I want to know what is in the barrel.

* HP:Healthy MV:Full > look in barrel
barrel (here) :
a torch
a torch
a torch
a torch
a torch
a torch
a torch
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit
a strange fruit

By looking in the barrel instead of at it, I can now see the contents of the container. That was a whole lot of text, though, and I didn't like how it was displayed. I remember from the website that there was a way to display this information differently in the game, by toggling a certain command.

* HP:Healthy MV:Full > change spam 1
Spam protection (objects, horses, etc) is now on.

* HP:Healthy MV:Fresh > look in barrel
barrel (here) :
[7] a torch
[23] a strange fruit

By toggling "spam 1" on, objects now stack on top of each other instead of displaying separately. This can help reduce a lot of the extra text lines in the game.

Grannus arrives suddenly, looking dazed and confused.

* HP:Healthy MV:Fresh >
Grannus snaps his fingers.

* HP:Healthy MV:Fresh > listen all
You now listen to all channels.

The kind soul NPC advised that I try a "listen all" to hear the global communications between people, and to check out the help file as well.

Grannus gets a strange fruit from a wooden barrel.

Grannus gets a strange fruit from a wooden barrel.

* HP:Healthy MV:Fresh > help listen
LISTEN

Syntax: listen <channel>
listen ravens
listen wolves

Listen is used to turn on and off the various player communication
channels. To turn off a channel, listen to it again if it is already on.

In addition to players, various mobs also communicate on the channels.
For trollocs, crows/ravens/rats broadcast information, as do wolves on
the human side (although only Wolfbrothers can hear the wolf reports).
To turn off these mob reports, use listen ravens/wolves, depending upon
your race.

Example:

> listen narrate
> listen all
> listen none
> listen chat


Grannus rests.

* Press <Return> to continue, q to quit *>
SEE ALSO: Narrate, Chat

An important thing to note, though, is that like some of the intro information, some of the help files might also be out of date. They will still yield mostly accurate information, but as various things have changed over the years they might not be 100% correct.

* HP:Healthy MV:Fresh > look
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.

Grannus of Cairhien is resting here.
A kind-faced figure stands here.


This time when I looked in the room, I can see Grannus here too. He also shows up as the same color as NPCs in the room. I've checked out stuff here, so I'm going to move on.

* HP:Healthy MV:Fresh > down
Entering the Weave...
You tingle as the Pattern weaves itself around you once again. You prepare to
enter the woven thread and current age.

A guidepost stands here offering instruction to the respun. You should LOOK
POST.


[ obvious exits: D ]

* HP:Healthy MV:Full > look post
------------------------------------------
In order to be respun into this thread you simply need to
choose your destination. To be respun enter the follow command:

enter weave <location>

Replace <location> with where you would like to be respun.

Threads of the Wheel...choose wisely...
.-------------------------------------------------------------.
| Beginner | Experienced | Journeyed | Mastered |
|-------------------------------------------------------------|
| Emond's Field | Aringill | Fal Dara | Lockshear |
| Caemlyn | Whitebridge | Maradon | Chachin |
| Amador | Four Kings | Tar Valon | Irinjivar |
| Cairhien | Baerlon | Lugard | Touchan |
| Illian | Tarendrelle | Maerone | |
| Tear | Watch Hill | Tanchico | |
| Mayene | Bandar Eban | | |
| | Deven Ride | | |
| | Glancor | | |
| | Far Madding | | |

* Press <Return> to continue, q to quit *>
| | Taren Ferry | | |
.-------------------------------------------------------------.


*** Any level may enter the Beginner or Experienced threads ***
*** To enter Journeyed threads you need to be Level 20 ***
*** To enter Mastered threads you need to be Level 40 ***

When information coming from the game is paginated, like mentioned before, other information such as chats or narrates will be displayed while the game is waiting for you to hit enter/return or some other command. Chats and narrates can be a little obnoxious for a newer player trying to get a grip on an already quickly scrolling by screen, so a good idea might be to turn them off for the time being.

* HP:Healthy MV:Full > listen none
You now ignore the chats and narrates.


* HP:Healthy MV:Full > d
Ok.

The Village of Kintara
The packed dirt of the road is just wide enough for two wagons to pass
through. Dust rises along the road with every gust of wind or movement
along it. A few leagues north up the road, the high walls of Caemlyn can be
seen, while south the road leads through the village and on into the Hills
of Kintara. A sign hangs outside a building to the west and from the east
the smell of fresh bread drifts on the breeze.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
Clive stands here, grinning mischievously.


say tips
Ok.

* HP:Healthy MV:Fresh >

Clive thinks hard.

* HP:Healthy MV:Fresh >

Clive says 'Yes, yes, I am positively full of useful information!'

* HP:Healthy MV:Fresh >

Madoc has arrived from the north, riding a draft horse.

* HP:Healthy MV:Fresh >

Madoc leaves south riding a draft horse.

* HP:Healthy MV:Fresh >

Clive says 'I know that this is a LOT of information, but taking the time to really read and process
it will help you very much if you are new.'


* HP:Healthy MV:Fresh >

Clive says 'First of all, you should "listen all" so that you hear and can talk on our globals.'

* HP:Healthy MV:Fresh >

Clive says 'After that, you can "chat" or "narrate" to talk to people across the map - if you have
questions or need help, chat about it and usually someone will answer.'


* HP:Healthy MV:Fresh >

Clive says 'To talk to anyone in your room, use "say". To talk to a particular person regardless of
where they are, use "tell". Type "echo" to toggle echo communications on or off to see what you
say.'

* HP:Healthy MV:Fresh >

Clive says 'Next, you should familiarize yourself with our help files and basic commands. Type
"help" for a few different available options. "Command" is a really important list to read over.'


* HP:Healthy MV:Fresh >
Clive says 'Most commands can be shortened. For example, you can use "k" instead of "kill", "g"
rather than "get", etc.'


* HP:Healthy MV:Fresh >
Clive says '"Social" is another good list to familiarize yourself with, for role-play purposes.
Also, check out "help alias".'


* HP:Healthy MV:Fresh >
Clive says 'In Caemlyn, at the Central Square, you can "look banner" to see a map of the city. You
can also "say help" at the square and the Crier will have some tips as well.'


* HP:Healthy MV:Fresh >

Clive says 'The "where" command will let you see what other players are in your zone. A zone is
usually around 100 rooms. Use "yell" to communicate across the entire zone.'


* HP:Healthy MV:Fresh >

Clive says '"Help change" is also important and will explain a lot of useful things. Change spam and
mood, in particular, will help you very much.'


* HP:Healthy MV:Fresh >

Clive says 'If a gate is closed to a city at night, you need to "call" it for the gateguards to open
it.'

* HP:Healthy MV:Fresh >

Clive says 'If you happen to die, to respawn where you want you should go down once from the Circle
of Light and "look post".'

* HP:Healthy MV:Fresh >
Clive says 'Your corpse will decay in roughly fifteen minutes, so you should "enter weave" as near
to it as possible. Once you get to it, "get all corpse" to loot it.'


* HP:Healthy MV:Fresh >
Clive says 'But before you leave the circle, you should "say food please" and then be sure to drink
and eat so you regen and get a torch so you can see if it is dark.'


* HP:Healthy MV:Fresh >

Clive says '"Get fruit barrel" (then "eat fruit") and "drink fountain" will do this. You can "exa
barrel" to look inside it and see what it has.'


* HP:Healthy MV:Fresh >
Clive says 'The "examine" command can be used for any container, such as a backpack, pouch, purse,
barrel, rack, fountain, well, etc. It lets you see what is inside.'

* HP:Healthy MV:Fresh >
Clive says 'People use shortcuts for spams (directions). So "alln" means "go north until you can't
any more" and 2n2e means "go north twice then east twice".'


* HP:Healthy MV:Fresh >

Clive says 'You can type "inventory" to see what you are holding and you can type "equipment" to see
what you are wearing.'


* HP:Healthy MV:Fresh >

Clive says 'Forums are your friend! The web address is www.wotmod.org - there is a Help forum there
with lots of information and you can post topics for help.'


* HP:Healthy MV:Fresh >

Clive says 'To register you need to "change email xxx" (level 5 required) and then "forum passphrase
'xxx'" (level 10 required) but you can post as a guest until then.'


* HP:Healthy MV:Fresh >

Clive grins at you.

* HP:Healthy MV:Fresh >
Clive says 'Most importantly, have FUN!'
n
Caemlyn Road
[ obvious exits: N S ]
Zone: Hills of Kintara

* HP:Healthy MV:Full >
n
Coach Stop at the Junction by Caemlyn
[ obvious exits: N E S W ]
A bearded coachman stands here, waiting for passengers.

* HP:Healthy MV:Full >
n
Caemlyn Road
[ obvious exits: N S ]

* HP:Healthy MV:Full >
n
Caemlyn Road
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

n
* HP:Healthy MV:Full >
The Southgate seems to be closed.

* HP:Healthy MV:Full >
call
If a gate is closed at night try to "Call" it open. If it is a door or gate that is shut type "Open door "Doorname"
You call for the Southgate to be opened.
The Southgate is opened from the other side.

n
* HP:Healthy MV:Full >
Inside the Southern Gate of Caemlyn
[ obvious exits: E S W ]
A shifty looking fellow patrols the streets picking up discarded belongings.
A black dog is here, wagging its tail.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.


* HP:Healthy MV:Full >
w
The Southern Road
[ obvious exits: N E W ]

* HP:Healthy MV:Full >
n
Here I know I need to three rooms north so I type the commands quickly
n
n
Path Through the Outer City
[ obvious exits: N S ]
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.


* HP:Healthy MV:Full >
Winding Path Through the City
[ obvious exits: N S ]
A small dog is here, barking furiously.

A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees placed
evenly all along the boulevard. Off to the west you can make out one of
Caemlyn's four gates. To the south you see a small brick inn. A sign is posted
above the door.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old man hobbles slowly on his way.
A stout looking guard is here, walking the streets of Caemlyn.
A wild stallion bucks madly.


* HP:Healthy SP:Bursting MV:Full > brief
Brief mode on. If you turn brief mode on you can see that the description above disappears below. This can make it easier to follow what is happening when you are out in the world.
* HP:Healthy SP:Bursting MV:Full > e
A Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A worker busily earns a day's pay.
A draft horse is here.
* HP:Healthy MV:Full >
e

e
* HP:Healthy MV:Strong >
s
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A simple man blends into the crowd of the city.
A city lamplighter stands nearby, attending his duties.


* HP:Healthy MV:Strong >

Caemlyn Central Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
The Caemlyn town crier stands here, spreading the news.
This mob can give you quests for gold. They can be found in all cities and many smaller villiages.

A gleeman is here, playing a lute.



* HP:Scratched SP:Strong MV:Tiring > l in barrel
Barrels in cities, normally in the square, will sometimes have extra food, gear, or random items for you to take.
barrel (here) :
plain brown pants
a pair of light leather boots
a leather belt
a plain book
a thick leather vest
a fine woolen cloak
a quarterstaff
a light pair of leather coverings
a wide leather belt
a pair of dirt colored hides
a small canoe

the Caemlyn town crier tells you 'You look like someone who'd be up for a quest! Ask me about them,
and I'll reward you handsomely if you succeed!'

The Caemlyn town crier tells you 'You look like a young adventurer eager for fun! Just ask me about
quests or tasks and I'll find you something to do.'

the Caemlyn town crier tells you 'You look like someone who'd be up for a quest! Ask me about them,
and I'll reward you handsomely if you succeed!'

The Caemlyn town crier tells you 'Or, you can ask me for help and I will help you as I can.'
The Caemlyn town crier tells you 'You look like a young adventurer eager for fun! Just ask me about
quests or tasks and I'll find you something to do.'

the Caemlyn town crier tells you 'You look like someone who'd be up for a quest! Ask me about them,
and I'll reward you handsomely if you succeed!'

The Caemlyn town crier tells you 'If you are new to the world, I recommend you ask me for help and
also go find my friend Clive.'
The Caemlyn town crier tells you 'Or, you can ask me for help and I will help you as I can.'
The Caemlyn town crier tells you 'You look like a young adventurer eager for fun! Just ask me about
quests or tasks and I'll find you something to do.'

the Caemlyn town crier tells you 'You look like someone who'd be up for a quest! Ask me about them,
and I'll reward you handsomely if you succeed!'
The Caemlyn town crier tells you 'He is just south of the city outside of the south gate, you can't
miss him!'
The Caemlyn town crier tells you 'If you are new to the world, I recommend you ask me for help and
also go find my friend Clive.'
The Caemlyn town crier tells you 'Or, you can ask me for help and I will help you as I can.'
The Caemlyn town crier tells you 'You look like a young adventurer eager for fun! Just ask me about
quests or tasks and I'll find you something to do.'

The Caemlyn town crier tells you 'He is just south of the city outside of the south gate, you can't
miss him!'
The Caemlyn town crier tells you 'If you are new to the world, I recommend you ask me for help and
also go find my friend Clive.'
The Caemlyn town crier tells you 'Or, you can ask me for help and I will help you as I can.'


* HP:Scratched SP:Strong MV:Tiring > say quest

* HP:Scratched SP:Strong MV:Tiring >
The Caemlyn town crier tells you 'Rats are a damm plague round the city, bring me a scalp!'

The Caemlyn town crier tells you 'I need an oilstone for the weaponsmith. Look south of the city and bring me one.'

The Caemlyn town crier tells you 'Too many thieves around. At least our forces have frightened one - bring me his scalp!'

The Caemlyn town crier tells you 'Basel, he's lost his spectacles, near those Aringill woods, apparently. Give them to me.'
A street sweeper has arrived from the north.

The Caemlyn town crier strokes his chin thoughtfully.

The Caemlyn town crier tells you 'You'd be wise to deposit any money from these in a bank, so you don't lose it if you run into a trolloc!'

The Caemlyn town crier tells you 'You can do each quest five times, but the reward is less each time.'

The Caemlyn town crier tells you 'When you're done here, try one of the other cities!'

The Caemlyn town crier tells you 'Also, don't forget about old Clive just south of the city. If you're new, he is highly recommended!'


The Caemlyn town crier smiles at you.

* HP:Scratched SP:Full MV:Tiring > say help

The town crier says 'Help? Of course I can help.'

The town crier says 'I can help you with the following subjects:'

The town crier says 'Logging off, banks, lanterns, practice trainers, hunting grounds, making money and some general suggestions.'

The town crier says 'Speak out loud like this: "say help logging off" and I will explain things further.'

* HP:Scratched SP:Full MV:Tiring > say help logging off

The town crier says 'First off, if you want to log off, DO NOT type "quit". This will cause you to quit, but you will drop everything you own on the ground.'

The town crier says 'Instead of typing "quit", go to an inn. From this square, the inn is 1N 2W 1S 1U. You will find the innkeep, Basel Gill there.'
The Caemlyn cityguard has arrived from the south.

The town crier says 'At the inn, you can read the ledger to read the commands: "offer" to see how much you have to pay, and "rent" to store your belongings and log off.

The town crier says 'Other functions at the inn include storing equipment. See the ledger for further info.

* HP:Healthy SP:Bursting MV:Strong > say help banks
You say 'help banks'


The town crier says 'There is evil in this world. Trollocs, fades and dreadlords from the Dark One, and invading Seanchan from a land faraway. Expect to die, and die often.'

The town crier says 'However, there is hope, the Creator will respin you, but without your belongings which can be taken by those who kill you.'

The town crier says 'To make sure you keep your hard earned gold crowns and coppers, you can "deposit" them at the bank, and "withdraw" them later. All transactions are in coppers.'

The town crier says 'The bank is 1E of here. Read the sign if you want a refresher on the commands. What you deposit at the one bank, you can withdraw at any other bank.'

* HP:Healthy MV:Strong > say help lanterns

The town crier says 'To make sure you can see at night when you are out and about you can carry lanterns or torches.'

The town crier says 'To switch on a light source, type "hold lantern". To switch off the light source, type "remove lantern". No light source lasts forever. At some point they go out.'

The town crier says 'Some mobs load lanterns, but grocers sell them as well. To get rid of a burnt out lantern, "remove lantern" and simply throw it away by typing "drop lantern".'

The town crier says 'Please note, if you have a fresh lantern in your inventory, be careful that you don't throw away the full one.'

The town crier says 'You can check this by typing "examine 1.lantern" and "examine 2.lantern" and throwing away the one that has burnt out.'

* HP:Healthy MV:Full > say help practice trainers

The town crier says 'When you practice, make sure you first practice Ride to level 3 at the Hunter trainer. This will allow you to ride a horse and cover far greater distance in your hunting.'

The town crier says 'The hunter practice is 1N, 4E, 2N, 1W, 1N of here. He can teach you to ride.

The town crier says 'The warrior practice is 7N, 1E, 2N, 3E, 1N.'

The town crier says 'The thief practice is 1N 1W 3S 2W 1N, knock trapdoor, 1D. To get out, knock trap.'

The town crier says 'To see what you can practice, type "prac". Also read the sign at the trainer for further info.'


* HP:Healthy MV:Full > say help hunting grounds
You say 'help hunting grounds'


The town crier says 'When you have practiced, you can venture out of the city to hunt and find a horse.'

The town crier says 'A good place to hunt near Caemlyn is the Hills of Kintara, south of the southgate. Also, south of the east gate.

The town crier says 'Remember not to hit any guards or shopkeepers, you will be killed and you will be warranted and hunted by Justice clan players.'

The town crier says 'Horses are valuable, please refrain from hitting those. Good animals to hunt at low level are rabbits, moles, foxes, saplings and cute brown deer.'

* HP:Healthy MV:Full > say help making money

The town crier says 'You can make some money from the quests I give out, however there is a maximum amount of times you can complete these.'

The town crier says 'There are various ways of making money, even for low level players. You can hand in scalps of shadoweyes, spies of the Dark One: rats, ravens and crows.'

The town crier says 'You can also go to the fishmonger and sell fish. To catch fish you will need a net, that you can buy from the fishmonger. Then you will need a canoe and fish in a river. If you see fish, drop your net and catch them.'

The town crier says 'Around the town of Emond's Field you can also herd sheep. Mistress al'Vere will know about a job, and how to get a sheepdog to herd the sheep with.

The town crier says 'You can also kill thieves and if you're slightly higher level, other aggressive mobs and sell their belongings to shops.'


* HP:Healthy MV:Fresh > say help some general suggestions
You say 'help some general suggestions'

The town crier says 'Type "listen all" so you can hear the global channels. Narrates is the roleplay channel, which includes player killing. If you keep an eye on these, you will know when raiders are near.'

The town crier says 'If raiders are near, it might be wise to keep out of the way. Most people will not kill low level players, but to a trolloc a bit of human blood is a boost, so you might be killed for your blood.'

The town crier says 'If you see *red-name* that is a Darkside player, if you see a *purple-name* that is a Seanchan player. These might kill you.'

The town crier says 'Once you are level 2 you can use the chat channel to chat questions: "chat this is my question?".'

The town crier says 'Let me think...'
The town crier says 'There are three areas that are very friendly for low level players, the cities of Amador, Caemlyn and Emond's Field.'

The town crier says 'If you are level 1, I can arrange for you to be moved to either of these areas. If you like to be moved, say "please move me to NAME" where name is the name of the town.'


The town crier strokes his chin thoughtfully.

The town crier says 'As a general tip, it's best not to start playing this game on a channeler (magical character).'

The town crier says 'The easiest way to get a good or even a very good character is to create a warrior from the Two Rivers homeland.'

The town crier says 'Abs is the playstyle where you wear heavy armor. It is the easiest setup to re-equip in, and you can be effective with easy to find weapons and armor.'

The town crier says 'The other playstyles, dodge (dodging hits) and combo (dodging or parrying hits and a bit of armor) are far harder to find equipment for and thus it might be smartest to start out playing the abs setup.'


* HP:Healthy MV:Fresh >
The Caemlyn cityguard leaves east.
The collector has arrived from the north.
A city lamplighter lights a streetlamp.
A city lamplighter leaves north.

* HP:Healthy MV:Fresh >
The Fal Dara alarm horn sounds loudly.

* HP:Healthy MV:Fresh > n
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A ragged looking man asks for spare coins.
A stout looking guard is here, walking the streets of Caemlyn.


* HP:Healthy MV:Full > w
A Wide Boulevard
This wide boulevard bisects Caemlyn and extends to both the east and west. The
road is set with a median of grass and trees. This is one of the busiest areas
in Caemlyn, and the street is usually crawling with people. A small winding
road threads some buildings, and leads off to the south.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A worker busily earns a day's pay.
A draft horse is here.


* HP:Healthy MV:Full > w
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees placed
evenly all along the boulevard. Off to the west you can make out one of
Caemlyn's four gates. To the south you see a small brick inn. A sign is posted
above the door.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man gambles away his purse.
An old man hobbles slowly on his way.
A stout looking guard is here, walking the streets of Caemlyn.
A wild stallion bucks madly.


* HP:Healthy MV:Full > s
The Queen's Blessing
You step into this respectable looking inn. The common room is busy,
although not overcrowded. The bar patrons look well entertained by the
combination of pleasant music and strong ale. There seems to be some room
by the bar and you are tempted to sit for a few hours and enjoy some
relaxing company. The inn is much larger than it appeared from the outside.
You can see a door to the kitchen as well as a stairway to the guest rooms,
and there is a room to the east which has various bargames.
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A worker busily earns a day's pay.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.

* HP:Healthy MV:Full >
A gambler has arrived from the east.

s
The Kitchen
A basic kitchen. A few stoves are in constant use, and cooking utensils lie
strewn about. You can hear the sounds of merriment from the common room,
and the cooking staff is generally running madly about to keep up with the
incoming orders. A sign hangs next to the oven.
[ obvious exits: N ]
An oven stands here, radiating a dry heat.
A stout wooden barrel stands nearby.
A stout looking guard is here, walking the streets of Caemlyn.
A man gambles away his purse.
A cook busily prepares a savory dish in his kitchen.

Inns in cities or villages can have a place to make food if you lost your dagger or just are not out killing cute deer or bears at the moment.
* HP:Healthy MV:Full > make dinner
Ok.

* HP:Healthy MV:Full >
Rondha prepares a dish.

* HP:Healthy MV:Full > inv
You are carrying:
a plate of roast lamb with apple jelly
a lantern

* HP:Healthy MV:Full > eat plate
You eat the food.
You are full.

* HP:Healthy MV:Full > n
n
The Queen's Blessing
You step into this respectable looking inn. The common room is busy,
although not overcrowded. The bar patrons look well entertained by the
combination of pleasant music and strong ale. There seems to be some room
by the bar and you are tempted to sit for a few hours and enjoy some
relaxing company. The inn is much larger than it appeared from the outside.
You can see a door to the kitchen as well as a stairway to the guest rooms,
and there is a room to the east which has various bargames.
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A man gambles away his purse.
A worker busily earns a day's pay.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.

* HP:Healthy MV:Full > First National Bank of Andor
[ obvious exits: W ]
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
A man is here.
A banker counts several coins in a purse.


e
* HP:Healthy MV:Full >
Alas, you cannot go that way...

* HP:Healthy MV:Full >
w
Caemlyn Central Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.


* HP:Healthy MV:Full >
s
* HP:Healthy MV:Full >
A Traveller's Shop
[ obvious exits: N ]
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* HP:Healthy MV:Full >

Game Tip: Lanterns.

To make sure you can see at night you can carry lanterns or torches.
To turn on a light source, type HOLD LANTERN. To switch off the light source,
type REMOVE LANTERN. No light source lasts forever, at some point they go
out. Grocers sell fresh lanterns. To see how much longer your lantern will last,
type EXAMINE LANTERN. To get rid of a burnt out lantern simply throw it away
by typing DROP LANTERN or by giving it to a mob.

HP:Healthy MV:Fresh > inv
You are carrying:
a wooden practice shield
a water skin
two gold crowns

* HP:Healthy MV:Fresh > equip
You are using:
<worn on head> a leather helmet
<worn on body> a worn leather vest
<worn on arms> a light pair of leather coverings
<wielded two-handed> a quarterstaff
<worn about waist> a plain brown belt
<worn on belt> a soft leather pouch
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of heavy leather shoes

Well I don't have any lanterns that I see, but I do notice that I have a pouch on my belt. Perhaps I can look in it. Let's try out the examine command it just mentioned.

* HP:Healthy MV:Fresh > examine pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
a torch
a leather water flask
[2] a soft honeycake
[3] a hunk of beef
a rusty dagger
[2] a lantern

Instead of looking at or in a container or object, the examine command can be used to do both at once. When I examined the pouch, it both told me what it was, as well as what was contained inside. I see now that I have lanterns and a torch in my pouch, and I want to get them out.

* HP:Healthy MV:Fresh > get torch pouch
You get a torch from a soft leather pouch.

In this game, various prepositions (such as at, or from) are simply assumed when you are typing commands. In this instance, I want to get the torch from the pouch, but the game already assumes the prepositional portion of the phrase, so I only need to type "get torch pouch" instead of "get torch from pouch". Likewise, when I want to look at something, I simply need to "look fountain" or "look NPC" rather than "look at fountain" or "look at NPC".

* HP:Healthy MV:Fresh >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
a leather water flask
[2] a soft honeycake
[3] a hunk of beef
a rusty dagger
[2] a lantern

* HP:Healthy MV:Fresh > exa torch
It is a torch that should be good for approximately 16 hours.

I see by examining the torch that it has 16 hours remaining. These hours refer to in-game hours, rather than real-life time. An in-game hour is roughly 1 real-life minute, but in actuality it is slightly longer due to accumulated server lag. A game day is 24 hours long. You can see the current game time at any given moment simply by typing "time".

* HP:Healthy MV:Fresh > time
It is 5 o'clock pm, on the 18th day of the month of Danu, year 1001.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are back at 'http://www.wotmud.org/forums/' enjoy!

(Server: Fri Oct 25 02:31:08 2013 EST, up for 18 hours, 35 minutes)

Game Tip 3: Shops.

To see what a shop sells type LIST. To buy something type BUY LANTERN. Some shops will
also buy things, to see if they buy what you have type VALUE BAG, for example. If you
think the shopkeeper offers a fair price, you can SELL BAG. There is a bag of Tremalking
Black tea to be found in the area for you to test this with.

* HP:Healthy MV:Full > list
You can buy:
A torch for 3 coppers.
A sheet of paper for 1 copper.
A fine quill pen for 10 coppers.
A cup of hot, bitter tea for 2 coppers.
An apple for 3 coppers.
A package of dried rations for 1 gold crown and 2 coppers.
A thick brown sack for 11 coppers.
A water skin of water for 3 coppers.
A torch for 3 coppers.
A length of rope for 10 coppers.
A large melon for 1 copper.
A fine quill pen for 10 coppers.
A sheet of paper for 1 copper.
A leather water flask of water for 4 coppers.
A blanket for 4 coppers.
A lantern for 5 coppers.

* HP:Healthy MV:Full > i
You are carrying:
a wooden practice shield
a water skin
two gold crowns

* HP:Healthy MV:Full > value shield
A grocer tells you 'I don't buy that.'

* HP:Healthy MV:Full > value skin
A grocer tells you 'I'd give you 3 coppers for that.'
There are many shopkeepers throughout the game, selling various items depending on the type of shop. Grocers, like this one, typically sell stuff like lanterns, water skins, paper, and other assorted odds and ends. Other shops, such as armorers or weaponsmiths, will sell armors and weapons. Depending on which type of items the shop usually sells, the items they buy will also be limited. Shops will typically only buy items similar to those they already sell. This grocer, for example, won't buy my shield, whereas an armorer might. Whether or not a shopkeeper can buy an item is also dependent on how much money the shopkeeper currently has, which can depend on how much the shopkeeper starts with, what has been purchased by other players, what has been sold, etc. Just because a shopkeeper might buy a particular item does not mean he necessarily can afford it at any given time.
n
Caemlyn Central Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.


* HP:Healthy MV:Full >
w

* HP:Healthy MV:Full >
Asaf's Steak House
[ obvious exits: E ]
A gleeman is here, wearing a cloak of different colored patches.
A hunter from Illian searches for the fabled Horn of Valere.
A stout looking guard is here, walking the streets of Caemlyn.
A ratter is here, hunting shadoweyes.
A stout looking guard is here, walking the streets of Caemlyn.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.


* HP:Healthy MV:Full >
e
Caemlyn Central Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.


* HP:Healthy MV:Full >
n
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A city lamplighter stands nearby, attending his duties.


* HP:Healthy MV:Full >
w

* HP:Healthy MV:Full >
A Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small dog is here, barking furiously.
A young woman walks by.


w
* HP:Healthy MV:Full >
A Wide Boulevard
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.


* HP:Healthy MV:Strong >
s
The Queen's Blessing
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.


* HP:Healthy MV:Strong >
s
The Kitchen
[ obvious exits: N ]
An oven stands here, radiating a dry heat.
A stout wooden barrel stands nearby.
A cook busily prepares a savory dish in his kitchen.

* HP:Healthy MV:Strong >
n

* HP:Healthy MV:Strong >
The Queen's Blessing
[ obvious exits: N E S U ]
A copper tap with free ale is here.
A board showing the rules hangs here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender serves customers with a greedy smile.


* HP:Healthy MV:Strong >
u
Reception of the Queen's Blessing
[ obvious exits: S D ]
A large slab of meat has been placed here.
A handful of dust lies scattered here.
Saera of Ghealdan is standing here.
A black cat meanders to an unknown destination.
A bulky man with heavy-lidded eyes sits here, scratching a cat.
The innkeeper Basel Gill is here, smiling broadly.


Game Tip: Logging off.

If you want to log off, DO NOT type quit. This will cause you to quit, but you will drop
everything you own on the ground and lose it all. Instead of typing QUIT, go to an inn.
You are at the inn now. If you want to log off, return here. To log off and store your
belongings you can type RENT. To get an offer of how much it will cost you to rent,
type OFFER. Other functions at the inn include storing equipment. This equipment will only
be available to you in this particular inn. To retrieve it, you will have to return to the inn
where you left it. To deposit an item, type DEPOSIT VEST for example. To see what you
have stored, type LIST. To retrieve what you have stored type WITHDRAW 1, where 1 is
the item number you want to withdraw.

* HP:Healthy MV:Fresh > offer
An innkeeper tells you, 'Your rent allowance is currently 8 coppers per day.
You have 2 coppers left unused on your allowance.
Your rent is free!'


* HP:Healthy MV:Fresh > list
An innkeeper tells you, 'I don't have any items for you here.'

Similar to the Guardian tell, these tells from the innkeeper are coded actions from the game and don't show up in red. The innkeeper tells me that I have an 8 copper rent allowance currently. My rent allowance is based off my current level and clan rank. As I level up, and as I rank up in a game clan, my rent allowance will increase. My rent cost is based off the cost of the items I currently have on me. None of the items I have right now are worth much, so my rent cost is very low. When you wish to exit the game, to keep all of your gear you MUST rent at an inn. If you simply exit out by closing your program that you are using to play the game, your character is still in game and can be killed for a period of time. If you exit using the "quit" command, your character exits the game immediately, but any gear or items you were carrying drop to the ground wherever your character last was.


From here I went back to Clive and went all the way to the South.



Game Tip

Water is the single most plentiful beverage in the Wheel of TIME MUD. On your
travels, you will come across wells, fountains, troughs, creeks, ponds and streams
which can help you quench your thirst. You can also carry some water on you by
filling a flask or a water skin. To do so, keep the water skin in your inventory, then
type FILL SKIN FOUNTAIN. To drink, simply DRINK SKIN. You can also POUR SKIN OUT
if a trolloc has left a skin with blood, for example. If you prefer other drinks, some
cities have places where you can dip your own drinks, and there are always taverns
that will serve a thirsty traveller.

Game Tip 6

Like taverns sell drinks, they also sell food. However, if you get stuck in the wild without
food, it may be a long time before you find something to eat. That is why most people
practice the hunter skill survival. When you know this skill, you can butcher mobs like
cute brown deer for slabs of meat. Simply type REMOVE STAFF to remove your weapon,
WIELD DAGGER and BUTCHER CORPSE. To kill the deer, simply KILL CUTE or K CUTE. Killing
wildlife will also gain you experience, and levels. You can see how much experience
you need to gain the next level by typing SCORE.
To butcher a mob like a cute brown deer, you must first have the survival skill practiced to a minimum of level 1. This skill can be practiced at the hunter practice mob, and will be discussed in more detail later.
* HP:Healthy MV:Full > score
You have 30(30) hit and 170(170) movement points.
You have scored 1 experience point and 0 quest points.
You need 999 exp to reach the next level.
You have played 0 days and 0 hours (real time).
This ranks you as Nuevo of Two Rivers (Level 1).
You are standing.
This is the score screen. It contains a large amount of information. The first line displays your current and maximum hit points and movement points. Hit points are dependent upon your Constitution (Con) stat as well as your level. As you go up in levels, so will your maximum HPs. How much they actuall increase depends on your Con. Movement points are determined by your character race and class, as well as your current equipment, to a small degree. Each character has a set amount of movement points determined when stats are achieved at level 3 (discussed later). This movement point maximum can be increased by up to 20 points depending on what gear is being worn, but it might also decrease if heavier gear is worn. Humans and Seanchan have a much smaller movement maximum than trollocs do because they also have the ability to ride horses to move around the map.
The next line down displays how much experience I have accumulated, as well as how many quest points I have. Experience is what determines your level, and it can be gained and lost. Quest points determine your rank in a game clan, and cannot be gained until you have joined a clan. The following line displays how much experience is needed to reach the next level, and if you are clanned it will also display how many quest points are needed to the next rank.

After that is your total playing time on the character, and as I've just started this character I have none accumulated. Total play time in this game doesn't mean anything tangible.

The next line displays your name and title (if you have one) followed by your level, or your name and clan rank, if you are clanned, followed by your level.

The last line displays your current position. Right now I am simply standing in this room, so that is what it tells me. Other positions might include sitting, resting, sleeping, fighting, or incapacitated.
* HP:Healthy MV:Fresh >
sco
You have 33(33) hit and 154(154) movement points.
You have scored 1 experience point and 0 quest points.
You need 999 exp to reach the next level.
You have played 0 days and 1 hours (real time).
This ranks you as Thiryl of Two Rivers (Level 1).
You are standing.

* HP:Healthy MV:Fresh >
k leatherleaf
You strike a stout young sapling's trunk extremely hard.

* HP:Healthy MV:Fresh - a stout young sapling: Battered >

You strike a stout young sapling's branch very hard.

* HP:Healthy MV:Fresh - a stout young sapling: Battered >

You strike a stout young sapling's crown into bloody fragments!

* HP:Healthy MV:Fresh - a stout young sapling: Critical >

You strike a stout young sapling's trunk extremely hard.
A stout young sapling is dead! R.I.P.
a
Your first time! Was it good for you too?
Your blood freezes as you hear a stout young sapling's death cry.

sco
You have 33(33) hit and 154(154) movement points.
You have scored 694 experience points and 0 quest points.
You need 306 exp to reach the next level.
You have played 0 days and 1 hours (real time).
This ranks you as Thiryl of Two Rivers (Level 1).
You are standing.
When it comes to getting your first set of stats, that will happen at level 3. You will then get some random stats dependent upon your homeland and class combination.
FOR NEW PLAYERS IT IS HIGHLY RECOMMENDED TO JUST TYPE
TELL GUARDIAN PREROLLED STATS
For LS/ SS:
Warrior: 19 13 14 15 19
Hunter: 18 11 12 17 19
Rogue: 17 12 11 19 17
Female channeler: 13 16 17 17 13
These stats are good enough to play, learn, and eventually be competitive with. After you learn the game some go back and stat for as long as you want.
Now we move back to Caemlyn
This is another place for quests
Caemlyn Park
[ obvious exits: N E S ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A stout looking guard is here, walking the streets of Caemlyn.
An old man hobbles slowly on his way.
A grizzled old adventurer is here, propping himself up with his staff.
An Illuminator's assistant stands here carrying some colored tubes.


A grizzled old adventurer tells you 'You look like you'd be up for an adventure.'

A grizzled old adventurer tells you 'Ask me for a task if you'd like to help an old man out.'

A grizzled old adventurer tells you 'Be sure to say it out loud I am a little hard of hearing.'



* HP:Healthy MV:Tiring > The Caretaker's Cottage
[ obvious exits: S ]
A greasy shank of roasted mutton has been dropped here.
Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by.

In certain rooms there will be trainers. Warrior, rogue, and hunter. This is the hunter practice and by typing prac you can see what you can train here.

* HP:Healthy MV:Tiring >

prac
You have got 8 practice sessions left.
You can practice any of these skills, at a cost of 2:
search ( 0%)
track ( 0%)
ride Level 0 ( 0%)
wisdom lore Level 0 ( 0%)
swim ( 0%)
notice ( 0%)
camouflage ( 0%)
ranger sneak ( 0%)
cover tracks ( 0%)
survival Level 0 ( 0%)

* HP:Healthy MV:Strong >
prac ride
You practice for a while...
You now have 17% knowledge of this skill and 6 practice sessions left.

prac ride
* HP:Healthy MV:Strong >
You practice for a while...
You now have 34% knowledge of this skill and 4 practice sessions left.

prac ride
* HP:Healthy MV:Strong >
prac ride
You practice for a while...
You now have 47% knowledge of this skill and 2 practice sessions left.

* HP:Healthy MV:Strong > You practice for a while...
You now have 57% knowledge of this skill and 0 practice sessions left.
Now we can go find a horse to ride.
l
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* HP:Healthy MV:Strong >
ride horse
You start riding him.

* R HP:Healthy MV:Strong >
l
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.


* R HP:Healthy MV:Strong >
dismount
You stop riding him.

* HP:Healthy MV:Strong >
l
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.


A *newbie male seanchan* has arrived from the west.

A *newbie male seanchan* leaves east.

This purple colored newbie male seanchan that just ran by is a player of a different side, in this case the Seanchan side. Any player of a different side than the one you are on will show up with the asterisks encompassing their name, and they will also show up as a certain color. Seanchan are colored *magenta*, and Shadowspawn (trollocs, myrddraal, and dreadlords) show up as *red*. At a low level, these enemy players will typically leave you alone, but this is not guaranteed. Your best bet when you see an enemy player is to run the other direction. Players at a very low level will show up as newbie fe/male human/seanchan/trolloc to the opposing race, up to level 5. These players are not hit by the same commands which target most players of that race, and have to specifically be targeted by newbie. This is why for the most part as a very low level new player you are safe from harm. From level 6 to 9 or so, while the player will still show up as a newbie female/male whatever, they are now hit targeted by the normal cross-race targets rather than newbie, and are more vulnerable to accidental attack. After level 10, players will show up as fe/male human/seanchan/trolloc, and are targeted with the normal commands, up until level 20. Once a player reaches level 21, they show up cross-race with their actual name inside the asterisks, and at this point are generally considered free game by the majority of the player


Game Tip: Making money

The game's currency is called crowns, with small change being coppers. There are 20 coppers
in a gold crown. Another coin is the Tar Valon mark, which is worth 25 coppers.. There are
several ways even a new player can make money. There are dozens of quests given by town
criers who give money for a job well done. Also the Ratter gives a few copper for the scalps
Shadoweyes, the rat, raven and crow spies of the Dark One. If you kill one wield your dagger
and type SCALP CORPSE. Give the scalps to the Ratter and he'll reward you. You can also go
fishing. Buy a net at a grocer and pick up a raft or canoe and keep this in your inventory.
Go onto a river by using a canoe or raft and if you see a fish, drop the net until you catch
one. Sell the fish to the fishmonger by giving it to him.

There are many ways to make money in the game, three of which are listed here. The best of these three options are the crier quests, but the rewards are limited. The ratter and fishmonger are unlimited, but provide a significantly lower reward per scalp/fish given. Some other options include selling items to shops, receiving money from other players (as gifts or in return for items), and killing various mobs for money (but remember, don't kill innocent mobs).

ROLEPLAY is expressly allowed and encouraged. There are several Watchers who may
interact with you via mobs in the game.

For a game tip, look at the sign!
To learn of number eleven of our top twelve, climb the Tower of Legends.

Roleplay is a large part of this game. You can roleplay almost anything you want, with just a few exceptions. You cannot roleplay a character (player or non-player) that already exists in the game (you cannot roleplay the Amyrlin Seat, for example, as one already exists in the game), and you cannot roleplay something that would break any of the existing rules (such as the Houseguest rule, eg roleplaying in such a way that it is abusive to other players). How much a player wants to roleplay is mostly up to that person. However, if you decide to join a clan in the game, you will be expected to follow a certain minimum level of roleplay as determined by both the books and the clans actions in the game since the game's creation.
[Game Tip: Grouping.

To help you gain experience, or to allow you to take on bigger and stronger mobs
you can group with other players. If someone else is leading, you can FOLLOW NAME.
If you want to stop following, you can FOLLOW YOURNAME. If you are leading, and someone
follows you, you can GROUP NAME or GROUP ALL. This means you will share the experience.
To make it so your follower stops following, you can type UNGROUP NAME or UNGROUP.


To see who is in the group type GROUP.

Grouping is an integral part of this game for gaining experience killing things, killing stronger mobs (particularly supermobs, mobs that are a much higher level than normal ones and typically load better equipment), and for the PK (Playerkilling) parts. When you follow another player, every time they move around, they bring you along with them, provided you or your horse have the moves for it and you haven't been attacked by something or someone in the meantime. When you group with another person, you share the experience for killing mobs or other players if you are in the same room when it dies to you, the person you are following, or another member of your group. Depending on the levels of the grouped members, the experience split varies. Once you get to level 31, you become unable to gain experience from killing things without having something grouped with you (commonly referred to as having a groupflag). This can either be another player, or a pet mob. There is a tradeoff between the two, though. When you choose another player, the total experience from killing something is bumped up a little bit, but it is split between the two of you based on your levels. If you and your partner are relatively even on levels, or if you are significantly lower, then the total experience you gain from killing the mob is less than you would get normally alone. The upside is, with two of you fighting, you can almost always kill the mob faster than you would alone. If you choose the pet option, instead, you want to go with as low level a pet as possible, because then when the experience splits after a mob dies, the pet, being a very low level, gets very little experience, and instead you get your normal experience for killing your target plus a chunk of the bonus experience that gets added for having two grouped members there (which the pet can't get due to its low level). You can functionally use a very low level player as your "pet" in this regard, as well, but it only works if the low level player does not get the final killing blow on whatever it is you are attacking. When you start to group more than two members, the experience split between the members begins to fall off dramatically, making experiencing with more than two people not really feasible.


PRIVACY is something you should value. Do not ask people who their other characters
are in any way, nor should you answer any requests for the same thing. Don't give out your
name, address or identifying information. Your password should never be asked for in the
game except upon a rare occasion by a Staff member. If anyone attempts to pressure you
into giving out any of this information, mail PR Administration in the forums and discontinue
speaking with that player or character.


This concludes the top twelve things you should know about the Wheel of Time MUD.
Good luck, have fun, and welcome to the Wheel of Time! There is a lot to discover
and we hope you will enjoy your time here.


NEVER give out your passphrase to anyone, not even immortals, despite what this says. If an immortal needs to access your character for some reason, they shouldn't be asking for your passphrase anyways because if they really need access to your character they should be a high enough level immortal that they will have ways as an immortal to do so without needing your passphrase.
Last edited by hasp on Thu May 14, 2020 1:42 pm, edited 6 times in total.

Asandra
Posts: 319
Joined: Mon May 13, 2019 11:30 am

Re: Newbie Guide 2020 - IN PROGRESS

Post by Asandra » Mon May 11, 2020 11:38 am

I started out with making a short video on how to start the game. Ended up being almost an hour!
https://youtu.be/4NUSLuWRVxo

It shows how to get to level 10 as a human hunter (with prerolledstats), and get some decent equipment and some cash on the way!
Last edited by Asandra on Thu May 14, 2020 2:27 pm, edited 1 time in total.

hasp
Posts: 522
Joined: Sun Sep 17, 2017 11:30 pm

Re: Newbie Guide 2020

Post by hasp » Thu May 14, 2020 1:06 pm

For all new players, please take prerolled stats and get to playing the game. Do not worry about the perfect character because that can take an extremely long time. Get in, get going, and play the game. This, to me, is the single most important advice I can give.

Welcome to the Wheel of Time MUD once again and hope you enjoy.

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