FIXED: Herald - No Rewards - Maradon/Falme

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
Landon
Posts: 223
Joined: Wed Feb 18, 2015 2:27 pm

FIXED: Herald - No Rewards - Maradon/Falme

Post by Landon » Mon Mar 02, 2020 11:54 pm

* HP:Healthy MV:Tiring >
The Saldaean herald says 'A group of our cavalry recently chased a trolloc fist north to their Stronghold,'

* HP:Healthy MV:Tiring >
The Saldaean herald says 'when they were accosted by a pack of blight worms, lead by the greatest worm any men had ever seen.'

* HP:Healthy MV:Tiring >
The Saldaean herald says 'Shadowspawn is enough to contest with, so please venture north and remove this serpentine creature.'

* HP:Healthy MV:Tiring >
The Saldaean herald says 'To show that you are on Saldaea's business, keep this banner with you and drop it at the dead feet of this final foe.'

* HP:Healthy MV:Tiring >
The Saldaean herald gives you a pristine banner of Saldaea.

* HP:Healthy MV:Tiring > put banner pack
You put a pristine banner of Saldaea in a backpack.

**********************
* HP:Wounded MV:Full - a calm Legionnaire: Wounded - the great blight worm: Critical > l
In the Worms' Lair
This pit is the lair of some large creature. The floor is littered with
bones, rocks and bloodstained garments. The debris is thickest in the
centre of the pit, where it appears to serve as a nest for the inhabitants.
[ obvious exits: U ]
The corpse of a worm is lying here. [3]
A sturdy chest rests in a corner.
A calm Legionnaire is here, fighting the great blight worm.
An Illianer steed stands here proudly, its black mane glistening.
Stefan the Veteran is here, fighting the great blight worm.
Eyes keen, a Domani razor stands here swishing its tail.
Shivar Mei'Timburs, a salicious and completely unhelpful character is here, fighting the great blight worm.
A black and ivory stallion stands here, still as night.
The great blight worm is here, fighting a calm Legionnaire.

* HP:Wounded MV:Full - a calm Legionnaire: Wounded - the great blight worm: Critical >
A calm Legionnaire slashes the great blight worm's head extremely hard.
The great blight worm is dead! R.I.P.
Your blood freezes as you hear the great blight worm's death cry.

* HP:Wounded MV:Full > kill worm
They aren't here.

* HP:Wounded MV:Full > cw
A chest creaks open slowly.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

cw
* HP:Wounded MV:Full > cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

cw
* HP:Wounded MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* HP:Wounded MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* HP:Wounded MV:Full > get banner pack
You get a pristine banner of Saldaea from a backpack.

* HP:Wounded MV:Full > drop banner
You drop a pristine banner of Saldaea.

* HP:Wounded MV:Full > 'For Saldaea
TICK IN 5 SECONDS.
You say 'For Saldaea'

* HP:Wounded MV:Full > sco
You have 311(424) hit and 142(155) movement points.
You have scored 108500001 experience points and 1255 quest points.
You need 1727319362 exp to level and 1745 qp to rank.
You have amassed 164 Turn points to date.
You have played 33 days and 6 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 51).
You are standing.

* HP:Wounded MV:Full >
Shivar says 'hey some not quite so crap stuff'

* HP:Hurt MV:Full >
Shivar gets a yew staff from a chest.
Shivar gets a gold ring delicately carved with ivy from a chest.
Shivar gets a large number of gold crowns from a chest.

* HP:Hurt MV:Full > look in 1.corpse
corpse (here) :
Nothing.

* HP:Hurt MV:Full >
Shivar says 'For Saldaea'

* HP:Hurt MV:Full > not
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Full > l
In the Worms' Lair
This pit is the lair of some large creature. The floor is littered with
bones, rocks and bloodstained garments. The debris is thickest in the
centre of the pit, where it appears to serve as a nest for the inhabitants.
[ obvious exits: U ]
The corpse of the great blight worm is lying here.
The corpse of a worm is lying here. [3]
A sturdy chest rests in a corner.
A Legionnaire strives for unity here.
An Illianer steed stands here proudly, its black mane glistening.
Stefan the Veteran is standing here.
Eyes keen, a Domani razor stands here swishing its tail.
Shivar Mei'Timburs, a salicious and completely unhelpful character is standing here.
A black and ivory stallion stands here, still as night.

* HP:Hurt MV:Full >
Stefan says 'for Saldaea!'

* HP:Hurt MV:Full > 'And it's also broken
You say 'And it's also broken'

* HP:Hurt MV:Full > sco
You have 324(424) hit and 142(155) movement points.
You have scored 108500001 experience points and 1255 quest points.
You need 1727319362 exp to level and 1745 qp to rank.
You have amassed 164 Turn points to date.
You have played 33 days and 6 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 51).
You are standing.

* HP:Hurt MV:Full > 'Awesome.
You say 'Awesome.'

* HP:Hurt MV:Full >
Shivar says 'Hmm'

* HP:Hurt MV:Full >
Shivar says 'For Maradon.'

* HP:Hurt MV:Full >
Shivar says 'Is it the mara chain?'

* HP:Hurt MV:Full >
Stefan says 'haha'

* HP:Hurt MV:Full >
You feel parched from the hot weather.
Timer now at 94 secs.
Timer now at 70 secs.
Stefan can't seem to regain control of himself.

* HP:Hurt MV:Fresh >
Shivar says 'For Cairhien.'

* HP:Hurt MV:Fresh > 'Used to be saldaea
You say 'Used to be saldaea'

* HP:Hurt MV:Fresh >
Shivar says 'For Andor.'

* HP:Hurt MV:Fresh >
Stefan says 'for the legion!'

* HP:Hurt MV:Fresh >
Shivar says 'For Saldaeaeaea'

* HP:Hurt MV:Fresh >
Shivar says 'For Saldeae'

* HP:Hurt MV:Fresh >
Shivar snickers softly.

* HP:Hurt MV:Fresh > pray Anyone available by chance? herald appears to be broken again
You pray 'Anyone available by chance? herald appears to be broken again'

* HP:Hurt MV:Fresh > l
In the Worms' Lair
This pit is the lair of some large creature. The floor is littered with
bones, rocks and bloodstained garments. The debris is thickest in the
centre of the pit, where it appears to serve as a nest for the inhabitants.
[ obvious exits: U ]
The corpse of the great blight worm is lying here.
The corpse of a worm is lying here. [3]
A sturdy chest rests in a corner.
A Legionnaire strives for unity here.
An Illianer steed stands here proudly, its black mane glistening.
Stefan the Veteran is standing here.
Eyes keen, a Domani razor stands here swishing its tail.
Shivar Mei'Timburs, a salicious and completely unhelpful character is standing here.
A black and ivory stallion stands here, still as night.

* HP:Hurt MV:Fresh > in
You are carrying:
a lantern


* HP:Hurt MV:Fresh > l in pack
backpack (used) :
seven gold crowns
fourteen copper pennys
[4] a lantern
the death scalp of Roland Azaron, Chief of the Smugglers slain in the Braem Wood
the death scalp of Raerdan Magi'i, the tainted Channeler slain in Saldaea
the death scalp of Captain Layten D'hael slain in Saldaea
a strange fruit
a cup of thick syrup
a bubbling draught
[3] a thin vial of yellow fluid
a vial filled with a dark red liquid

* HP:Hurt MV:Fresh >
Shivar says 'Well mail a log I guess.'

* HP:Hurt MV:Fresh >
Shivar ponders life, the universe, and everything.
Last step of Falme quest also did not reward. We tried DSL and Obscured. Banner disappeared from obscured but did not respond.

Annalyn
Posts: 58
Joined: Sun Jan 14, 2018 12:51 am

Re: Herald - No Rewards - Maradon/Falme

Post by Annalyn » Tue Mar 03, 2020 7:29 am

The Caemlyn herald didn't respond when we said the magic words. Gave no awards nor was there a sense of accomplishment. Likewise, there was no award for several members of our group when finishing the Cairhien herald.

Elysia
Posts: 6001
Joined: Sun Feb 15, 2015 1:29 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Elysia » Tue Mar 03, 2020 7:56 am

I've fixed the Maradon one, apparently mobol doesn't like capital letters. :?

Cairhien works for me:

You say 'For Cairhien.'

* HP:Healthy SP:Bursting MV:Fresh >
You realize that you have already completed this quest today.

So is Andor:

You say 'for Andor'

* HP:Healthy SP:Bursting MV:Fresh - a snow-ghost: Healthy >
A snow-ghost tries to hit you, but you deflect the blow.
A snow-ghost tries to hit you, but you deflect the blow.
You swiftly dodge a snow-ghost's attempt to hit you.
A snow-ghost tries to hit you, but you parry successfully.
You strike at a snow-ghost, but a set of steel sai passes through her.
A snow-ghost tries to hit you, but you parry successfully.

* HP:Healthy SP:Bursting MV:Fresh - a snow-ghost: Healthy >
You strike at a snow-ghost, but a set of steel sai passes through her.

* HP:Healthy SP:Bursting MV:Fresh - a snow-ghost: Healthy >
You feel a sense of accomplishment for your deeds.

Re: Falme, were you doing that on Landon, because if you're Seanchan warranted, it doesn't work.

Elysia
Posts: 6001
Joined: Sun Feb 15, 2015 1:29 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Elysia » Tue Mar 03, 2020 7:58 am

Re: Andoran herald not responding, again, it's working for me. :?


You say 'jobs'

* HP:Healthy SP:Bursting MV:Fresh >
The Andoran herald says 'Andor is a prosperous nation on several trade routes, both by road as well as by ship.'

Landon
Posts: 223
Joined: Wed Feb 18, 2015 2:27 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Landon » Tue Mar 03, 2020 10:05 am

Was on a clanned SS. To be fair, it was super late at night, and I haven't seen the Falme syntax before.
* S HP:Wounded MV:Fresh - Isabel: Hurt - a thin wisp of silvery black smoke: Critical >
You pierce a thin wisp of silvery black smoke's left leg hard.
Isabel fails to pound a thin wisp of silvery black smoke.
Dheth pounds a thin wisp of silvery black smoke's body very hard.
A thin wisp of silvery black smoke is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
A thin wisp of silvery black smoke disappears into nothing.

* S HP:Wounded MV:Fresh >
Dheth drawls 'hah she dead'

* S HP:Wounded MV:Fresh >
An obscured woman shrieks in pain as a wisp vanishes!

* S HP:Wounded MV:Fresh > kill wisp
They aren't here.

l
* S HP:Wounded MV:Fresh > The Treasure Room
Hidden deep within the heart of the mountains, this chamber was carved out of
the stone itself, leaving a round room. Strange relics lie carefully placed on
the floor, as though this place was used to store someone's treasures. The air
in here is very musty and old, as though it has been left undisturbed for many
years.
[ obvious exits: S ]
A thin-soled pair of light leather boots stand side by side.
A folded bundle of black silk lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
Colored tassels flutter atop a wicked, long-hafted spear jammed into the ground.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A solid set of leather gauntlets rests here.
Swaths of delicate lace lay here.
A jerkin of leather, studded with raised metal, lies here.
A necklace made of the ripped-out teeth of dying humans lies here.
A dome of leather has been discarded here.
A silver ring on the ground catches your eye.
Dheth the Honored Soldier is standing here.
Dheth is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Bivia the Sul'dam, holder of Larry's leash is standing here.
Isabel of Fal Dara is Minding the Gap is standing here.
Isabel is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.

cw
* S HP:Wounded MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Fresh > get
Get what?

* S HP:Wounded MV:Fresh > get all
You get a pair of light leather boots.
You get a pair of silken black pants.
You get a soft leather pouch.
You get a brightly-colored sash.
You get a dark blue tasseled spear.
You get a gator skin bracer.
You get a sturdy pair of full leather gauntlets.
You get a set of lace sleeves.
You get a studded leather jerkin.
You get a necklace of human teeth.
You get a thick helmet of supple leather.
You get a ring of silver.

* S HP:Wounded MV:Fresh > nod
Isabel says 'i singlehandledly!'
You nod in agreement.

* S HP:Wounded MV:Fresh >
Dheth can't seem to regain control of himself.

* S HP:Wounded MV:Fresh > get banner pack
You don't have a pack.

* S HP:Wounded MV:Fresh > get banner pouch
You get a pristine banner of the Empress from a soft leather pouch.

* S HP:Wounded MV:Fresh > drop banner

Isabel says 'and now'

* S HP:Wounded MV:Fresh > You drop a pristine banner of the Empress.

* S HP:Wounded MV:Fresh >
Isabel closes the greatdoor.

* S HP:Wounded MV:Fresh >
Isabel says 'I slay you ALL'

'For the Empress
* S HP:Wounded MV:Fresh > You drawl 'For the Empress'

* S HP:Wounded MV:Fresh >
Bivia drawls 'for the corenne!'

* S HP:Wounded MV:Fresh >
Dheth drawls 'For the Corenne!'

* S HP:Wounded MV:Fresh >
Isabel says 'with my rock opera'

* S HP:Hurt MV:Fresh >
Isabel starts a yodelling session that goes right to the bone.

* S HP:Hurt MV:Fresh >
Bivia sighs loudly.

* S HP:Hurt MV:Fresh >
Dheth drawls 'For the Corenne!'

* S HP:Hurt MV:Fresh > 'For Falme!
You drawl 'For Falme!'

* S HP:Hurt MV:Fresh >
Dheth drawls 'It worked tho'

* S HP:Hurt MV:Fresh > sco
You have 256(337) hit and 147(147) movement points.
You have scored 103950034 experience points and 238 quest points.
You need 4549966 exp to level and 162 qp to rank.
You have played 1 days and 21 hours (real time).
This ranks you as a clanned seanchan (Level 50).
You are standing.

* S HP:Hurt MV:Fresh >
Draz narrates 'leaving work'

* S HP:Hurt MV:Fresh >
Dheth drawls 'It dissapeared'

* S HP:Hurt MV:Fresh > l
The Treasure Room
Hidden deep within the heart of the mountains, this chamber was carved out of
the stone itself, leaving a round room. Strange relics lie carefully placed on
the floor, as though this place was used to store someone's treasures. The air
in here is very musty and old, as though it has been left undisturbed for many
years.
[ obvious exits: S ]
Dheth the Honored Soldier is standing here.
Dheth is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Bivia the Sul'dam, holder of Larry's leash is standing here.
Isabel of Fal Dara is Minding the Gap is standing here.
Isabel is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.

* S HP:Hurt MV:Fresh >
Isabel says 'For the Empress and Shienar and all of the Light and Falme and the Legion and everyone who fights the Shadow'

* S HP:Hurt MV:Fresh >
Isabel strokes her chin thoughtfully.

* S HP:Hurt MV:Fresh >
Isabel opens the greatdoor.

* S HP:Hurt MV:Fresh >
Bivia drawls 'For the empire!'

* S HP:Hurt MV:Fresh > 'For the Corenne.
You drawl 'For the Corenne.'

* S HP:Hurt MV:Fresh >
Dheth nods in agreement.

* S HP:Hurt MV:Fresh > TICK IN 5 SECONDS.
in
You are carrying:
a ring of silver
a thick helmet of supple leather
a necklace of human teeth
a studded leather jerkin
a set of lace sleeves
a sturdy pair of full leather gauntlets
a gator skin bracer
a dark blue tasseled spear
a brightly-colored sash
a soft leather pouch
a pair of silken black pants
a pair of light leather boots

* S HP:Hurt MV:Fresh >
Dheth drawls 'This is definitely it for this one'

* S HP:Hurt MV:Fresh > nod
You nod in agreement.

Elysia
Posts: 6001
Joined: Sun Feb 15, 2015 1:29 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Elysia » Tue Mar 03, 2020 4:01 pm

Mobol -really- doesn't like capital letters in it. :P

Dheth
Posts: 99
Joined: Thu Sep 21, 2017 3:36 am

Re: Herald - No Rewards - Maradon/Falme

Post by Dheth » Wed Mar 04, 2020 1:45 am

So if we dont use capital "for the corenne" we'l be fine?

Bivia
Posts: 131
Joined: Tue Feb 19, 2019 2:09 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Bivia » Wed Mar 04, 2020 2:55 am

Landon wrote:
Tue Mar 03, 2020 10:05 am
* S HP:Wounded MV:Fresh >
Bivia drawls 'for the corenne!'

* S HP:Wounded MV:Fresh >
Dheth drawls 'For the Corenne!'
She clearly means mobol is broken because of a capital letter in it somewhere.

Elysia
Posts: 6001
Joined: Sun Feb 15, 2015 1:29 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Elysia » Wed Mar 04, 2020 6:56 am

No, it means that if I have the mobol look for "for the Empress", it won't work (weird weird weird!), while if I make it look for "for the empress" it does. Weird, weird, weird!

Also, for the Empress/ empress is the syntax to use, as it was before.

Bivia
Posts: 131
Joined: Tue Feb 19, 2019 2:09 pm

Re: Herald - No Rewards - Maradon/Falme

Post by Bivia » Wed Mar 04, 2020 9:02 am

Huh. My bad then. Never knew the syntax was for the empress at some point in the past.

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